Big First Choice: Difference between revisions

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(Import from TV Tropes TVT:Main.BigFirstChoice 2012-07-01, editor history TVTH:Main.BigFirstChoice, CC-BY-SA 3.0 Unported license)
 
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Not every game is quite as extreme as this example, but the [[Big First Choice]] (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring [[One Hundred Percent Completion]] out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[Multiple Endings|will lead to a different ending.]]
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== [[Action RPG]] ==
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* In the ''[[Pokémon (Franchise)|Pokémon]]'' series, your choice of starter Pokémon determines your rival's starter as well: if you choose the Grass-Type starter, he'll choose the Fire-Type; the Fire-Type starter, the Water-Type; and the Water-Type starter, the Grass-Type (i.e. whichever you choose, he gets the one that's strong against it). Yellow is an exception: there, your starter is always the Electric-Type Pikachu, and your rival's Eevee will evolve into Vaporeon (weak against Electric), Flareon (neutral against Electric), or Jolteon (strong against Electric) depending on how often you lose to him. Your rival's starter (or his starter's final form) will also determine his final team.
** Also, in the ''FireRed'' and ''LeafGreen'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
* In ''[[Radiant Historia (Video Game)|Radiant Historia]]'', one of your earliest decisions is whether to stay with Heiss in Special Intelligence, or join your friend Rosch in his new brigade. Due to the [[Time Travel|nat]][[Alternate History|ure]] of the game, of course, the paths are not ''truly'' mutually exclusive, and because of some [[Timey -Wimey Ball|interplay]] between the two diverging timelines, it is not only possible but ''necessary'' to experience both.
* In [[Radiata Stories]], you have to decide whether to stick with the humans, or join the Elves. The decision changes the entire second half of the game.
* ''[[Front Mission]] 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to hang out with an NPC for drinks) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.