Ballistic Weapons: Difference between revisions

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{{tropework}}
A popular mod for [[Unreal Tournament 2004 (Video Game)|Unreal Tournament 2004]], made by RuneStorm. Instead of focusing on game modes, they focused on guns.
 
[[Gun Porn|Lots and]] ''[[More Dakka|lots]]'' [[Standard FPS Guns|of guns.]]
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{{tropelist}}
=== Ballistic Weapons includes examples of: ===
* [[AKA-47]]: A number of weapons are based on real-world weapons, given alternate names.
** The M50 is obviously based on an M4, but lacks several features (no forward assist, for one); the M46 Jackal is also similar to an M4, but again is missing several features and has a barrel assembly that looks more like a SCAR-L than an M4 variant, not to mention it's in a caliber that simply isn't used with the M4 (.310).
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** The Fifty-9 SMG looks like a heavily-customized Uzi with a folding stock and an attached ''blade''. The XRS10, meanwhile, is a barely-modified TEC-9.
** The SRS-900 is a rather blatant Mk 14 Mod 0 EBR.
* [[BFGBig Freaking Gun]]: The XMV-850 minigun, SKAS-21 super shotgun, JL-21 MRL 'Peacemaker' rocket launcher, J2329 HAMR portable mortar, RX22A flamethrower, HVC-MK9 lightning gun, M75-TIC Railgun, R20 Bulldog Assault Cannon, and the HV-9000 Plasma Cannon (which is a [[Shout-Out]] to [[Doom|the original BFG]]).
** The J2329 HAMR is particularly Big - the recoil is so bad firing it unmounted ''damages'' you.
* [[Deadly Gas]]: The T10 Toxin Grenade. The G28 Medicinal Aerosol grenade inverts this by putting out ''healing'' gas.
* [[The Dev Team Thinks of Everything]]: The MD24 pistol's magazine shows if it's been emptied entirely when reloaded, and the two belt-fed machineguns both show their belts getting shorter when very few rounds remain in their magazines - they even have alternate reload animations for those situations.
* [[Do Not Run Withwith a Gun]]: A setting when using the Ballistic Sprint mutator. This also applies to jumping. Interestingly enough, weapons can still be fired - but they're terribly off-target, making it impossible to aim.
* [[Emergency Weapon]]: Most of the melee weapons, though they're useful in surprise attacks. They also ignore the target's armor.
** Sergeant Kelly's weapon pack adds fists, which are almost totally useless... except when used with the Berserk adrenalin combo, at which point they become the [[Doom|Berserk]] [[Ludicrous Gibs|Fists]].
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* [[Gun Accessories]]: The M50 has a grenade launcher and a small screen for use with the tertiary-fire camera, while the M46 has a ''proximity mine launcher''.
* [[Gun Porn]]: Ballistic Weapons V2.5 - ''without'' extra packs - has ''thirty unique weapons''.
* [[Guns Akimbo]]: Most pistols and submachineguns can be used in pairs - even ''different'' ones. Don't expect to be accurate if the server's using realistic settings, though. Reloading is handled a la ''[[Marathon (Video Game)Trilogy|Marathon]]'' - one gun at a time - which makes dual-wielding with pistols easiest due to their short reload time.
* [[Hand Cannon]]: The AH-104 'Pounder' assault pistol, which is somewhat over the top even for this trope: it fires .60 caliber ''explosive'' rounds. A ''torso'' shot with it is a one- or two-hit kill.
** The D49 revolver also qualifies; not only is it a .44 Magnum revolver, it has two barrels. Secondary fires both at once.
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* [[Unorthodox Reload]]: The MD24's reload has the player ''flick'' the magazine out of the weapon.
* [[Video Game Flamethrowers Suck]]: Averted; the RX22A flamethrower, while not actually projecting napalm due to the limitations of the UT2004 engine, is ''quite'' long-ranged. This is balanced by the rather volatile fuel tank on the user's back, which tends to rocket upwards when shot.
* [[Weak Turret Gun]]: Very, very averted. The four mountable weapons are the [[BFGBig Freaking Gun|XMV-850 minigun]], the J2329 HAMR mortar, the M353 LMG, and the M925 .50 caliber machine gun.
 
{{reflist}}
[[Category:Game Mod Index]]
[[Category:First -Person Shooter]]
[[Category:Ballistic Weapons]]