39,327
edits
m (Dai-Guard moved page Bioshock (Video Game) to Bioshock: Remove TVT Namespaces from title) |
m (Mass update links) |
||
Line 2:
[[Describe Topic Here|Would you kindly describe BioShock here]]?
''[[
Settings take place in alternative histories with a heavy dose of [[Zeerust]]. The backstories of the setting are elaborated upon in [[Apocalyptic Logs]] scattered about. There are usually heavy ethical or philosophical themes in the game as well.
Line 11:
There are three games in the series so far:
* ''[[
* ''[[
* ''[[
[[The Wiki Rule|Has a Wiki]] [http://BioShock.wikia.com/wiki/BioShock_Wiki here].
----
=== [[
* [[Adam Smith Hates Your Guts]]: Justified, since Rapture's regulation-free economy means that shopkeepers can charge people for weaponry to defend themselves during a civil war. Subverted, since you can hack most of the game's vending machines to get yourself greatly reduced prices. In an audio diary, Andrew Ryan even complains that hacking of the vending machines undermines Rapture's capitalist values. It also shows up in places where businesses ''will'' rip-off their customers, like a fancy theater or lounge - a snack bar, even when hacked, sells for the "low, low" price of $80.
Line 27:
* [[Arc Words]]: {{spoiler|Would you kindly?}}
** "A man chooses. A slave obeys."
* [[Arrows
* [[The Artifact]]: In its original phase of development, the first ''[[
** And there are the "Protector Trials" DLC in ''2''.
** According to several logs, Big Daddies were officially called 'Protectors' and were nicknamed by scientists only after Gilbert Alexander developed 'bond conditioning' to maximize the Protectors' efficiency.
Line 38:
* [[Bee-Bee Gun]]: The Insect Swarm plasmid, a particularly gruesome example. "Bees! I hate bees! I'm allergic!" In the sequel, the fully-upgraded plasmid ''turns slain enemies into proximity-activated beehive bombs''.
* [[Berserk Button]]: Don't touch a Little Sister while a Big Daddy's around, unless you want to end up on the business end of a huge drill {{spoiler|-such as what happened to [[Evilutionary Biologist|Dr. Suchong]]-}}or nailed to the wall with a rivet through your brain.
* [[Big Bad]]: In the first ''[[
* [[Big Brother Is Watching]]: Rapture is dotted with security cameras, and if one gets a long enough glimpse of you it dispatches combat drones to put you down. On the upside you can hack said cameras so that enemies trigger the drone attacks. The sequel ''[[
* [[Big Eater]]: Disposable food items are used instantly and there are no consumption limits. This is okay for, for example, a Pep Bar, but reaches the point of "grotesque superpower" when Delta or Jack manages to bolt down an entire potted steak or drink a whole bottle of moonshine, three Arcadia Merlot bottles and a shelf of vodka roughly one second per bottle, or chew their way through an entire storeroom full of supplies just because they can - especially Delta, who's wearing a ''sealed diving helmet''.
** Mitigated somewhat by any sort of alcoholic drink, if you drink two or more in quick succession you'll experience some serious beer goggle effects.
Line 47:
* [[Blatant Item Placement]]: Averted. Much of the weapons and ammo you pick up are either scattered around as a result of a civil war, or found in stashes in offices or weapons lockers. Other things like your [[Improvised Weapon|improvised weapons]] are constructed out of mundane materials.
* [[Bloody Handprint]]
* [[Body Horror]]: Abundant. Splicers are marred by bloated tumors or lesions or twisted limbs, and looking at some of the Big Daddy suits it's impossible to imagine a normal person fitting in them. This is because the person in question has [[Squick|had their flesh removed and organs welded into the inside of the suit.]] Spider Splicers have decayed even further in ''[[
* [[Brass Balls]]: Both games uses this as a name for an achievement in some way. The first game has 'Brass Balls' which requires you to finish the game on Hard difficulty without using any Vita-Chambers. The second game has 'Big Brass Balls' which only requires you to complete the game without using any Vita-Chambers.
