Big First Choice: Difference between revisions

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== [[Adventure Game]] ==
* At about the end of the first third of ''[[Indiana Jones and Thethe Fate of Atlantis]]'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[Hundred-Percent Completion|the maximum Indy Quotient points]].
* In the Adventure scenario of ''[[Clonk (Video Game)|Clonk]]'''s "Metal and Magic" pack, you can either choose becoming a mage or a paladin, and both choices lead to quite a long story...or you can become a roadsweeper, which ends the story in about five minutes.
 
== [[Eastern RPG]] ==
* ''[[Kingdom Hearts (Videovideo Gamegame)|Kingdom Hearts]]'' and [[Kingdom Hearts II (Video Game)|its sequel]] ask the player to choose which skills to emphasize and de-emphasize (strength, magic or defense) and how quickly they level up at the start of the game. Woe to the player who might unknowingly choose to level up slowly at the start.
* In ''[[Final Fantasy X 2]]'', at the beginning of Chapter 2, you have to decide which of two factions to give an important [[MacGuffin]] to. This affects which faction-related sidequests will be available to you later.
* In the ''[[Pokémon (Franchise)|Pokémon]]'' series, your choice of starter Pokémon determines your rival's starter as well: if you choose the Grass-Type starter, he'll choose the Fire-Type; the Fire-Type starter, the Water-Type; and the Water-Type starter, the Grass-Type (i.e. whichever you choose, he gets the one that's strong against it). Yellow is an exception: there, your starter is always the Electric-Type Pikachu, and your rival's Eevee will evolve into Vaporeon (weak against Electric), Flareon (neutral against Electric), or Jolteon (strong against Electric) depending on how often you lose to him. Your rival's starter (or his starter's final form) will also determine his final team.
** Also, in the ''FireRed'' and ''LeafGreen'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
* In ''[[Radiant Historia (Video Game)|Radiant Historia]]'', one of your earliest decisions is whether to stay with Heiss in Special Intelligence, or join your friend Rosch in his new brigade. Due to the [[Time Travel|nat]][[Alternate History|ure]] of the game, of course, the paths are not ''truly'' mutually exclusive, and because of some [[Timey-Wimey Ball|interplay]] between the two diverging timelines, it is not only possible but ''necessary'' to experience both.
* In [[Radiata Stories]], you have to decide whether to stick with the humans, or join the Elves. The decision changes the entire second half of the game.
* ''[[Front Mission]] 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to hang out with an NPC for drinks) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.
 
== [[Stealth Based Game]] ==
* At the start of ''[[Metal Gear Solid 3 Snake Eater]]'', the player will be asked to choose their favourite game in the series. Picking ''[[Metal Gear Solid (Video Game)|Metal Gear Solid]]'' makes Snake's stamina decrease more slowly; picking ''[[Metal Gear Solid 2 Sons of Liberty]]'' starts the player wearing the Raikov mask in the very first cutscene; and picking ''[[Metal Gear Solid 3 Snake Eater]]'' unlocks a "Peep Theatre" cutscene.
* In [[The Nameless Mod]], after leaving the starting area, the player has the option to join either PDX or World Corp. It affects the entire plot of the game, most of the missions, and even which locations you encounter.
 
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== [[Visual Novel]] ==
* [[Visual Novels]] as a genre tend to have this at their core, especially if they have multiple largely independent storylines branching off early in the story, depending on a few innocuous choices early on.
* In ''[[Tsukihime (Visual Novel)|Tsukihime]]'', a few less than obvious choices during the first two days of the story determine which one of five branches it will follow for the rest of it. It doesn't help that some options and branches only become available after you clear other endings.
* In ''[[Fate/stay Stay Night (Visual Novel)night|Fate Stay Night]]'', you are given a few choices regarding how you follow your day as an [[Ordinary High School Student]]... and the answers you give determine which route you follow for the rest of the game.
 
== [[Western RPG]] ==