Big Book of War: Difference between revisions

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In [[Real Life]], there's no easy answer. In fictionland, however, you can just ask the Big Book Of War.
 
A specific type of [[Fictional Document]] (and occasionally [[Encyclopedia Exposita]]), the [[Big Book of War]] is an oft-quoted, but rarely seen in its entirety, book or code which some military ([[Mildly Military|mildly]] or otherwise) or other group follows. In addition to providing strategies for battle (and occasionally diplomacy), it frequently alludes to some kind of moral, chivalric code which its adherents are supposed to follow. Characters will frequently recite passages or rules from it when faced with some dangerous situation or conundrum. A [[Rules Lawyer]] may insist on "[[Bothering Byby the Book|sticking to the code]]" no matter what happens, while a [[Military Maverick]] is more likely to shout "screw the code!" and do things his/her own way. The book in question might be Sun Tzu's ''Art of War'' but is at least as likely to be entirely fictional and specific to that organization.
 
Other organized groups, from [[Ninja|ninjas]] to [[Pirate|pirates]] to Girl/Boy Scouts to bands of space traders, frequently have their own codes that work the same way. Regardless of what it serves, it frequently has [[Great Big Book of Everything|all the answers you need, right when you need them]]. It also makes an excellent citation source for your [[Badass Creed]].
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== Comic Books ==
* The ''Junior Woodchuck Guidebook'' used by [[Donald Duck]]'s nephews. Later exported to animation via [[Duck TalesDuckTales]]. Probably (in the planning stages, at least) a take on the Boy Scout Handbook.
** A Don Rosa Uncle Scrooge story reveals the truth about the Guidebook: thousands of years ago, a scribe copied down all the knowledge in the library of Alexandria, shortly before the library was destroyed in a fire. That knowledge was compressed and summarized dozens of times over the millennia by various scholars, until it was discovered by the founder of the Junior Woodchucks and made into their guidebook. Of course, Scrooge only learns this after traveling all over the world in search of that same document...
* ''[[Rogue Trooper]]'' carries around a copy of the ''Guide to the Nu-Earth War'' in Bagman.
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* ''[[Pirates of the Caribbean]]'' features a number of references to the Pirates' Code until the physical book is actually trotted out and referred to. While Barbarossa claims that it's more a book of guidelines than rules, the pirate community seems to treat the book itself with quite a bit of reverance. Historically, Carribean pirate ships, like all ships at the time, tended to have their own set of written rules to establish discipline and resolve disputes, even going as far as to state how many shares of the stolen booty each pirate would receive.
* ''[[Those Magnificent Men in Their Flying Machines]] (or How I Flew from London to Paris in 25 hours 11 minutes)'': "But... how will I learn to fly, Herr Colonel?" "The way we do everything in the German army: from the book of instructions!" "Step one: Sit down."
* ''[[Zombieland (Film)|Zombieland]]'' has Columbus' list.
* ''[[The Thief and The Cobbler (Animation)|The Thief and Thethe Cobbler]]'': "When in doubt...consult..''The Brigands' Handbook!''"
* The Dragon Fighting Manual from ''[[How to Train Your Dragon (Filmanimation)|How to Train Your Dragon]].''
* The Christian movie ''[[Fireproof (Film)|Fireproof]]'' used a manual titled "The Love Dare" to save one of the significant marriages in the movie. After the film was released, the pastor-producers were deluged with requests for copies. Since the book was entirely fictional, the producers wrote it themselves... and it became a best-seller.
 
 
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* The New Bushido from ''[[Hyperion]]''.
* In Laurie J. Marks' Elemental Logic series, Mabin's ''Warfare''.
* ''[[The Wheel of Time (Literature)|The Wheel of Time]]'' has ''Fog and Steel''. One character when he notes that the King of Murdandy thinks that it will make him a great general. The name of the book is probably a reference to "the fog of war," a term coined by Carl von Clausewitz's famous Big Book, ''On War''.
 
