Battlefield 3: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Battlefield3 2012-07-01, editor history TVTH:VideoGame.Battlefield3, CC-BY-SA 3.0 Unported license)
 
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''Battlefield 3'' is the latest of the [[Battlefield (Video Game)|Battlefield]] series, and a sequel to the 2005 game ''Battlefield 2''. Although technically it is only the 2nd game in the series and does not fit into the same timeline as any other game in the series, it is the 19th installment in the overall Battlefield [[Cash Cow Franchise|franchise]]. It was released on October 25, 2011.
 
It is a [[First -Person Shooter]] with a heavy emphasis on multiplayer action and the use of all types of combat vehicles including tanks, jets and helicopters, as well as improving on the infantry experience of its predecessors. It has deep persistence using the Battlelog internet server browser and game manager. Despite the emphasis being on the multiplayer, it also includes a 6 to 8 hour long singleplayer storyline campaign, set in [[Next Sunday AD|2014]]. It involves a new faction taking power in Iran and weaves an international story through a series of flashbacks based on the recollections of Staff Sergeant Henry "Black" Blackburn, a US Marine. He is trying to stop an attack on New York City, but locations involve Iraq, Iran and Paris, among others. It also includes a Co-Op game mode.
 
It was released on PC, Xbox 360 and Playstation, although as the console hardware has become long in the tooth, PC is the lead platform. Its multiplayer has the ability to have 64 players in a server, with the console versions having only 24.
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** The upcoming Close Quarters DLC make it appears that they are really going to take the fight up close to ''[[Modern Warfare]] 3'', since Battlefield series usually focuses on very large maps and long range warfare as opposed to ''[[Call of Duty]]'' series which focuses on smaller maps. The Close Quarters DLC, as the name suggest, will focus on indoor fights in tightly packed places, like most ''[[Modern Warfare]]'' series are.
* [[Every Car Is a Pinto]]: Civilian cars explode violently after shooting them with an entire magazine from an assault rifle or a few shots from a heavy machine gun or autocannon, making them a major hazard on the battlefield. Drivable military vehicles are more durable, but still explode after enough damage.
* [[EverythingsEverything's Better With Dinosaurs]]: DICE certainly thinks so. Not only do you have the figurine in the campaign, you can have a dinosaur dog tag for the multiplayer, and Wake Island even has an [[Easter Egg]] with more dinosaur figurines. The fascination is explained in a [http://twitter.com/#!/gustavhalling/status/78029240041345026 developer's tweet].
* [[First Person Ghost]]: Averted. You can see your legs when jumping down, mantling rails, or looking down while walking. You can also see your soldier's hands when crawling on the ground.
* [[Gun Porn]]: With plenty of [[Gun Accessories]] too.
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* [[Shown Their Work]]: Well, whoever worked on [http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit this piece of artwork] for ''Battlefield 3'' apparently did, considering what off-duty soldiers found in it.
* [[Tech Demo Game]]: ''Battlefield 3'' doesn't support [[Direct X]] 9, hence it can't run on Windows XP. It is arguably one of the first applications that will have a real impact in driving people to upgrade from Windows XP to Windows 7. The console versions have 4 rows of pixels on the top and bottom of the screen blacked out to speed up performance while maintaining graphical fidelity, since you mostly won't notice the blacked-out rows anyway.
* [[Tie -in Novel]]: ''Battlefield 3: The Russian'', a continuation of said game's single-player campaign written by military writer/former SAS operator Andy McNab.
* [[Unorthodox Reload]]: Totally averted. Every weapon is reloaded correctly. From the .44 Magnum, with which the player will properly eject the casings with the ejector rod and insert new cartridges with a speed loader, and close the chambers with his thumb to prevent misalignment; to every shotgun, where when loaded from empty the first shell is put directly into the chamber via the breach. The only thing that could be considered unorthodox would be reloading the AN-94 or AEK-971, where the player pushes the magazine release with a new magazine and flicks the old magazine out of the way, but even this method of reloading is legitimate.
 
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* {{spoiler|[[How We Got Here]]: The starting mission, "Semper Fidelis," starts near the end of the game, and the interrogation itself is set before the final level, "The Great Destroyer," slightly before the start. The rest of the campaign is told in the form of flashbacks during the interrogation (just like ''Call of Duty: Black Ops'') of Staff Sergeant Blackburn's events in chronological order.}}
* [[Hypocrite]]: Before his throat is cut, the tank driver Miller is the hostage in a video of a terrorist who calls shame on the Americans for invading their country and killing their people and having the gall to call them terrorists, yet these same terrorists have set off a nuke in Paris and used the opportunity of an earthquake to launch a terrorist-sponsored coup.
