Bandit Mook: Difference between revisions

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{{trope}}
While it's pretty common for [[RPG|RPGs]]s to give your party a thief as a team member, or otherwise give the player an ability to [[Video Game Stealing|swipe goods off an opponent during battle]], it is relatively rare to encounter monsters or foes that do the same thing to you, even when you're specifically fighting thieves as opponents.
 
Now enter the [['''Bandit Mook]]'''.
 
This is the occasional [[Mook]] who isn't interested in your party's demise so much as he is in your [[Bag of Holding]]. He may have a share of normal attacks, but he's unlikely to do any serious harm -- hisharm—his signature attack pattern is to swipe something from your [[Hyperspace Arsenal]] then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he will (usually) interest himself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned [[MacGuffin|MacGuffins]]s and [[Plot Coupon|Plot Coupons]]s, this could render your game [[Unwinnable by Design]], and nobody wants that.
 
Defeating a Bandit Mook frequently results in the immediate recovery of any stolen goods; but this isn't always the case, especially if it was just cash. (Exactly how he can keep you from [[Fridge Logic|physically looting his corpse]] is a mystery, but then again, it may be because [[Everything Fades]].)
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{{examples}}
== Video Games ==
* In ''[[Growlanser]]'' series, the imp and [[Catgirl]] enemies will steal items and gold from party members.
* ''[[wikipedia:Akalabeth: World of Doom|Akalabeth]]'', the first adventure in the ''[[Ultima]]'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became [[Lost Forever]].
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' has the infamous Takkuri, a bird that not only steals rupees but also an empty bottle or even your sword. When this happens you have to go to a curiosity shop, whose owner is probably the owner of the Takkuri, and buy them back overpriced. As if weren't enough the Takkuri requires fifteen hits to be killed. On the other hand, once killed it leaves a rupee the value of two hundred normal ones. Note that you could always play the Song of Time to go back in time and regain your stolen stuff free of charge, but it's a little jarring to do that if you'd made a lot of progress on that particular day.
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** They return in [[Paper Mario: The Thousand-Year Door|the sequel]] as common enemies, some of which can steal items and even ''badges'', and must be defeated to regain your stolen loot. They also appear as neutral NPCs.
* ''[[Gauntlet (1985 video game)]]'' has the Thief, who steals treasure or, if possible, a potion from a player (selected randomly if two, three or four are playing). They also love to infuriate their victim by running away at lightning speeds proclaiming [[I Shall Taunt You|"YOU CAN'T CATCH ME!" in primitive digitized speech.]]
* Some ''[[Kirby]]'' games, like ''[[Kirby Super Star]]'', have TAC, who can steal your power -- orpower—or outright kidnap your ''partner''.
* Thieves in the ''[[Fire Emblem]]'' series can usually unlock and loot chests if you don't get to them quickly enough, and will them promptly make off with the goods if you don't kill them before they leave the map. Sometimes they'll perform [[Rape, Pillage and Burn|other acts of banditry]], and aim for nearby villages instead which usually have gold or useful items if you warn them to shut their gates. Depending on the game, the thieves may or may not be able to steal items from your slower characters.
* ''[[YoshisYoshi's Island]]'' had the same Bandits from Paper Mario that steal Baby Mario from your back and run off with him as he screams and the timer goes down. Luckily they can never fully run away. Frogs and weak Toadys also do it too.
* ''[[Shin Megami Tensei: Strange Journey]]'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost.
* ''[[Septerra Core]]'' has a few thief/pirate/miscellaneous thug mooks, which have an attack that damages your funds rather than health. Of course, they would have to do it several times in one battle to cancel out your victory spoils.
* The uber-annoying Thief Bot from ''[[Descent]]'' are these types of mooks. They attempt to sneak up on you, often while you're in a pitched firefight with other enemies, and steal your weapon upgrades and missiles. Often while you're in the middle of using them. They are quick, require about six or seven times the firepower to take down as a normal mook, and have a habit of dodging your shots, and if they were carrying something they lifted from you when they die there's a chance it could get blown up.
