Betrayal at Krondor: Difference between revisions

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Sierra published a [[Spiritual Successor]] [[Betrayal in Antara]] as well as a more direct sequel [[Return to Krondor]], although neither were as well-received as the original game. In 1998 Feist [[Novelization|novelized]] the game, and ''Krondor: The Betrayal'' became officially a part of the Riftwar canon.
 
Has a [[Betrayal Atat Krondor (Video Game)/Characters|character sheet]].
 
[[Needs Wiki Magic Love]].
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** The dwarves are trying to get it un-abandoned, though.
* [[Absurdly Spacious Sewer]]: The sewers under Krondor are enormous. They are about as large as another dungeon in the game, the Mac Mordain Cadal, a dwarven mine which goes under an ''entire mountain range.''
* [[Abusive Precursors]]: The Valheru, who were an extremely powerful, multiverse-raiding, dragon-riding and elf-enslaving people with a complete [[Might Makes Right|lack of a sense of right and wrong]], and went extinct because they challenged the gods and the survivors [[Sealed Evil in Aa Can|locked themselves in a gemstone to wait for better times.]] It takes [[Even Evil Has Standards|a special kind of crazy]] to genuinely want ''them'' back.
* [[Adaptation Dye Job]]: Locklear's hair colour change from blond to brown gets [[Lampshade Hanging|Lampshaded]] when he and Jimmy meet. Also, Pug - having dark brown hair and a beard in the books, and usually wearing his Great One's black robe - gets shoulder-length blond hair, a clean-shaven face and a white robe.
* [[Adaptation Distillation]]: The novelisation cuts away some of the less plot-relevant or dramatically-appropriate sidequests, such as the Quest for Ale.
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** Played straight with the pantathians, who do not appear in the game except as enemies. [[Justified Trope|Justified]] as they are genetically hardwired to single-mindedly work towards the purpose of restoring their master and creator, the Valheru Alma-Lodaka, to power.
* [[And Now for Someone Completely Different]]: This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
* [[Artifact of Doom]]: The Lifestone [[Sealed Evil in Aa Can|traps the souls of the Valheru host]]. Touching it is ''bad''.
* [[Arch Enemy]]: Delekhan and Gorath go way back. Far more pronounced in the novelisation, where Gorath [[It's Personal|hates]] Delekhan with a passion typical of the moredhel and their clan feuds - so much that {{spoiler|at the end, it's the only thing keeping him from fully Returning.}} In the game, Gorath seems more detached and sees Delekhan as a threat and someone who needs to be stopped, taking Delekhan's violence against him as more of the same old bloody political struggling rather than a personal insult.
* [[Ascended Fanon]]: The story was written by Neal Hallford, not Feist, despite the common misconception. Feist oversaw the production, gave his blessings and probably intervened to correct one thing or another, but the story ''is'' essentially a fanfic with the [[High Concept]] of "What if not all the moredhel wanted war?"
* [[A Simple Plan]]: Averted. Gorath's [[Zany Scheme|plan]] of {{spoiler|rescuing his would-be ally Obkhar from the napththa mines by pretending to offer Owyn into slavery, getting them both captured as slaves, finding Obkhar and swimming out through the underground streams}} works pretty much as he outlines before-hand, not counting the {{spoiler|unforeseen dependency on gas masks to keep from dying from the poison fumes, or Owyn nearly drowning after his mask slips off underwater.}}
* [[Awesome but Impractical]]: some spells, particularly Mad God's Rage. The caster fires bolts of energy at his line-of-sight enemies until they die, or the [[Cast From Hit Points|caster does]], which means it's not very practical if the caster is already low on hitpoints or there are just too many enemies. It does make the "mad" part appropriate, though.
* [[Bag of Sharing]]: Averted, as each character has his own separate inventory. This can get frustrating, especially at the end of certain chapters when the party members switch around. Was a certain member of your party carrying all the healing potions, or some rare artifact that lets you cast certain spells or poison your weapon? [[So Long and Thanks For All Thethe Gear|Oops, he's gone now]], and in at least one case the leaving party member will ''never again'' be in the party with the two remaining members.
** This problem is addressed only once. At the end of chapter one the game switches out Locklear for James, but right at the beginning of chapter two James can rifle through Locklear's old inventory and take what he needs.