* [[Ink Suit Actor]]: One of the government agents that investigates Blackburn is a spitting image of voice actor Glenn Morshower. As Morshower is well known as Aaron Pierce, Presidential Bodyguard on 24, this is also a case of [[Hey ItsIt's That Guy]].
** The same thing is true of Dima, who is the spitting image of his voice actor, Oleg Taktarov of ''[[Predators]]'' fame, and Blackburn, who looks like [[Gideon Emery]] with shorter hair.
*** Dima's character model is indeed based on Oleg Taktarov, but he's actually voiced by André Sogliuzzo.
** All major characters are based on their voice actors. Ronan Summers as Montes and Ilia Volok as Vladimir are more examples.
* [[Involuntary Group Split]]: The entire "Uprising" level.
* [[ItsIt's Personal]]: {{spoiler|Solomon killing Montes at the end apparently was the last straw for Blackburn, and he henceforth proceeds to [[Extreme Melee Revenge|lay down the smack]] which becomes the game's final battle.}}
* [[I Want Them Alive|I Want Him Alive]]: Referenced by Cole many times in Night Shift when looking for Al-Bashir.
{{quote| '''Cole''': I do not want a bin Laden-style resolution here.}}
* [[Just a Stupid Accent]]: Averted, Kiril and Vladimir speak completely in Russian.
* [[Kick the Son of A Bitch]]: So, that interrogator who was being a total and complete ass to Blackburn the entire game, who was all but accusing him of treason repeatedly, insulting him at every turn, and generally just being a total prick? {{spoiler|In the final mission, you get to break his kneecap and then repeatedly slam his head into the table, in full, glorious up-close first person view.}} And lo, it was ''satisfying''.
* [[Kill 'Em All]]: The bodycount gets ''very'' high by the end the game. [[Anyone Can Die|Your squadmates aren't immune either]].
* [[Locked Door]]: Most doors are scripted to have an NPC open it for you.
* [[Missile Lock On]]: Played almost constantly during "Going Hunting". Expect to encounter this a lot when piloting a jet or chopper in multiplayer mode too. In both cases, both you ''and'' the enemy can launch flares to break the lock.
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* [[Obstructive Bureaucrat]]: The CIA agents interrogating Blackburn.
* [[Oh Crap]]: The Marines' reaction when they realize they're not fighting PLR soldiers, but Russian paratroopers.
* [[One -Man Army]]: Generally averted, although certain parts of the story this trope does come into play.
{{quote| '''Kaffarov''': Bullshit. [[Genre Blind|Can't be]]. [[Beyond the Impossible|How could three men do this?]]}}
* [[Plot Lock]]: For all the destruction abilities showcased by the developers, you still need an NPC to open wooden doors despite having rocket and grenade launchers in hand.
* [[Poor Communication Kills]]: If the Russians had actually told the Americans why the hell they wanted Kaffarov so bad, many of the events of the game could have been avoided.
* [[Pre -Ass -Kicking One -Liner]]:
{{quote| Better get your fangs out, Hawkins. We're hunting big game today.}}
* [[Press X to Not Die]]: Loads of it. If you miss, the enemy will stab you or shoot you dead. There's even a QTE sequence against a {{spoiler|rat! If you fail that QTE, you get bitten, and make enough noise to attract a PLR trooper who blows you away. While dying you also flip off the rat.}}
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* [[Ascended Glitch]]: Every mention of sound going out? That's actually a glitch that occurs when too much stuff around you is making noise. The game can't keep up and causes other sounds to go out, such as the ambiance, engine sounds, footsteps, and such. But, it has come to be accepted as [[Shell Shock Silence]].
* [[And Your Reward Is Clothes]]: While most of the time you get your rewards in items or new abilities when leveling up, at certain levels you are instead given more custom uniforms. The uniforms ''are'' useful, ''sometimes'', if you can match the camouflage to the map type.
* [[Attack Attack Attack]]: Similar to the [[One -Man Army]] example below, attempting it will likely get you killed. A lot.
* [[Awesome but Impractical]]: The EOD Bot is capable of remotely repairing/destroying vehicles, removing explosives, and arming M-COM stations, but is hampered by touchy controls, a conspicuous spotting icon, and loud operating noise.
* [[Blinded By the Light]]: Flashlights and Laser Sights will completely blind a player, even if the player is in complete daylight. Not as bad in the singleplayer campaign, though.
