Beat It by Compulsion: Difference between revisions

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== Comics ==
* With a [[Rogues Gallery]] rife with mental instability, many are the times [[Batman]] has won the day simply by playing on his foe's idiosyncrasies. Two-Face is probably one of the most consistent examples, with his need to consult his trademark coin: in theory, the results of the toss are equally as likely to turn up in the hero's favor. ([[Theory of Narrative Causality|In practice...]])
** In ''[[Arkham Asylum: aA Serious House on Serious Earth]]'': The doctors, attempting to "cure" Two-Face, try to show him that life has more than two outcomes by replacing his coin with dice and eventually a deck of cards. This reduced Dent to a complete wreck, unable to even go to the bathroom. In the end of the comic, Batman returns the coin and Two-Face immediately flips it to decide whether to kill Batman. He looks at the coin and lets him go...{{spoiler|despite the coin coming up scratched, meaning he ''chose'' to let him go.}}
** A currently-running story has Two-Face completely unable to control himself after a rival villain stole his coin. Dent's dialogue and internal monologue makes much of his frustration with his lack of control.
** In an old storyline Batman secretly replaced Two-Face's coin with a gimmicked duplicate that always came up heads. While this prevented Two-Face from making some nasty decisions, his fury when he discovered the trick kind of canceled out the benefit.