* The various groups of Bandits, Sea Raiders, Looters and Deserters in ''[[Mount and& Blade]]'' play with this trope a little. You get a chance to beat the living hell out of them first, but if you do lose to them in battle then they take you prisoner, and will quite happily relieve you of things in your inventory: spare weapons, spare armour, your actual weapons, your horse, party members, quest items. Annoyingly, even though the quest items they may actually steal are pretty common and easy enough to pick up in any village, you will fail the quest if they take them...
* Spoofed in a ''[[Kingdom of Loathing]]'' April Fool's Day "sneak preview" with a Disco Bandit NPC. The preview also demonstrated an NPC special attack that would destroy all worn/wielded equipment. Subverted with the dirty thieving bandits; the game currency is meat, but they steal it from your hitpoints rather than your wallet.
* Gremlins in the ''[[Exile]]'' series stole ''[[Wizard Needs Food Badly|your food]]'' when they struck you. They also didn't give it back when they died, presumably thanks to [[A Wizard Did It|some kind of fey magic]].
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* ''[[Super Mario RPG]]'', the first Mario role playing game, had [[Alliterative Name|Croco the crook]].
* One of the first enemies you meet in ''[[MOTHER 1|Earthbound Zero]]'', the Crow, steals food items and does not return them upon death.
** The Spiteful Crow from ''[[EarthboundEarthBound]]'', again one of the first enemies that Ness meets, is also fond of stealing your food.
* The Smirking Thief in ''[[Castle of the Winds]]'' can steal your money or whatever's on your belt, then randomly teleport to anywhere else in the level. Very agile and requires three fireballs worth of damage to kill. You can get your stuff back if you can find and kill it.
* ''[[Minecraft]]'' introduces the Endermen, a tall and sleek mob that is passive unless provoked by attacking it or looking at it. When they are not provoked, Endermen will wander aimlessly and may steal a block and place it somewhere else (such as dirt, grass, sand, gravel, mushrooms, flowers, etc.). This is usually of no concern if you are exploring but if you have a structure built by your own hands, things can get ''nasty'' if Endermen start to pick apart your structure, depending on how you have things set up. While Endermen can only take 1 block at a time, the block is [[Lost Forever]] once an Endermen steals it, even if you kill it.
** However, as of 1.0, Enderman can only pick up some natural materials like dirt, sand, and gravel ([[Paranoia Fuel|except for TNT]]), making it much easier to deal with them.
* ''[[Chrono Trigger]]'' has rats in Lab 16 who will steal a tonic from your inventory and run away if they manage to catch you.
* The Meta-Being known as Gliro in ''[[Baroque]]'' likes to steal an item from your inventory, then flee at top speed. And yes, it can snatch the sword right out of your hands or the coat right off your back. If you manage to chase it down and kill--erkill—er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' the item at you in self-defense, in which case the item will be [[Lost Forever]].
* ''[[Pokémon Ruby and Sapphire|Pokémon Ruby]]'' and ''[[Pokémon Ruby and Sapphire|Sapphire]]'' introduced [[Mon|Mons]]s that learn item-stealing moves naturally, such as Linoone (with Covet), potentially making them Bandit Mooks. As well as item-disabling moves like Knock Off. The [[Pokémon Diamond and Pearl|Generation IV]] games took it up a notch with moves like Pluck, which damages the enemy and eats any berry the target is holding.
* The Packrat in ''Anvil of Dawn.''
* The original ''[[King's Quest]]'' has the Dwarf, who steals whatever treasure you're carrying. If this happens, the game becomes [[Unwinnable]].
* The gnomes in the [[Harry Potter (video game)|Harry Potter]] video games would steal a few of your Bertie Bott Every Flavor Beans if they ran into you. They weren't reobtainable in the first game, but they were in the second game.
* ''[[Kid Icarus]]'' featured Pluton - who made matters worse by being [[Invincible Minor Minion|invlunerable]] on top of everything else. They return in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', where they thankfully can finally be destroyed.
* Some enemies in ''[[ToME 2]]'' steal gold and items from the player, but you can get them back if you kill the monster. Agents of the black market even do this in the town.
 
== Other ==
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[[Category:Steal This Index]]
[[Category:Video Game Characters]]
[[Category:Bandit Mook{{PAGENAME}}]]