Big Freaking Gun/Analysis: Difference between revisions

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If a bad guy has it, expect him to be [[The Dragon]], [[The Brute]] or a [[Psycho for Hire]]; the [[Big Bad]] will usually arm himself with [[Good Guns, Bad Guns|something smaller but eviler]] unless he is an [[Evil Genius]], in which case his BFG is likely to be a [[Wave Motion Gun]] so big it has its own seat. It might be suggested an evil user is [[Compensating for Something]], which [[Berserk Button|might well be a bad idea]]. If the weapon is the bad guy's [[The Gimmick|gimmick]], it will most likely [[I Call It Vera|have a name]], and might get a speech where the villain [[Evil Gloating|gloats]] about how big and awesome it is.
 
It's often a sign that the user is [[Freud Was Right|literally compensating for something]]; a bad guy using such a weapon is quite likely to [[One-Hit Kill|go down from one punch]] after being relieved of it if he isn't also a [[The Brute|Brute]]. It's typically also used to escalate the action; much like we know [[The Brute]] is a threat because he's physically imposing, we can tell a BFG-equipped Dragon or [[Cold Sniper]] can do a lot of damage straight away, because their gun ''looks'' like it can. The BFG's range and firepower is likely to force the hero to defeat the user with cunning rather than straight-up firepower (much like if the bad guy has a [[Vehicular Assault|powerful vehicle]]); during this standoff, if the hero is armed with something more normal, his "puny weapon" is likely to be compared to it. If it has any kind of weakness (ammunition drum, flamethrower fuel tanks, ability to overload, etc) expect the user to be [[Hoist Byby His Own Petard|hoisted by his own petard]].
 
In older videogames, the BFG is typically the last weapon the player acquires (though there might be a very well-hidden one [[Disc One Nuke|earlier on]]), and coincides with the introduction of the toughest monsters; if it's powerful enough, it might go all the way up to [[Eleventh-Hour Superpower]], with the player fighting [[Elite Mook|the game's toughest normal enemies]] as if they're just regular grunts; usually the ammo will be rare enough that it's restricted to only the most extreme situations, however. This can result in the weapon being [[Too Awesome to Use]]. More modern games will typically limit a BFG by either fixing it in place (the result usually being [[Hold the Line]]), using an inventory system that doesn't allow the player to keep hold of it, or just restricting ammo to specific boss areas so the player has to discard it afterward. If an enemy's got one, it usually instantly qualifies them as at least an [[Elite Mook]]; BFGs are also the favourite armaments of the [[Giant Mook]], [[King Mook]] and [[Boss in Mook Clothing]]. Game BFGs sometimes suffer from effects related to their awesomeness, such as [[Overheating]], and may have a [[Charge Meter]].