*** Of course, storing all your healing potions on one person is a bad idea, anyway, since you'd most likely need those during a battle when a character can only access their own inventory. Also, if you think about it, distributing critical supplies between party members [[Justified Trope|makes sense]] given the amount of danger you're facing at any given moment, complete with the risk of becoming separated.
** Played ridiculously straight in the case of keys, to the point that later in the game, when the party splits in two and the game switches between them between chapters, they all still have the same keys (including ones picked up by the other party).
* [[Batman Gambit]]: {{spoiler|The entire moredhel attack was orchestrated by Makala and six of his comrades to provide a gigantic diversion so he could study the Lifestone and possibly steal it. Everyone fell for it too, including Pug at first, who only realizes the truth after he is stranded on an alien world without means of escape. In fact, if [[Spanner in Thethe Works|Owyn or some other magician hadn't been the one to find Pug]], then it's likely that both Midkemia and Tsuranuanni would have been either destroyed or under the control of the Valheru, thanks to Makala's meddling.}}
** Potentially a subversion in concern to the main characters: Contrary to the key quality of a [[Batman Gambit]], the protagonists actually ''didn't'' have options that would have made the plan unravel. {{spoiler|Makala's}} plan of getting the moredhel to invade the Kingdom was essentialy a win-win scenario. If Gorath hadn't carried word to the prince and Northwarden had been caught off guard by the invasion, the moredhel would have just invaded the old-fashioned style instead of {{spoiler|using a rift.}}
* [[Betting Minigame]]: In some inns you may find a character willing to gamble with you. Pick a bet, and it's basically a 50/50 chance of winning. More often than not, however, the gambler will complain that he's "come to the end of his funds."
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* [[Crapsack World]]: The Northlands
** What any world would be if the Valheru got control over them. Eventually you visit Timiranya and realise that it's what the natives ''did voluntarily'' to prevent having the Valheru rule over them.
* [[Curious Asas a Monkey]]: Owyn
* [[Cutscene Incompetence]]: Somewhat. {{spoiler|Gorath and Owyn are ambushed, surrounded and captured at the end of Chapter III. Depending on the powerful spells Owyn may have amassed at that point, and Gorath's Scouting skill, a bunch of enemies managing to sneak up on them and overpower them may or may not make sense. Then again, it IS a bunch of deadly warriors with ranged weapons.}}
* [[Dark Is Not Evil]]: The moredhel (aka dark elves) in general, contrary to what the common populace thinks. More specifically, there are many times when Gorath is described in a very sinister manner.
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* [[Enemy Mine]]: Why Gorath seeks out Prince Arutha in the first place. Similarly, James and Locklear cooperate with a different moredhel who likewise opposes Delekhan's plans.
* [[Equipment Spoiler]]: A subversion. All swords and armor have a "racial mod" of either human, elven, or dwarven, granting a modest effectiveness bonus for the corresponding race. You'll never get a single dwarf, so even though the items are still perfectly usable, the dwarven racial bonus will never benefit you.
* [[Fish Out of Water]]: Owyn and Gorath on {{spoiler|the alien world of Timiranya.}} Also Owyn in the {{spoiler|Northlands}}, and in the whole adventuring business in general. He [[Like a Fish Takes Toto Water|gets used to it quickly]], though.
* [[Flanderization]]: Owyn suffers particularly from this in the novelization. In the game, he is an inexperienced youngster new to the trials of adventure who will occasionally voice a complaint when the going gets tough, but is rather plucky and likeable, and a very effective foil for Gorath. In the novel, Owyn is [[Flanderisation|Flanderised]] into a [[The Ditz|clumsy]], [[Bumbling Sidekick|whiny, incompetent]] [[Butt Monkey]] [[Unsympathetic Comedy Protagonist|comic relief]] character who, despite his [[Curious Asas a Monkey|leech-like curiosity]] about magic in the game, has somehow ''willingly'' dropped out of Stardock and [[Jumped At the Call|Jumps at the Call]] to avoid having to go home and [["Well Done, Son" Guy|face his disapproving father]]. For anyone who first played the game, it is particularly cringe-inducing as he is essentially the main viewpoint character there and the one the player is most likely/encouraged to relate to. To go from that to the book, with its expectation that you'll laugh at seeing him mess up, is... jarring.