* [[Brainwashed and Crazy]]: Hardcore Objectivist Andrew Ryan, desperate to win Rapture's civil war, resorted to pheromones to control his population, with the justification that if Atlas won they'd be no better off than slaves anyway.
Line 64:
* [[The Conscience]]:
** Bill McDonagh, Rapture's General Contractor, has been described as Ryan's conscience, though unfortunately for everyone Ryan ignores him, leading McDonagh to unsuccessfully try to solve Rapture's problems at their root.
** In ''[[
* [[Convenient Color Change]]: When you successfully hack a turret.
** Also when you use the Hypnotize plasmid and when you piss off the [[Elite Mook|Big Daddies]].
Line 74:
* [[Cruel and Unusual Death]]: Getting shot to pieces by a machine gun or taking a wrench to the frontal lobe are probably the least painful ways to die in Rapture. At least they beat being burned, drilled, electrocuted, drowned, telekinetically hurled, and/or beaten to death.
* [[Cue the Sun]]: The better endings take place as dawn breaks.
* [[Death Is a Slap
* [[The Dev Team Thinks of Everything]]: The player can create improvised Molotov cocktails by using the Incinerate! plasmid on alcoholic beverage' bottles, and then trowing them with Telekinesie.
* [[Downloadable Content]]: A small pack of additional plasmids and tonics was released shortly after release along with one of the patches, while the [[
** ''[[
* [[Downer Ending]]: The Bad Ending of ''[[
* [[Driven to Suicide]]: Lots of little vignettes suggest this - two corpses embracing on a mattress next to a pile of pills, a body slumped against a bloodstained wall with a shotgun at its feet, a family gathered around the television with an empty bottle of cyanide tablets on the table, residents and prison inmates who escaped from the madness with the help of a rope...
** In the opening of ''[[
* [[Drunk
* [[Dynamic Entry]]: Big Daddies like to do this with their drill charges, [[There Was a Door|walls or no walls]]. And in the opening scene of ''[[
* [[Dystopia]]
* [[Earn Your Happy Ending]]:
Line 97:
* [[Enemy Scan]]: Using a special research camera to photograph enemies (somehow) grants you a damage bonus against them, as well as unique abilities or Plasmids. The sequel awards points for creative use of weapons and Plasmids.
* [[Escort Mission]]: The last level in the first game before the final boss is one of these. {{spoiler|Wearing a Big Daddy suit, you have to escort a Little Sister through a level full of Splicers trying to kill her.}} It's easier than it sounds; it may not actually be possible to "fail." And in the sequel, {{spoiler|it pretty much becomes ''[[Inverted Trope|a reverse-escort mission]]'' when Eleanor Lamb puts on the Big Sister suit.}}
** ''[[
* [[Evil Laugh]]: The [[Monster Clown|Circus of Values]] kiosks. Made all the more creepy by being a flat monotone.
* [[Evilutionary Biologist]]: Averted. Though the catchphrase of the plasmid jingles is "Evolve Today!" and ADAM is based on genetics [[Gone Horribly Wrong]], nobody really seems concerned with becoming a superior human through them. Plasmids are just another market commodity or weapon, and little more.
Line 107:
*** This does [[Fridge Logic|make a sort of sense]]: the barrels most likely contain oil, and the slicks probably leaked from them.
* [[Extreme Omnivore]]: Both protagonists will apparently eat pretty much anything that vaguely resembles food. Chips you've fished out of a trashcan? Sure thing! Coffee you found ''in a toilet''? Down the hatch. Bonus points to Delta, who manages to eat everything in his path without once taking off his sealed diving helmet. Then there are Spider Splicer Organs, which (with enough "research, see Enemy Scan above) can be used as first aid kits. One can only imagine what you do with them.
* [[Face Death
* [[Fate Worse Than Death]]: You see many examples of this around Rapture, but the biggest of all is probably becoming a Big Daddy, a mindless being whose only purpose is to slavishly protect their Little Sister. It's a ''very'' one-way process too.
* [[Finger-Snap Lighter]]: The Incinerate! Plasmids.
Line 129:
* [[Freeze Ray]]: The Winter Blast plasmid, natch.
