Awesome Yet Practical: Difference between revisions

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* In ''[[Warhammer 40000]]'', the Tau tend to be this. They employ [[Power Armor|battlesuits]], high-tech weapons, and similarly high-grade armor and equipment for even their most basic infantry. Each trooper has a tremendously powerful energy rifle and armor on par with the best available in the Imperial Guard, not to mention a helmet chock-full of useful tech. And when working with plasma weapons, they simply reduced the power output marginally and managed to make it perfectly safe to use while not compromising its ability to virtually nullify any form of infantry armor. Unfortunately, the only area their tech ''doesn't'' cover is close combat. That came back to bite them when...
** ...the Dark Eldar employed this trope with their Grotesques and Wracks, which are essentially just fleshy abominations created by the Haemonculi. In one incident, the Dark Eldar were temporarily allied with the Tau, predominantly using the Wracks/Grotesques to stand toe-to-toe with the Tyranids when the long-range Tau couldn't. [[Curb Stomp Battle|It didn't work out for the tau]] [[Fate Worse Than Death|when the Dark Eldar broke the alliance.]]
* In [[Pathfinder]] and editions of [[Dungeons and Dragons]] before 4th, magic users. Let's use the Wizard and the Cleric as prototypes. Wizards got spectacularly flashy attack spells which could fill the air with flame and lightning, could shape change, teleport, turn an enemy into an ally, control a person's mind, turn party members invisible, and call forth illusions capable of fooling the enemy. Clerics could call down holy fire, restore sight to the blind, bring the dead back to life, and banish demons with a sternly worded wagging of their fingers. Both classes were a [[Game Breaker]] in most editions once they overtook the [[Linear Warriors, Quadratic Wizards|linear warriors]]. A poorly played wizard was still a terrifying damage dealer. A good player could run over a new GM with their powers. A great player sometimes had to intentionally [[Nerf]] themselves just to avoid ruining the game for everyone.
 
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[[Category:Rule of Cool]]
[[Category:Awesome Yet Practical]]
[[Category:Trope]]