Big Damn Fire Exit: Difference between revisions

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There just ''has'' to be a way out, right? Well, yes. Because if there wasn't, the section would be [[Unwinnable]]. [[Plot Armor|And we can't have that now, can we]]?
 
This trope basically relates to the necessity in video games (and other media) for an escape route to exist, no matter how [[This Is Reality|improbable that might be in real life]]. When the building around you is exploding, collapsing, on fire, in the process of being destroyed or ''has already been'' destroyed, there will invariably be ''[[Railroading|one]]'' surviving path you can use to make good your escape. If the building's on fire, there will be ''one'' [[Zero Punctuation (Web Animation)|(und precisely von)]] [[Convection, Schmonvection|non-burning walkway]]. [[Blatant Lies|Because fire is nice and sporting like that]]; [[I Let You Win|it lets you win]]. Collapsing tunnels, [[Stuff Blowing Up|building-demolition traps]], [[Self-Destruct Mechanism|self-destruct devices]], etc can all fall under this trope. Whatever the cause of the destruction, it may have happened before you got there, or it may be a [[Scripted Event]]. Regardless, it's just asking for the player to execute a dramatic [[Indy Escape]].
 
'''Note''' - this shouldn't be due to the game [[Ghost Butler|locking the door behind you or in front of you]]. It applies specifically to (apparently) random destruction of the environment. Almost as if the 'right' way to go is made out of the same material as the [[Empathy Doll Shot|Empathy Doll]], the escape route will in most cases never actually catch fire or disintegrate itself, allowing you to [[Take Your Time]].
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* [[Enter the Matrix]]. The post office explodes but there's a way through. Of course, this being the Matrix reality is a bit funky.
* ''[[Descent]]'' is possibly the ur-example from 1995. On each level you have to destroy a reactor, then escape through an emergency exit before being caught in the explosion. No matter how much time is left on the clock, the escape sequences always have the fire chasing right behind you through the escape.
* Unfortunately for those of us in [[Real Life]], this trope is [http://en.[wikipedia.org/wiki/:Category:Fire_disasters_involving_barricaded_escape_routesFire disasters involving barricaded escape routes|frequently not]] [[Truth in Television]].
* [[Star Fox 64]]: After you defeat [[True Final Boss|Andross]], you must fly through the maze you entered to reach him in reverse order. You must constantly boost throughout this or you will be consumed by the fire chasing you.
* In the final level of ''[[Flashback (Video Game)|Flashback]]'', you set a bomb to destroy the alien planet, and thus have a limited time to escape.
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[[Category:Escape Tropes]]
[[Category:Big Damn Fire Exit]]
[[Category:Trope]]