** Also, the Chemical Thrower when loaded up on Liquid Nitrogen. Perhaps moreso, since it fires a continuous stream of freezing, rather than the Plasmid's 'blasts'.
* [[Fun
* [[Gameplay and Story Segregation]]: In the story, ADAM is used to activate and maintain one's ability to splice; in the game it's treated more like a form of currency for plasmids and upgrades that are otherwise available free of charge.
** In the [[Apocalyptic Log|Audio Diary]] "Today's Raid," Diane [[Mc Clintock]] mentions having "snagged 31 rounds of buckshot, 4 frag grenades, a shotgun, and 34 ADAM." It may have implied 34 ''units of'' ADAM, and this (even the low number is noteworthy), combined with its market value, indicates that ADAM was a very high commodity for barter [[Gameplay and Story Integration|in the story as well as in gameplay]]. Andrew Ryan offers 1000 Adam to the splicer who kills Jack.
Line 138:
* [[Genius Bruiser]]: All three protagonists have good hacking and puzzle-solving abilities, in addition to being good with firearms.
* [[Gentle Giant]]: The Big Daddies are quite gentle when escorting their Little Sisters, and will carefully help them into and out of their tunnel hatches, or carefully scoot them out of harm's way if there are obstacles. [[Papa Wolf|But if you get too close,]] they'll nail you to the ''wall.''
* [[Giant Mook]]: Big Daddies fall somewhere between this and full-blown boss encounters in their own right. Also, the burly new Brute Splicer in ''[[
* [[Grievous Harm
* [[Grande Dame]]: The "Lady Smith" splicers. "You call that tenderloin? If you serve that in any respectable hotel in New York, they'd laugh you out of town. We've got to have ''standards'', even in troubled times."
* [[Gratuitous Foreign Language]]: Due to the multicultural society, various characters from non-English speaking backgrounds sometimes let their foreign language show.
Line 149:
* [[Gory Discretion Shot]]:
** A form of ''Non''-Gory Discretion Shot in the form of all-concealing green mist is used the moment you actually harvest a Little Sister.
** Interestingly, in ''[[
* [[Harder Than Hard]]: The [[Play Station 3]] port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies forces you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[Ironic Echo|"A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the [[Xbox 360]] version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
* [[Hate Plague]]: The Enrage plasmid lets you throw a squishy, organic [[Conflict Ball]] at foes, turning them into berserk team-killers.
* [[Healing Factor]]: The Little Sisters, justified due to the ADAM in their system. [http://www.youtube.com/watch?v=4BMmUEaAKSI Deconstructed in the second game:] overly fast healing of broken bones often means [[Required Secondary Power|they don't set properly]], so they have to be re-broken several times to be put back into place.
* [[Heroic Mime]]: Jack, the protagonist of the first game, has exactly two lines in total, both in the opening cutscene. Lampshaded in ''[[
* [[Hidden Elf Village]]: Deconstructed. If Andrew Ryan's fear of discovery by the surface nations hadn't made Rapture into one of these, there would have been no black market for Frank Fontaine to control. For a captain of industry, Ryan [[You Fail Economics Forever|was blind to basic economics]] - demands ''will'' be supplied, laws only make them more expensive.
* [[Hide Your Children]]: Pointedly averted; whether to kill the Little Sisters is the primary moral decision the player is given. There are no other children around though, meaning no boys at all.
Line 164:
* [[Hyperactive Metabolism]]: There are a number of comestibles that will restore your health and [[Mana Meter|EVE]] meters, but only by a very small amount. Eating snacks such as potato chips and cream-filled cakes gives you health, while drinking coffee gives you EVE, and eating a "pep bar" gives you a smidgen each of health and EVE. Meanwhile, smoking cigarettes will give you a bit of EVE at the cost of some health, while drinking alcohol will give you a bit of health at the cost of some EVE. The gene tonic Extra Nutrition will give you more health from consumables, and the gene tonic Booze Hound causes you to gain EVE instead of losing it when drinking booze.