** Similarly, Gorath - whose common sense, honour and nobility of spirit are defining traits - is much more [[Motive Decay|petty, hateful and vengeance-driven]], and is supposedly not ready to fully {{spoiler|Return to the eledhel}} because of his hatred for Delekhan, whom he must kill to {{spoiler|fully leave his moredhel life behind him. Yes, that's right - he has to kill to be able to join the Lawful Good pacifists in their Utopia - what the hell?}} Of course, that's what ''he'' thinks he needs to do, but the fact that the book ends without clarifying or bringing any closure to that issue doesn't exactly make for a satisfying arc.
* [[Fog of War]]: A spell lets you create ''literal'' fog of war to help you sneak up on or past enemies.
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* [[Heterosexual Life Partners]]: Owyn and Gorath develop this vibe in Chapter IV and VI.
** Also James and Locklear, though it's explored more in other Feist novels than in this game.
* [[If I Wanted You Dead...]]: The moredhel Obkhar convinces James and Locklear to lend him their ears with this argument.
* [[Inexplicable Treasure Chests]]: Somewhat averted with the moredhel riddle lockchests, as they are supposedly put in their locations by advance scouts to provide support to an invading army. That doesn't explain why they turn up in some strange places for army scouts to be, like in the sewers of Krondor.
* [[Informed Equipment]]: Owyn may be wearing the Dragon Plate Armor on his inventory screen, but in a fight it looks like he's still got just that robe on.
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* [[Kill Us Both]]: {{spoiler|At the end of the game, Gorath and [[Big Bad|Delekhan]] grab the sword sticking out of the Lifestone - Delekhan trying to pull it out and Gorath trying to stop him - and nearly freeing the spirits trapped within. Owyn and Pug have to kill both of them to preserve the world, much to Owyn's regret.}}
* [[Large and In Charge]]: Gorath and Delekhan
* [[Lie to Thethe Beholder]]: The spell "And the Light Shall Lie", a spell that makes the caster appear moredhel. This is only useful once (to help Owyn walk through a town in the Northlands without raising suspicion), and apparently it is only designed to work on Moraeulf, [[Fridge Logic|though it prevents his army from attacking you too]].
* [[Locked Out of the Fight]]: Gorath stays behind while Pug and Owyn try and fail to reason with {{spoiler|the [[Big Bad]]. Pug convinces Gorath that {{spoiler|Makala}} would be more respectful and less likely to act rashly if confronted by fellow magicians, and the moredhel warrior would be more of a liability in a mage-versus-mage fight, and someone should stay and protect the Oracle of Aal, anyway. ([[Gameplay and Story Segregation]] is in play; the real reason is that the designers knew that Gorath would be able to harry the enemy magician and protect the magicians, which would make the fight a complete [[Anticlimax Boss]] by this point.)}}
* [[Long-Lost Relative]]: Lysle Rigger, long-lost brother of thief-turned-squire James.
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* [[Shaggy Frog Story]]: The book "Thiful's Bird Migrations" ''starts'' with a discussion on birds, but since the author simply cannot keep on topic, it becomes the only book to provide bonuses to every skill in the game.
* [[Single Biome Planet]]: Timiranya, the planet Pug is stranded on. Justified, as it was left barren by the plunder of the Valheru Dragon Lords ages ago.
* [[So Long and Thanks For All Thethe Gear]]: Averted in Chapter II, since when Locklear leaves he leaves his equipment behind (when he returns in Chapter V he has all new gear). Subverted at the end of Chapter III: while Owyn and Gorath don't ever get to legitimately trade equipment with James again, they can access the Northwarden area via a bug and pick up stuff James and co. left behind there, and in turn it's not hard for Owyn and Gorath to dump some surplus equipment in a puzzle box in the Dimwood for Jimmy's team to pick up in Chapter VII. You'll still need to decide which team gets to keep the Spider and the Spyglass, though. (Common practice is to give them to Gorath's team, since the first part of Chapter IV is [[That One Level]].)
