Big First Choice: Difference between revisions
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The answer: not quite. As it turned out, a lot more was riding on that innocuous first question than you ever could have guessed. By making one choice or the other, you determined the entire course of the rest of the game.
Not every game is quite as extreme as this example, but the
{{examples
== [[Action RPG]] ==
* The first thing you do in ''[[Nox]]'' is pick your [[Character Class]], which also decides which one of three largely different storylines the game will follow.
* Played with and [[Lampshaded]] in [[Super Paper Mario]]. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.
== [[Adventure Game]] ==
* At about the end of the first third of ''[[Indiana Jones and
* In the Adventure scenario of ''[[
== [[Eastern RPG]] ==
* ''[[Kingdom Hearts (
* In ''[[Final Fantasy X
* In the ''[[
** Also, in the ''FireRed'' and ''LeafGreen'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
* In ''[[
* In [[Radiata Stories]], you have to decide whether to stick with the humans, or join the Elves. The decision changes the entire second half of the game.
* ''[[Front Mission]] 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to hang out with an NPC for drinks) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.
== [[Stealth Based Game]] ==
* At the start of ''[[Metal Gear Solid 3: Snake Eater]]'', the player will be asked to choose their favourite game in the series. Picking ''[[
* In [[The Nameless Mod]], after leaving the starting area, the player has the option to join either PDX or World Corp. It affects the entire plot of the game, most of the missions, and even which locations you encounter.
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== [[Visual Novel]] ==
* [[Visual Novels]] as a genre tend to have this at their core, especially if they have multiple largely independent storylines branching off early in the story, depending on a few innocuous choices early on.
* In ''[[
* In ''[[Fate/stay
== [[Western RPG]] ==
* ''[[Dragon Age]]: Origins'' has its eponymous Origin stories: class/race-specific pseudo-tutorial misssions, the consequences of which come up again and again throughout the rest of the story.
* In ''[[Sid
* An early quest in ''[[Fallout 3]]'' gives you the choice of blowing up the city of Megaton by setting off its namesake bomb or working to disarm it permanently. Setting off the bomb is a good [[Start of Darkness]] for an evil character, as it "rewards" you with a serious hit to your [[Karma Meter]].
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[[Category:Big First Choice]]
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