Beatmania: Difference between revisions

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[[File:mendes-blackanother_5248.png|frame|The over 2000 notes in under 2 minutes. That's beatmania IIDX, [[Gratuitous English|It's too cool!]] ]]
 
''beatmania'' is a popular [[Rhythm Game]] developed by [[Konami]]. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving [[Dance Dance Revolution|dance]], [[Drum Mania|drumming]], [[Pop'n N Musicmusic|smacking colored buttons]], and waving your hands through proximity sensors like a maniac), and an endless assortment of [[Mission Pack Sequel|Mission Pack Sequels]] and [[Continuity Reboot|reboots]]. Originally classified as a "DJ simulator" (the game back then ''did'' have more of a hip-hop/house oriented soundtrack), with what the game has evolved into since the dawn of the 21st century, its [[Nothing Is the Same Anymore|anything but]].
 
The basic game is simple, players are armed with a 5-key piano-styled keyboard and turntable, and must press keys or scratch the turntable when notes cascade down the screen corresponding to them. This fills up a Groove Gauge; if the gauge finishes above a certain threshold, you pass, it's just that simple. While the game's core is simple enough, things can get [[Nintendo Hard|real idiotic, real fast]].
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* ''beatmania III'', a failed [[Video Game Remake|remake of the 5-key series using more modern hardware]], with higher quality graphics and sound, more effectors, more speakers, effector pedals (which could also be used in special charts), save data on floppy disks, and more. It didn't last long, however, only a few years.
 
