Battle Realms: Difference between revisions

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(Import from TV Tropes TVT:Main.BattleRealms 2012-07-01, editor history TVTH:Main.BattleRealms, CC-BY-SA 3.0 Unported license)
 
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* [[Arm Cannon]]: Averted; Serpent Cannoneers carry their arm-length cannons with both hands.
* [[Armor Is Useless]]: Averted with the Wolf Clan's Shale armor, which increases their resistance to magic attacks.
* [[Awesome Yet Practical]]: Kenji's Critical Strike. It says it will only double the damage he deals, but it actually increases it more than that, to the point where he can [[One -Hit Kill]] peasants and maybe first-tier units, even with his gun. It's stamina consumption is also low enough that it can be used 3-4 times straight.
* [[Awesome Yet Impractical]]: Lacking a "super unit", the Dragon Clan has the Dragon Spirit summon. It rains huge fireballs for non-elemental damage, but there's a huge chance that it can only whittle down high-tiered units or maybe kill a few weakened one-tiered units from an enemy army. The catch is it doesn't damage any enemy buildings ''at all''. [[Stupid Sacrifice|Sacrificing 4 Samurais and 3 Yang points]] to initiate this flashy attack and barely killing anyone is not uncommon.
** Monks' Zen Trance. It gradually heals the monk to 100% health at a rapid rate. The catch? Defense is reduced to zero, and the Monk must stay in place and can't attack as well, thus it is not recommended in the heat of combat.
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* [[Dragons Up the Yin Yang]]: The Motif of the Dragon clan, obviously. The Serpent clan, too.
* [[Drop the Hammer]]: Sledgers.
* [[Dual -Wielding]]: Brawlers, Blade Acolytes and Ronin. Vetkin has a pair of sai, and Shinja notably dual wields ''poisoned'' blades.
* [[Education Through Pyrotechnics]]: Alchemist Huts train units with explosives and similar magics, deploying the Chemist and Musketeer.
* [[Eldritch Abomination]]: The Nightvol IS the dark.
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* [[Fantasy Counterpart Culture]]: The Dragon and Serpent Clans are blatantly modeled on feudal era Japan combined with Chinese influence. The Lotus and Wolf, on the other hand, don't really have any (obvious) real world analogy.
* [[Fertile Feet]]: Gaihla. This also works for your food supply if you place her near the rice fields.
* [[Five -Bad Band]]: The clans under Yin.
** The Serpent: [[Big Bad|Kenji/Shinja]], [[The Dragon|Taro/Otomo]], [[Evil Genius|Vetkin]], [[The Brute|Budo]], and [[Dark Chick|Utara]]. Also, the [[Sixth Ranger|Necromancer]].
** The Lotus: [[Big Bad|Zymeth]], [[The Dragon|Koril]], [[Evil Genius|Soban]], [[The Brute|Issyl]], and [[Dark Chick|Yvaine]]. Also, the [[Mentors|Three Brothers]].
* [[Five -Man Band]]: The clans under Yang.
** The Dragon: [[The Hero|Kenji/Otomo]], [[The Lancer|Garrin/Shinja]], [[The Smart Guy|Tao/Teppo]], [[The Big Guy|Kazan]], and [[The Chick|Arah]]. Also, the [[Mentors|Dragon]].
** The Wolf: [[The Hero|Grayback]], [[The Lancer|Wildeye]], [[The Smart Guy|Longtooth]], [[The Big Guy|Shale Lord]], and [[The Chick|Gaihla]].
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* [[No Campaign for The Wicked]]: Actually subverted in that you can choose to go down the "evil" path in ''Kenji's Journey'', although played straight with the other campaign featuring only the Wolf clan, thus leaving the Lotus the only faction without a campaign.
* [[Older Than They Look]]: Issyl is an [[Creepy Child|unsettling 12-year old boy]] physically, but is actually suffering from [[Merlin Sickness]].
* [[One -Hit Kill]]: The Serpent Clan Swordsmen's Glass Sword does this to any non-hero units (at the cost of their own lives) and the Wolf Clan Brawlers do this to heroes with their Zen Counterpunch.
* [[Our Zombies Are Different]]: While the Necromancer's Zombies are Voodoo type, the Reaper's Shamblers are the Construct type.
* [[Paper Fan of Doom]]: Fan Geisha.
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* [[Reverse Grip]]: Lotus Blade Acolytes hold their weapons like this.
* [[Risk Style Map]]: In ''Kenji's Journey''.
* [[Ronin]]: With [[Dual -Wielding|double swords]].
* [[Samurai]]: Complete with katanas and shortbows.
* [[Sai Guy]]: Vetkin
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* [[Sword and Gun]]: Played straight with Kenji, once he reaches Serpentholm until the end of the game. Thus, his Critical Strike gains even more versatility in melee and missile.
** While a number of units are potent in both melee and missile attacks, the closest unit for the trope is the Bandit: sickle in one hand, arm-mounted crossbow in the other.
* [[Tactical Rock -Paper -Scissors]]: There are 6 damage types: slashing, piercing, blunt, explosive, magical, and fire. Each unit deals a specific damage type in melee (missile attackers also have a weaker melee damage type) as well as around 2 weakness types and 2 resistance types.
** As a rule of thumb, never build an army consisting of a single unit type.
* [[Taking You With Me]]: Samurais commit seppuku upon loss of his last hit point, damaging any opponent within his vicinity. Ronins stab the ground with their katanas upon death, cursing nearby opponents with an attack power decrease for a short duration.
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* [[Whip It Good]]: Overseers.
* [[Wolf Man]]: Berserkers when they use the Lycanthropy ability.
* [[Yin -Yang Bomb]]: "I am Tao. I am both Monk and Ninja. Half Light, half Darkness. I serve Yin and Yang, and the balance of all things."
* [[You Require More Vespene Gas]]: Both rice and water are Gold-type, as water is required to build all but the simplest structures.
** Yin and Yang on the other hand are of the Power-type. They can only be earned by killing enemy units and buildings, and are the costs for upgrades and heroes.