Bangai-O: Difference between revisions

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* [[AI Breaker]]: As hard as it gets at times, ''Missile Fury'' actually added a decent combo to safely take down most of the enemies, provided you can use both dash guage abilities. Dash in, freeze-to-cancel, shoot, freeze-to cancel, shoot while retreating, dodge for 3 seconds. Not even Longai-O is safe from this. It does, however, require practice to pull off effectively (particularly against the stage 47 boss, {{spoiler|Crazy King}}).
* [[Anti -Frustration Features]]: In ''Missle Fury's'' Fury mode, stages are unlocked one at a time. Failing a stage 3 times will unlock the next one automatically.
* [[Art Shift]]: Done with the non-gameplay character art for each installment, oddly enough. ''Spirits'' replaced designer HAN's iconic style with a modern anime aesthetic, while ''Missile Fury'' went in favor of a gritty, detailed and sketchy look.
* [[As Long Asas It Sounds Foreign]]: Taken to its (il)logical extremes. There's a character that speaks in nothing but ''pictures''.
* [[Batter Up]]: Spirits introduces a bat, which you can use to knock back missiles and send robots flying.
* [[Beam Spam]]: In ''Bangai-O'', Mami's mech does this. They rebound off the walls and then target enemies after bouncing.
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* [[Home Run Hitter]]: The alternate close combat weapon in ''Spirits'' (aside from the [[Laser Blade]]) is a mecha-sized baseball bat that sends enemies (and any baseballs, basketballs, and soccer balls that happen to be lying around) flying.
* [[Humongous Mecha]]: Bangai-O, of course. Then again, depending on how you scale enemies and buildings in the level editor, it might not be so humongous.
** If a title card is to be trusted, it runs off vegetable oil. [[It Runs Onon Nonsensoleum|No, really]].
* [[Laughing Mad]]: ''Spirits'' ends every victory (or Game Over) with a maniacal laughter, almost as if to celebrate the game's madness whether you win or lose.
* [[Level Editor]]: ''Spirits'' includes an extremely flexible editor that can be accessed while a level is playing. This is available even in every official level, complete with debug functions like invincibility and frame-advance, [[No Fair Cheating|but using them disables record saving]]. ''Missile Fury'' also has one, but it lacks the debug features of ''Spirits''.
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* [[No Plot, No Problem]]: There is literally no story in ''Spirits'' once the tutorial ends. It's just a bunch of unconnected levels with high scores and best times waiting to be taken. ''Missile Fury'' doesn't even have that.
* [[Only Six Faces]]: Parodied to hell with one boss who is fought several times. The heroes recognize him. He doesn't.
* [[Shout -Out]]: A few. The title itself is one to ''[[Dangaioh]]''.
* [[Stuff Blowing Up]]: Yeeeeesssss...
** So much so that in ''Spirits'', there is an actual "BOMB" counter in the top right corner of the bottom screen which counts the number of explosions that are occurring in the entire stage at any given time. The tutorial even notes that not all of the explosions will be rendered if too many happen at once due to the technical limitations of the DS (to say nothing of the lag), so sometimes you'll have to go by that number if you want the bonuses associated with proximity to bombs.