The series is still popular in Japan, but has seen the shores of the United States only once, unfortunately, and shows no signs of another U.S. release.
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The ''Beatmania'' franchise provides examples of:
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* [[Corner of Woe]]: Anyone who gets a 78% on a song, 2% below the required gauge to clear it.
* [[Department of Redundancy Department]]: "Spring Rain (lluvia de primavera)", when translated is "Spring Rain (Spring Rain)"
** Or better yet, SUPER STAR 満-MITSURU- : 満 means Mitsuru.
* [[Did Not Do the Research]]: A potential factor for the failure of ''beatmania USA'' (asides from a lack of promotion or American appeal) was its poor timing, which may have been pointed out by X-Play's infamous review which labelled the game as a "[[Guitar Hero]] ripoff", despite the fact that the game has been around way before ''GH'' even existed.
* [[Difficulty Spike]]: Many of the more difficult songs will end with the gameplay equivalent of a [[Last-Note Nightmare]].
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* [[Fan Service]]: Getting good grades on songs will also put different character art backgrounds on the result screen. Some of this may indeed qualify. No wonder the console versions have gallery modes.
* [[Fetish Fuel]]: The three IIDX girls, among other things.
* [[The Four Gods]]: Cardinal Gate, the [[Perfect Run Final Boss|Extra Stages]] from DistorteD (IIDX 13).
** To be specific, the names of the four gods are aliases of popular Bemani artists. They are, as follows...
*** Byakko = {{spoiler|Tatsuya Shimizu, AKA Tatsh}}
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** Mendes Black Another has been FC'd on a Dual Shock controller ... [http://www.youtube.com/watch?v=lMUspR3mKtA&feature=related on half speed in training mode]
** Lincle adds a new modifier, EX-HARD. A variation of the HARD modifier, (which makes the Groove Gauge take more damage for poorly timed hits, but removes the 80% requirement), a single miss reduces it by ''18% at once''. If this isn't literally Harder than Hard, we don't know what is.
* [[Idiosyncratic Difficulty Levels]]: Formally Light 7, 7 Keys, and Another. Happy Sky adjusted the ranking scale and re-named the first two to Normal and Hyper.
** When it was first introduced, Another was actually [[Exactly What It Says on the Tin|another arrangement]] for the song, typically harder and more complex. Now? Nine times out of ten, it's just a harder chart.
* [[Kyu and Dan Ranks]]: Dan'inintei mode, a.k.a. Class Mode
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* [[Mission Pack Sequel]] ''IIDX'' has about 19 installments to its name, each with different art/song themes. Not exactly [[Capcom Sequel Stagnation]] though, since every mix has new songs, new features, and often remove or bring back older songs,
* [[Newer Than They Think]]: A number of songs, most famously "A", "AA" and any of Osamu Kubota's songs, despite sounding classical, were composed specifically for the series.
* [[Nintendo Hard]]: ''IIDX'' is regarded by many [[Rhythm Game]] conoisseurs as one of the most hardcore rhythm games in existence, if not ''the'' most hardcore.
** The groove meter 80% passing grade for all songs greatly contributes to this.
* [[No Fair Cheating]]: Scores achieved with the "Auto-Scratch" modifier don't get saved. In ''IIDX'', this applies to the "5 keys" modifier as well. With the introduction of continuous notes in IIDX 17, the Legacy Note modifier which removes these has the same effect. Clearing a song with any of these won't save the score, but it is marked as an "[[Easy Mode Mockery|Assist Clear]]".
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** All Dj MASS Mad Izm* songs have a ''lot'' of scratching in them, and his boss song for Resort Anthem takes it up to eleven. You thought the Turntable was [[The Artifact]]? Think again!
* [[Recycled Soundtrack]]: Songs will often be continually "revived" (remaining alongside new songs on a newer version of the game, or appearing alongside older songs on console versions) quite a few versions, especially if they're fan favorites.
** "V" is notorious for this. It debuted on 5th Style, and got revived on almost ''every'' console version after that until IIDX 1). Fans suspected Konami of "ruining [[Memetic Mutation|the joke]]" that [[You Put the X In XY|"you can't spell 'revival' without 'V'"]].
** Then, Empress brought us "V2" ... which was nothing more than a cut of an extended version of V from dj TAKA's album "milestone".
* [[Red Zone Remix Vid]]: Trope creator.
* [[Required Spinoff Crossover]]: Throughout practically every Bemani game actually, songs will often cross over from Beatmania to other games, or vice versa. Special mention goes to Kakumei, a collaboration between dj TAKA and Naoki (who were both the producers for their respective franchises at the time), which appeared as the One More Extra Stage on both IIDX 7th Style and [[Dance Dance Revolution|DDRMAX2]], both of which were the 7th main release in their respective series. At the same time, a version of "MAX 300" (which was the Extra Stage song on DDRMAX, a first for the series) was also the main Extra Stage on 7th Style, it too being the first Extra Stage in the series.
** And then you had that awkward cycle when that "Nadeshiko Rock" song from [[Pop'n N Musicmusic|Pop'n]] practically crossed over to ''every'' active Bemani franchise. IIDX included. Followed by "Nadeshiko Metal", except it hasn't reached DDR yet.
** Then came the LincleLink events for Resort Anthem and Lincle, whose point was to allow players to unlock songs from the latest Jubeat versions on IIDX and vice-versa by playing certain combinations of songs on both.
* [[Retraux]]: The Parallel Rotation extra stage system in ''SIRIUS''.
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** [[Wrath]]: STN... another mech soldier {{spoiler|whose armor falls off in another boss song to reveal the true demon}}. AKA {{spoiler|Tatsh}}<br /><br />Additionally, there are two more songs that aren't any 7 sins, but related to them;
** Apocalypse: Neulakyussra, a four-armed, three-headed being {{spoiler|and the true form of STN}}, infused with the power of the seven sins. AKA {{spoiler|LED-G}}
** Rebirth: [[Spell My Name with an "S"|Cuvelia/Cybele]], yet another mech (angel motif). {{spoiler|If you're doing good enough in the song, the armor will break to reveal a blue-haired girl with laser-swords floating around her.}} AKA {{spoiler|Taka}}
* [[Soundtrack Dissonance]]: "Sasoribi"/"Scorpion Fire"/"Anti-Ares", "Ganymede" and "Bag" to name a few (the latter debuting in [[Dance Dance Revolution]] first).
* [[Spell My Name with an "S"]]: A number of songs have multiple ways to read their names; "Shonen A"/"Kid A" ([[Radiohead|not that one]]), and "Gattai Sayo! Strong Jaeger!"/"The Strong Jaeger," just to name a few. This is primaraly a result of the cabinet's LED marquee: since it can only display English characters, songs with foreign titles will usually be inconsistently translated or "romanized" (the practice of converting Japanese characters to a phonetic representation of their pronunciation using the Roman alphabet) on it.
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* [[The Artifact]]: Remember back in the day? When this game actually ''did'' primarily have hip-hop, and as such an actual justification for having scratching in its controls? Yet, it remains, even though most of the songs are now either hardcore electronica or pop. The IIDX series ''did'' start with mostly J-pop and R&B, but then began to diversify, to the point where on most songs, the turntable is just another trigger for sounds that aren't scratching.
** That hasn't stopped songs with legitimate scratching from showing up in the modern era though. The OMES on Resort Anthem had gratuitous scratching as its main gimmick.
* [[Theme Naming]]: Since the 11th main installment of the ''IIDX'' series, every installment has had some sort of color theme to it, with a subtitle relating to the colors, such as "RED" ([[Fun with Acronyms|Revolutionary Energetic Diversification]]), "Gold,", "DJ Troopers", "Empress", "Sirius", "Resort Anthem", "Lincle", and now "Tricoro"
** The theme of 19, "Lincle", raised a few eyebrows: either for sounding like [[Gratuitous English]] or for breaking the "dark/light" cycle that had begun on 11th (by having a blue and orange logo). However, it began to make sense more when it was revealed that it would integrate with Konami's new "e-Amusement Gate" community, and have linking events with Jubeat Copious (which was released the same day)
** There's actually a bit of a [[Memetic Mutation|running joke]] amongst certain IIDX communities in both Japan and the west that Bemani and Pepsi (and occasionally other soft drink manufacturers) conspire to create new color-coded flavors for each installment. Every subtitled style has a flavor of Pepsi (or Mountain Dew in some cases) that seems literally made for each other; it has extended to other Bemani franchises on occasion, such as Pop'n Music with ''Carnival''-flavored Pepsi...
** Also, the Extra Stage songs often have some kind of theme to them. See [[The Four Gods]] above. IIDX 16: Empress also has a set of regular One More Extra Stage songs with a sweets theme and an alternative Extra Stage called EMPRESS PLACE that centered around former "empresses" like Cleopatra and Marie Antionette.
** Similarly, in ''15th Style: DJ TROOPERS'', there is a new version of Cardinal Gate called ''Military Splash'' that has 4 Bemani artists hiding their identities behind battle formation aliases.
*** Lion = {{spoiler|dj TAKA}}
*** Scorpion = {{spoiler|Toshiyuki Kakuta, aka L.E.D.}}
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{{reflist}}
[[Category:Beatmania]]
[[Category:Video Game]]
[[Category:Beatmania{{PAGENAME}}]]