 
== Live Action TV ==
* ''[[Star Trek (Franchise)|Star Trek]]''
** The infamous ''[http://memory-alpha.org/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition]'', introduced in in ''[[Star Trek: Deep Space Nine (TV)|Star Trek Deep Space Nine]]''. It's a list of maxims and advice on how to earn profit, which the mercantile Ferengi pursue with military ferocity. The document is [[Defictionalization|no longer fictional]], as some of the rules were gathered and published--[[The Merch|as a bit of Star Trek merchandise]], of course.
** Starfleet's General Orders, which has rules for everything Star Fleet does. Various General Orders were mentioned in the series and films, and many have been compiled together in online list. General Order 1 is, of course, the [[Alien Non-Interference Clause|Prime Directive]]. General Order 7, for example, is the command to avoid the planet that Captain Pike found in the original pilot, on the basis that the locals were the first God-like aliens that Starfleet had ever encountered.
* ''[[Red Dwarf (TV)|Red Dwarf]]'' has the Space Corp Directives, which Kryten tends to quote at Rimmer (and Rimmer, in turn, ''tries'' to quote at Kryten - usually failing).
** The Space Corp Directives are brilliantly organized, too, where (from memory) Section 132 Paragraph 24 Subparagraph 14 is a guide to the treatment of prisoners of war, and Subparagraph 15 is a list of how parking spots are assigned to the Chinese representatives of the conference. You can't blame Rimmer for getting it mixed-up.
*** That was actually from the "All-Nations Agreement" although the Space Corp Directives have a similar setup (for example the directive forbidding crew from wearing a ginger toupee on duty is next to the one requiring deflector shields before navigating an asteroid belt).
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== Video Games ==
* The ''Carlson & Peeters'' military manual from ''[[Beyond Good and& Evil (Videovideo Gamegame)|Beyond Good and Evil]]''. Double H's [[Bunny Ears Lawyer|characteristic idiosyncrasy]] is that he quotes from it ''all the time'', offering such advice as "If you can't go through a door, go around it!" and "W.W.T.A.O.! We Work Together As One!" You do eventually get to see a portion of the book in digital form, from a chapter that deals with "Defense and Detection".
** Point of fact, his characteristic idiosyncrasy is that he believes in it [[The Fundamentalist|the way some people believe in the Bible]] - so strongly, in fact, that he actually spouts, "CARLSON AND PEETERRRRRS!" as a battle cry, especially when he's about to [[Use Your Head|ram headfirst into something]].
* The hints and tips on ''[[Battle for Wesnoth]]'''s main game screen are attributed to various [[Fictional Document]] sources, including tactical manuals and characters' journals.
* ''[[Sid MeiersMeier's Alpha Centauri]]'' does this very well - buildings, secret projects, and technologies are all accompanied by voiced-over quotes from books in the game universe, mostly written by the faction leaders.
** Adhering closest to the trope would be the ''Spartan Battle Manual'' and ''Planet: A Survivalist's Guide'', both written by Colonel Corazon Santiago.
* ''[[Icewind Dale]] 2'' includes an item, the book ''How to Be an Adventurer'', with such helpful chapters as "101 Uses for a 10' Pole", "Getting the Most out of Your Party's Thief", and "Face It, You're Actually Neutral Evil". Reading it grants a character 10,000 [[Experience Points]] and consumes the book.
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== Webcomics ==
* ''The Seven Habits of Highly Effective Pirates''--[[Retcon|er, that is,]] ''The Seventy Maxims of Maximally Effective Mercenaries''--is frequently quoted in ''[[Schlock Mercenary (Webcomic)|Schlock Mercenary]]''. This includes such gems as:
** 1. [[Rape, Pillage and Burn|Pillage]], ''[[In That Order|THEN]]'' [[Rape, Pillage and Burn|burn]]. ([http://www.schlockmercenary.com/d/20030308.html 1], [http://www.schlockmercenary.com/d/20040404.html 2], [http://www.schlockmercenary.com/d/20040722.html 3])
** 2. [[Don't Ask, Just Run|A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.]] ([http://www.schlockmercenary.com/d/20090731.html 1])
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== Real Life ==
* [[Warrior Poet|Sun Tzu's]] ''[[The Art of War (Literature)|The Art of War]]'', the [[Older Than Feudalism|classic Chinese text]] and possible [[Trope Maker]] in the public consciousness, beloved by military strategists and pretended to be read by [[Nietzsche Wannabe|Nietzsche Wannabes]] everywhere. Despite its reputation, ''The Art of War'' is quite small, particularly in the original archaic Chinese. Publications usually include explanatory commentaries that are several times longer than the original work.
