Big First Choice: Difference between revisions
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The answer: not quite. As it turned out, a lot more was riding on that innocuous first question than you ever could have guessed. By making one choice or the other, you determined the entire course of the rest of the game.
Not every game is quite as extreme as this example, but the
{{examples}}
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== [[Adventure Game]] ==
* At about the end of the first third of ''[[Indiana Jones and the Fate of Atlantis]]'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[
* In the Adventure scenario of ''[[Clonk]]'''s "Metal and Magic" pack, you can either choose becoming a mage or a paladin, and both choices lead to quite a long story...or you can become a roadsweeper, which ends the story in about five minutes.
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== [[Stealth Based Game]] ==
* At the start of ''[[Metal Gear Solid 3: Snake Eater]]'', the player will be asked to choose their favourite game in the series. Picking ''[[Metal Gear Solid]]'' makes Snake's stamina decrease more slowly; picking ''[[Metal Gear Solid 2: Sons of Liberty]]'' starts the player wearing the Raikov mask in the very first cutscene; and picking ''[[Metal Gear Solid 3: Snake Eater]]'' unlocks a "Peep Theatre" cutscene.
* In [[The Nameless Mod]], after leaving the starting area, the player has the option to join either PDX or World Corp. It affects the entire plot of the game, most of the missions, and even which locations you encounter.
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