* [[Spanner in Thethe Works]]: The [[Big Bad]] {{spoiler|Makala}} imprisons {{spoiler|the magician Pug}} on an alien planet where magic can't be cast, to buy himself time to {{spoiler|study the [[Artifact of Doom|Lifestone]] without Pug's interference}}. [[Fridge Brilliance|Presumably]] he assumed that anyone looking to free the prisoner would either fail or not do so in time. The rescuer would certainly need to be a powerful magician, which few people are, and they tend to go on such missions alone, since non-magicians would just [[The Load|get in the way]]. If the rescuer went without preparation, the "no magic" problem and the hostile natives would make dead meat of them. If they scouted and found out about the "no magic" problem in advance, they'd sit and look for a solution before going there. Enter the [[Sword and Sorcerer]] team of {{spoiler|Gorath and Owyn}}, who just wade right in.
* [[Squishy Wizard]]: All the spellcasters. Except sort of ''not'', since their ability to [[Cast From Hit Points|cast lots of powerful spells and stay alive]] actually indicates a pretty good endurance.
* [[Strategy Guide]]: Though it's online and not a hard copy, the [http://notendur.hi.is/eybjorn/krondor/krondor.html BAK Help Web] goes way beyond a normal [[Walkthrough|FAQ or Walkthrough]]. Featuring detailed maps, stats on every weapon and item, every single bit of text, and even a screenshot and stats for ''every combat in the game'', it's one of the most comprehensive resources on a single game out there.
* [[Stupid Sacrifice]]: {{spoiler|Gorath's death arguably has shades of this. The most dangerous artifact on Midkemia is in the room and the two powerful magicians capable of disintegrating a puny fighter in an instant just let Delekhan get close to it? Exhaustion is only so much of an excuse.}}
* [[Sword and Sorcerer]]: Gorath and Owyn for much of the game, the only combo of characters to consistently stay together.
* [[Sympathy for Thethe Devil]]: Although the moredhel are the antagonists of the game, one of the main PC's, Gorath, is a moredhel trying to save his people from another disastrous war. {{spoiler|And in Chapter 4, Gorath and Owyn traverse the Northlands and meet more than a few noble moredhel, and even rescue one, Obkhar, who then helps you out in a later chapter.}}
* [[Take Your Time]]: All of the objectives range from the urgent to the semi-urgent, but how long you take in doing them has no effect on the game whatsoever. In fact, going through sidequests and exploring the world is actually rewarded, since exploration is the only way to find new spells and earn the gold for your fancy weapons.
* [[Talk to Everyone]]: Failing to do so has various consequences from missing out on quests and training opportunities to missing crucial bits of plot information.
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* [[Well-Intentioned Extremist]]: The [[Big Bad]] of the story {{spoiler|Makala}} who as a {{spoiler|Tsurani Great One has a genuine duty of protecting the Empire against potentially great and unknown threats such as the Lifestone, and is willing to manipulate and gamble with the lives of pawns in typical [[Above Good and Evil|Great One]] fashion. As Pug - who is also a Tsurani Great One - points out, he himself might not have acted much differently if he had believed that the stakes were as high as this.}}
* [[We Need to Get Proof]]: The premise of the second chapter is a search for proof of a conspiracy and clues of its nature.
* [[What Happened to Thethe Mouse?]]: An intriguing subplot concerning someone calling himself "The Crawler" trying to dislodge the Mockers from Krondor and set up his own criminal empire crops up a few times in earlier chapters. After Chapter 3, however, it never gets referenced again (other than a brief sidequest at the beginning of Chapter 6). Apparently, Raymond E. Feist thought the subplot was interesting enough on its own to become the basis of the next book in the Riftwar Legacy series: ''Krondor: The Assassins''.
* [[What You Are in Thethe Dark]]: Gorath's initial act of joining the humans to prevent the war qualifies. He knows in advance that it will strip him of his rank as chieftain, that his own people and what remains of his friends and family won't consider him anything more than a traitor and a coward for thinking of cooperating with humans, and the humans themselves will at best distrust him and at worst have him deliver his message on a rack. [[Heroic Spirit|He goes anyway.]]
* [[Where It All Began]]: The place of the final battle, {{spoiler|the ruins beneath Sethanon and the chamber with the Lifestone, has played a crucial role in the ancient history of Midkemia as well as the more recent Great Uprising.}}
* [[Wide Open Sandbox]]: Done well. The entire Kingdom is available for exploration from the very beginning of the game and there is a lot of side material available, but a lot of it still ties into the main plot in some way and at any rate, your objective is stated on your map page, so you never forget what you're supposed to be doing.