Awesome Yet Practical: Difference between revisions

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* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'''s Synchro Monsters can be seen like this. They are typically easy to summon, can be put into virtually any deck, have powerful effects, and are generally cool in design. [http://yugioh.wikia.com/wiki/Stardust_Dragon Stardust Dragon] in particular is so useful and easy to use, it is one of the most dominating cards in its metagame. In fact, most of the awesome cards (mostly Synchro) featured in ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]'' are this, [http://yugioh.wikia.com/wiki/Shooting_Star_Dragon Shooting Star Dragon] and [http://yugioh.wikia.com/wiki/Red_Nova_Dragon Red Nova Dragon] being the big examples. Xyz monsters in ''[[Yu-Gi-Oh! Zexal|Yu-Gi-Oh Ze Xal]]'' take it to the next level, being even easier to summon, despite most of them become almost useless when out of Xyz materials.
* In ''[[Magic: The Gathering]]'', the game designers like powerful, tournament-dominating cards to be splashy, exciting, and fun to play, so it's common to see splashy, exciting, and fun cards intentionally pushed up in power level. Planeswalkers are a great example: not only do they have their own unique card type, but their characters are designed to be the face of the game, so the developers make sure to give them powerful abilities. [http://magiccards.info/wwk/en/31.html Jace, the Mind Sculptor] in particular quickly gained a dominating presence in multiple tournament formats.
* In ''[[Warhammer 4000040,000]]'', the Tau tend to be this. They employ [[Power Armor|battlesuits]], high-tech weapons, and similarly high-grade armor and equipment for even their most basic infantry. Each trooper has a tremendously powerful energy rifle and armor on par with the best available in the Imperial Guard, not to mention a helmet chock-full of useful tech. And when working with plasma weapons, they simply reduced the power output marginally and managed to make it perfectly safe to use while not compromising its ability to virtually nullify any form of infantry armor. Unfortunately, the only area their tech ''doesn't'' cover is close combat. That came back to bite them when...
** ...the Dark Eldar employed this trope with their Grotesques and Wracks, which are essentially just fleshy abominations created by the Haemonculi. In one incident, the Dark Eldar were temporarily allied with the Tau, predominantly using the Wracks/Grotesques to stand toe-to-toe with the Tyranids when the long-range Tau couldn't. [[Curb Stomp Battle|It didn't work out for the tau]] [[Fate Worse Than Death|when the Dark Eldar broke the alliance.]]
* In [[Pathfinder]] and editions of [[Dungeons and& Dragons]] before 4th, magic users. Let's use the Wizard and the Cleric as prototypes. Wizards got spectacularly flashy attack spells which could fill the air with flame and lightning, could shape change, teleport, turn an enemy into an ally, control a person's mind, turn party members invisible, and call forth illusions capable of fooling the enemy. Clerics could call down holy fire, restore sight to the blind, bring the dead back to life, and banish demons with a sternly worded wagging of their fingers. Both classes were a [[Game Breaker]] in most editions once they overtook the [[Linear Warriors, Quadratic Wizards|linear warriors]]. A poorly played wizard was still a terrifying damage dealer. A good player could run over a new GM with their powers. A great player sometimes had to intentionally [[Nerf]] themselves just to avoid ruining the game for everyone.
 
== Professional Wrestling ==
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* ''[[Pokémon]]'' games have Surf, a move normally used on the world map. Unlike the other comparable moves (Flash, Fly, Dig, etc), Surf is actually worth using in battle as well, being on par with pure-combat moves like Earthquake, Flamethrower, Thunderbolt, and Ice Beam.
* The mighty Tidal Wave attack in ''[[Vanguard Bandits]]''. It does so much damage most enemies blocking it from the front will take more damages then lesser hits to the rear. It's fairly accurate, and the costs for it are so reasonable that you can use it twice a round with little consequence.
* Vikings in ''[[StarcraftStarCraft]] II''. VTOL capability, twin miniguns, and with careful work they can dominate much more expensive units like Carriers and Battlecruisers.
** What, no [[Tank Goodness|Siege Tank?]] Excellent in offense AND defense, plus their transformation animation is always fun to watch.
* The Bozar from ''[[Fallout 2]]''. It's a minigun that is accessible early, needs only medium skill in big guns and fires what is probably the most common ammo in the game. The consumption rate is still very high (as appropriate for a minigun) though, but at least it's far easier to get more ammo for it than for the Vindicator.
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