Big First Choice: Difference between revisions

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The answer: not quite. As it turned out, a lot more was riding on that innocuous first question than you ever could have guessed. By making one choice or the other, you determined the entire course of the rest of the game.
 
Not every game is quite as extreme as this example, but the [['''Big First Choice]]''' (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring [[One Hundred Percent Completion]] out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[Multiple Endings|will lead to a different ending.]]
{{examples}}
 
== [[Action RPG]] ==
* The first thing you do in ''[[Nox]]'' is pick your [[Character Class]], which also decides which one of three largely different storylines the game will follow.
* Played with and [[Lampshaded]] in [[Super Paper Mario]]. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.
 
== [[Adventure Game]] ==
* At about the end of the first third of ''[[Indiana Jones and the Fate of Atlantis]]'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[Hundred-Percent100% Completion|the maximum Indy Quotient points]].
* In the Adventure scenario of ''[[Clonk]]'''s "Metal and Magic" pack, you can either choose becoming a mage or a paladin, and both choices lead to quite a long story...or you can become a roadsweeper, which ends the story in about five minutes.
 
== [[Eastern RPG]] ==
* ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'' and [[Kingdom Hearts II|its sequel]] ask the player to choose which skills to emphasize and de-emphasize (strength, magic or defense) and how quickly they level up at the start of the game. Woe to the player who might unknowingly choose to level up slowly at the start.
* In ''[[Final Fantasy X -2]]'', at the beginning of Chapter 2, you have to decide which of two factions to give an important [[MacGuffin]] to. This affects which faction-related sidequests will be available to you later.
* In the ''[[Pokémon]]'' series, your choice of starter Pokémon determines your rival's starter as well: if you choose the Grass-Type starter, he'll choose the Fire-Type; the Fire-Type starter, the Water-Type; and the Water-Type starter, the Grass-Type (i.e. whichever you choose, he gets the one that's strong against it). Yellow is an exception: there, your starter is always the Electric-Type Pikachu, and your rival's Eevee will evolve into Vaporeon (weak against Electric), Flareon (neutral against Electric), or Jolteon (strong against Electric) depending on how often you lose to him. Your rival's starter (or his starter's final form) will also determine his final team.
** Also, in the ''FireRed'' and ''LeafGreen'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
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== [[Stealth Based Game]] ==
* At the start of ''[[Metal Gear Solid 3: Snake Eater]]'', the player will be asked to choose their favourite game in the series. Picking ''[[Metal Gear Solid]]'' makes Snake's stamina decrease more slowly; picking ''[[Metal Gear Solid 2: Sons of Liberty]]'' starts the player wearing the Raikov mask in the very first cutscene; and picking ''[[Metal Gear Solid 3: Snake Eater]]'' unlocks a "Peep Theatre" cutscene.
* In [[The Nameless Mod]], after leaving the starting area, the player has the option to join either PDX or World Corp. It affects the entire plot of the game, most of the missions, and even which locations you encounter.
 
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== [[Western RPG]] ==
* ''[[Dragon Age]]: Origins'' has its eponymous Origin stories: class/race-specific pseudo-tutorial misssions, the consequences of which come up again and again throughout the rest of the story.
* In ''[[Sid Meier's Pirates!]]'', your choice of nationality and era determines your starting ship, crew, and home port. The era chosen also determines the balance of power among the four nations on the game map. You are also given a choice of one of four different skills, each of which make a different aspect of the game easier to manage.
* An early quest in ''[[Fallout 3]]'' gives you the choice of blowing up the city of Megaton by setting off its namesake bomb or working to disarm it permanently. Setting off the bomb is a good [[Start of Darkness]] for an evil character, as it "rewards" you with a serious hit to your [[Karma Meter]].
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