** There is, however, a mild disincentive to drinking alcohol for health—drink too much in too short a time and the corners of the screen will become fuzzy and your movements will become drunken wobbles for a minute or two.
** ''[[
* [[Hyperspace Arsenal]]: Maybe there's a gene tonic that gives people personal pocket dimensions.
* [[Hypocrite]]:
** Andrew Ryan. ''Nominally'' an [[Useful Notes/Objectivism|Objectivist]], but he ends up nationalizing industries, restricting free speech, killing ideological opponents and ultimately (according to Diane McClintock) believing more in power over others than his nominal philosophy.
** In ''[[
** As you start getting closer to {{spoiler|Fontaine}}, he starts complaining about your "betrayal", insisting that "nobody told you nothing but lies" and referring to himself as "family".
* [[Hypocritical Humor]] / [[Irony]] - many of the splicers really don't know what they have become
Line 181:
* [[Item Crafting]]: The first game lets you do this with "U-Invent" machines.
* [[It Got Worse]]: The running theme of the series.
* [[It's All About Me]]: Andrew Ryan. Frank Fontaine. Pretty much everyone in Rapture, really. [[Ayn Rand
{{quote| '''Andrew Ryan''': In the end, the only thing that matters to me, is me. And the only thing that matters to you, is you.}}
** As regards Ryan in particular, it's hinted by the audio diary "Fontaine Must Go" and the fact that his name is plastered all over the city's signage that his motives in building Rapture were less to do with creating a haven for the world's elite, and more to do with creating a haven for ''himself'' where he could milk the inhabitants for all they're worth... one way or another.
* [[Karma Meter]]: The first one attempted it with the Rescue/Harvest choice for dealing with Little Sisters, and even the game's director admitted the black or white choice was a poor implementation. It was also incredibly harsh: harvest just two out of 21 Little Sisters and you get the evil ending. The sequel seems to go through the motions by giving you the same choices again, just twice, ''but'' there are also three characters whom you can choose to kill or spare, which also affects the ending, giving a total of four; Mother Theresa, baby-eater, [[Judge Dredd]], and [[I Did What I Had to Do]].
* [[Kill'Em All]]: More or less the Bad ending for both ''[[
* [[Large Ham]]: Some audio diaries come to mind. For example, ''[http://www.youtube.com/watch?v=JQls88y-i6w/ Pierre Gobbi is practically chewing on the scenery when expressing his unhappiness about the watered-down wine.]''
** Wine to a Frenchman is [[Serious Business]].
* [[Last Chance Hit Point]]: On Easy or Normal, any attack that should kill you (i.e. taking a rocket to the face with only about 10 health left) only bumps you down to 1 health, and you have to take an additional hit to die. ''[[
* [[Lego Genetics]]: There's simply no way that all those superpowers Jack gains could interface with his DNA so easily. The same with all the splicers, but they certainly went crazy enough.
* [[Lighthouse Point]]: Where Jack starts out and where the second game ends.
* [[Lightning Bruiser]]: It's quite a shock to discover just how fast a Big Daddy can [[Bullfight Boss|charge across a room]] and flatten you. On the bright side, you get to play as one in the sequel and are just as swift and brutal when you lower your drill and charge.
* [[Look
* [[Mad Scientist]]: Dr. Suchong et al. Tenenbaum skirts the line mainly by [[My God, What Have I Done?|realizing what she's doing]] and becoming [[The Atoner]].
** Played with in the case of Gil Alexander who was sure that his next experiment will render him insane. {{spoiler|He's right.}}
** Sofia Lamb is a rare example of a Mad Social Scientist.
* [[Magic
* [[Magic Genetics]]: There probably isn't a real "shoot lighting from your hand" gene, and ''[[
* [[Malevolent Masked Men]]: Splicers often wear Mardi Gras-ish masks. Possibly justified, as it's stated in Audio-Logs that everything really went to hell in Rapture on New Year's Day. And considering some of their appearances otherwise...
* [[Mama Bear]]: The Rosebud Splicer's main reason for the descent into madness and the violence that follows appears to be her search for her missing daughter.