* [[Four-Star Badass|Carl von Clausewitz]]'s ''On War'' is the West's premier work on military theory. Clausewitz notably argues for the inherent superiority of defense over offense and stresses the moral and political aspects of war. Even though the work is [[Author Existence Failure|unfinished]], it was highly influential at the time of the First World War and remains relevant today. The book coined the concept of the "fog of war" and memorably defined war as "the continuation of politics by other means."
* Machiavelli's ''[[The Prince (Literature)|The Prince]]'', which covers military strategy as it pertains to ruling monarchs, and his [[Discourses Onon Livy]], which devotes the second of its three sections chiefly to conducting war as a republic. Part of Machiavelli's intention is to convince his readers that the Italian city-states should not be reliant on mercenaries, and should instead build up militias. His tactics were gradually amended over the years and became the basis for linear tactics.
** Machiavelli also wrote an ''Art of War''
* ''Summary of the Art of War'' was released in the 19th century by Baron Antoine Henri de Jomini, who served under Napoleon and was a professional rival to fellow theorist Clausewitz. Jomini's writing style is noted for his extensive use of historical examples and diagrams to illustrate his points, complete with a [[Lemony Narrator]] commentary. These days, most publishers shorten the title to ''The Art of War'', which can [[Name's the Same|lead to confusion]].
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* The ''Dicta Boelcke'' by Oswald Boelcke is a list of fundamental aerial maneuvers of aerial combat that still has baring in aerial combat today.
* Vegetius's ''De Re Militari'' (roughly, ''On Military Matters'') was a major influence on Machiavelli and widely read for centuries.
* The ancient Greeks produced several, including ''The Cavalry Commander'' by [[Xenophon (Creator)|Xenophon]], ''On the Defence of Fortified Positions'' by Aeneas Tacticus, ''Tactics'' by Asclepiodotus and ''The General'' by Onasander. The ''History of the Peloponnesian War'' by Thucydides is 2000 years old and still a solid read for the conduct of war and international relations.
* The Byzantines were very fond of writing military manuals, the most famous of which is the ''Strategikon of Maurice'', allegedly written by the Emperor Maurice. The Emperor Constantine Porphyrogenitus also wrote a manual on campaigning and Emperor Nikephoros II wrote one titled ''Skirmishing'' and another titled ''Presentation and Composition on Warfare''. But there are a number of others, such as an anonymous, early sixth century, untitled manual on strategy, an anonymous, late tenth century, untitled manual on tactics, and an early eleventh century work titled ''Taktika'' by Nikephoros Ouranos.
* Mao himself wrote a book entitled ''The Art of War''. His "Little Red Book" (''Quotations from Chairman Mao'') and ''On Guerrilla Warfare'' would also qualify as examples of this trope.
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* Italian General Giulio Douhet and his ''Command of the Air'' (1921) exerted a similarly big influence on the air forces of the inter-war years, especially in Britain and Germany.
* ''The Law of Land Warfare'' (aka The Geneva Convention)[http://en.wikipedia.org/wiki/Law_of_land_warfare\] explicitly states laws of war; unlike most other Big Books of War, it tells you only what ''not'' to do if you wish to conduct war like a civilized country and expect other countries to do the same. It's also binding, and is what gives tribunals like the Nuremburg Trials the justification for trying people for war crimes, among other things.
* ''[[The Defence of DuffersDuffer's Drift]]'' (written in 1905 about a fictional skirmish in the Boer war) and ''The Defense of Hill 781'' both lay down principles of warfare (the former for infantry, the latter mechanized combined arms operations) through similar narrative devices. Both are near-required reading for U.S. Army officers.
* The Apache traditionally had a very complex set of rules for raiding and warfare (two distinct operations in their culture), passed down orally. One rule was not letting men whose wives were pregnant come on expeditions (they'd be distracted); another was an argot, "warpath words", consisting of using different words for nearly every action ("dragged something" rather than "walked", for instance), so that even enemies who knew Apache wouldn't understand plans.
* Every team in American Football maintains a "playbook" full of dozens of [[Attack Pattern Alpha|Attack Patterns Alpha]].