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* Subverted with infantry. It is possible to survive with 0% health displayed. Due to how the assist system works that means it's entirely possible that you can get a 100 point assist - or if your still firing a [[Beyond the Impossible|150 point]] assist for the supressive fire. A kill is only worth 100 points.
* [[Desperation Attack]]: On Conquest on Caspian Border, when one team is brought down to ten respawn tickets, they'll enact an air strike on the huge radio tower, bringing it down and killing anyone unfortunate enough to be near it.
* [[Do Well, butBut Not Perfect]]: The only way to get the MVP 2 and 3 Medals, Ribbons and Dog Tags is to place in the respective overall positions.
* [[Easter Egg]]: Loads.
** Operation Metro has two usable photo booths. They only give off a bright flash every time you press the button though, no photos.
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** Averted with the Russian Federation Medic and Engineer that wear "Gorka" suits that in reality come in a huge variety of different camos. [[Reality Is Unrealistic|Post-Soviet troops also seemed to have problems with issuing matching uniforms until recent years]].
* [[Nostalgia Level]]: The entire Back to Karkand expansion. Wake Island especially, since it was a map in ''Battlefield 1942'', the very first Battlefield game.
* [[One -Hit Kill]]:
** [[Zig Zagging Trope|Zig-zagged]] with the knife. Using the knife behind an enemy will kill him instantly (as well as give you his dog tags), but using it in front of an enemy requires two slashes to finish him off. May lead to [[Damn You Muscle Memory]] moments when you've been playing other shooters where the knife is an instant kill from any angle.
** Bolt-action sniper rifle headshots are these at any range, while semiauto sniper rifle headshots are only one-hit kills within their "max damage" range before damage dropoff begins.
** Shotguns are one-hit kills at close range and can get headshot one hit kills at longer ranges.
** Getting rammed by a MAV moving at full speed results in instant death.
* [[One -Man Army]]: Heavily, heavily averted. You can't survive more than a couple shots from your average weapon. Overall, you're very, very squishy.
* [[Patriotic Fervor]]: The Russians are notably more patriotic than the Americans, occasionally shouting phrases such as "For Mother Russia!" and (when losing) "You're Russians, for fuck's sake! Turn it around!"
* [[PVP Balanced]]:
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** While not all Assault players have medkits, all of them have defibrillators. A single Assault player can easily revive all the enemies you took out once you've been put down.
** Tanks or IFVs with an Engineer buddy are an absolute nightmare to take down with RPGs. Take out the Engineer as soon as he pops out when the vehicle is disabled, else you'll soon find yourself out of rockets.
* [[Slap -On the -The-Wrist Nuke]]: The FGM-148 Javelin, capable of doing significant damage against even Abrams tanks, is a two to three shotter against tanks in the game (unless the target is laser designated).
** The Jet guided missile unlock is an even better example: the Maverick missile that it's based on WILL destroy any tank it hits, but in game it has the same stats as a Javelin, is stupidly inaccurate unless you maintain the lock, and leaves you as a sitting duck to any other jets out there. But it makes a REALLY [[Stuff Blowing Up|big explosion]].
* [[Universal DriversDriver's License]]: Back again in ''3''. Buggies, cars, IFVs, tanks, helicopters, and jets are free to be driven by anyone. The "Back to Karkand" expansion even allows you to drive a ''[[Crazy Awesome|skid loader]]''.
* [[Urban Warfare]]: Operation Metro, Seine Crossing, Tehran Highway, and Grand Bazaar maps. And of course Karkand again. The upcoming Close Quarters DLC will focus heavily on this type of maps.
* [[Weaponized Car]]: The "technicals"; pickup trucks with machine guns mounted in the bed.
* [[What Could Have Been]]: Very early rumored reports for ''3'' had 40 on 40 player teams, used the ''Bad Company'' engine, actual character customization (like choosing camo patterns and helmet types), and bringing back pilotable large naval vessels (only present in ''1942'').
* [[You Have Researched Breathing]]: After sinking hours into the online Multiplayer, you finally receive the Grenade Specialization. It increases your measly amount of one grenade... to a measly two grenades. When the Explosives specialization can give you up to 6 extra RPG rockets, this perk feels [[PowerupPower-Up Letdown|extremely worthless]]. This was most likely done as a response to complaints in earlier games, which tended to have problems with grenade spam.
** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.
** And if you are in one of the oh so popular 64 player metro conquest maps. With 32 players a side, each with 2 grenades, and very short resupply times, you can essentially have a never ending hail of grenades raining down the staircase and elevator.