Big Damn Fire Exit: Difference between revisions

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{{trope}}
Maybe you just killed a [[Load-Bearing Boss]], maybe the bad guy built his [[Made of Explodium|fortress out of explodium]] or maybe you're leaving the Castle of Doom, having thwarted the [[Big Bad]]'s nefarious plot, or perhaps you're just in a spot of bother. Whatever the background to your current plight, the room you're in is now in bits, or is falling to bits and [[Oh Crap|you're screwed]]. No, we mean ''really'' screwed. [[Unusual Euphemism|The excrement has collided with the cool-air-blower-thingy]].
 
There just ''has'' to be a way out, right? Well, yes. Because if there wasn't, the section would be [[Unwinnable]]. [[Plot Armor|And we can't have that now, can we]]?
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* ''[[Halo]]'' - Oh wait, you just set off a chain reaction that will obliterate the ring. And you need to reach the ''Pillar of Autumn'' 's Longsword hangar, while the station's blowing up all around you? Oh, how convenient that no matter how much shit blows up you will always have a clear and workable route. Not to mention the Warthog [[No One Could Have Survived That|conveniently not having been destroyed by oh, I don't know, a hundred thousand tons of starship crash-landing and being utterly gutted by fire, plasma and destruction]].
** Similar, but not so implausible - the first level aboard the ''Autumn''. You follow a guy down a corridor. He gets a bad case of dead when a doorway explodes in his face, but oh look - a passageway between the pipeways is there for you, so you can still reach [[The Bridge]].
** Also happens in the ending of the third game {{spoiler|the ring is blowing the fuck up, ''again'',}} and the ground breaks under your feet. This one is slightly more plausible, in that if you screw around too long, the ground ''will'' fall out from under your feet, sending you to your death. There is still a clear path to the extraction point though.
* ''[[Half Life]]'' has this happen a number of times - things will collapse or stuff will fall apart, but you'll always be able to find the (only) way around.
** Arguably justified in ''[[Half-Life 2]]''. You're under the supervision of [[Sufficiently Advanced Alien|the G-Man]] as he makes subtle "arrangements" to ensure you have everything you need to fulfill your "contract".
* ''[[Singularity]]'' plays the trope straight. Walls will collapse during the fire but you'll find the exit.
* ''[[Unreal]]'' does this, particularly in the single-player story-driven games. You walk down a corridor, *BOOM*, something blows up and gets in the way. Hmm, what about the [[Air Vent Passageway]] up there?
* ''[[Mass Effect]]'' - A number of times, in both games.
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** Also, the Grout mansion.
* ''[[Modern Warfare]]'' 1 subverts this when escaping from a sinking ship. While there is a route back to the waiting escape chopper, the boat's not going to stop sinking to let you take your merry time. The path WILL collapse at certain places leaving you to drown.
* ''[[Modern Warfare]]'' 2 does this two times: first in the Brazilian favelas, where a conveniently placed series of corridors through the huts allows you to reach the helicopter and escape from the onslaught of a gazillion angry militiamen. The second time it's in the Russian prison, where after the exit is blocked out by debris Captain [[Mac Tavish]]MacTavish says "Don't worry, we'll find another way out!" ( which could be considered [[Lampshade Hanging]], or being [[Genre Savvy]] to the point of [[Leaning on the Fourth Wall]].. or simply being a kickass commander and motivator.). And another way out is obviously found, allowing everyone to merrily head towards {{spoiler|World War 3}}.
* The first level of ''[[Left 4 Dead]]'' 2 sees the gang fleeing out of a burning building, down the conveniently fireproof escape route.
* ''[[Max Payne (series)|Max Payne]]'' has "escape from a burning building" sequence in both games. That One Level for some as straying just a bit from the intended path or being too slow results in instant death.
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* ''[[Metroid]] Fusion'' has several of the collapsing door/inaccessible wall variety, and the convenient exits largely involve Samus breaching security and angering her Federation clients.
** The ''[[Metroid]]'' series may be king {{spoiler|(er, queen)}} of this trope. There are few if no games where Samus ends up calmly walking back to her ship; there's always a [[Earthshattering Kaboom|time bomb]] that goes off [[Load-Bearing Boss|once the last boss has been thrashed]] and the exit path is always clear to navigate despite the common falling debris.
* In the MMO ''[[City of Heroes]]'', the last mission of the "Hess Task Force" is set inside a volcano with a [[Load-Bearing Boss]]. There is an emergency exit that leads out, and 30 seconds to take it after the boss goes down. This is generally more than enough, unless a player gets lost or stuck.
* ''[[Guild Wars]]'' has a couple in ''Prophecies'', both also [[Get on the Boat]] moments. In the Sanctum Cay mission, your character's original boat off the island is captured, but conveniently, there is a powerful mage on the island to [[Summon Magic|summon]] [[Deus Ex Machina|another one]]. In the [[Planet Heck|Hell's Precipice]] mission, your characters escape an erupting volcano by running to a boat that is conveniently available at an empty enemy dock.
* In the original ''[[Tomb Raider]]'' (and the ''Tomb Raider Anniversary'' remake), after Lara destroys the Scion, the Atlantean pyramid starts to collapse all around her. A conveniently-intact exit allows Lara to flee to safety {{spoiler|and confront [[True Final Boss|antagonist Natla]].}}
** In ''Underworld'', Lara has to escape the burning Croft Manor.