Line 210:
** Lamb is a rather fitting name for someone starting a seemingly benevolent, pacifistic religious movement.
* [[Mind Over Matter]]: The Telekinesis plasmid. "Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know?"
* [[Mix and Match]]: [[Zeerust]] [[Science Fiction]] + [[Survival Horror]] + Art Deco + Anarcho-Capitalistic Dystopia = ''[[
* [[Monster Clown]]: "Fill your ''Cravings'' at the Circus of ''Values!'' ''[[Evil Laugh|Hahahahahaaaa]]!!''
* [[The Movie]]: Expected eventually (still in pre-production as of Fall 2010), directed by Juan Carlos Fresnadillo (''[[
* [[MST3K Mantra]]: According to the ''Making of [[
* [[Multiple Endings]]:
** In the original, if you rescue all the Little Sisters you find rather than harvest them, {{spoiler|you bring them up to the surface with you, where they live normal lives before [[Crowning Moment of Heartwarming|all returning to comfort you on your deathbed.]]}} If you instead harvest them all, after beating the last boss {{spoiler|1=you gorge yourself on ADAM, lead an army of Splicers to the surface, and seize a submarine armed with nuclear weapons}}. As a nod to the choice, the Splicers in the sequel argue over which path Jack took.
Line 221:
* [[My Dad Can Beat Up Your Dad]]:
** The chatter from the Gatherer's Garden kiosks. More specifically, "My daddy's smarter than Einstein! Stronger than Hercules! And he can make fire with a snap of his fingers! Are you as good as my daddy, mister? Not if you don't come to Gatherer's Garden!"
** The Little Sisters you adopt "I got the best Big Daddy" from ''[[
*** "Daddy's giving you [[Circling Birdies|stars and birdies!]]"
* [[Neural Implanting]]: Wouldn't you know it, [[Psycho Serum|ADAM does that too!]]
Line 231:
** Also, there's little point since the whole city is literally falling apart anyways.
* [[Not So Different]]:
** There's no real difference between Fontaine and Ryan by the time ''[[
** In the sequel, {{spoiler|Lamb's version of "the greater good" is ultimately as monstrous and terrible as Ryan's philosophy, and she's just as willing to cast those ideals aside (and screw the rest) when it comes to saving herself}}.
* [[Not Wearing Tights]]: A lot of [[Stock Super Powers]] are thrown about, but the closest anyone gets to a superhero costume are armoured diving suits or masks, and they're not of the "cool" variety.
Line 254:
* [[Plot Coupon That Does Something]]: ADAM, and the Little Sisters who produce it.
* [[Posthumous Character]]: You learn a lot about some characters from all the plentiful audio diaries you recover, hearing about their life in pre-crapsack Rapture, their hopes and dreams, their role during the civil war... and then you find their corpse. In the sequel, certain characters from the first game manage to cast their shadow over everything despite being dead for 10 years or more.
* [[Powered
* [[Power Perversion Potential]]: The world of ''[[
** Not just imagine- one of the ghosts in Arcadia is 'spliced up in ways you can't imagine."
** medpacks heal anything from skinned knees to STD's.
* [[Psycho Serum]]: Once again, ADAM. The only ones not affected are the Little Sisters, who are instead hallucinating a luxurious dream world instead of the corpse-strewn, decaying madhouse they're wandering through.
** And it is revealed in ''[[
* [[Psycho Strings]]: Most of the score consists of stringed instruments, which can flip from melancholy to maddening in an instant.
** Bacground music in ''2's'' [[Red Light District|Pink Pearl]] consists entirely of this.
Line 268:
'''Jim:''' ''Now'' you're talking, Mary! }}
* [[Punk Punk]]: Has shades of [[Diesel Punk]] (In Era), [[Bio Punk]] (In Technology), [[Steampunk]] (In Asthetics), and [[Ocean Punk]] (In Location and city function)
* [[Punch Clock Villain|Punch Clock Villains]]: In ''[[
** And in ‘’2’’, they are only after you because they think you're trying to kill or corrupt their messiah.
* [[Ragdoll Physics]]: Telekinesis lets you use debris, furniture, even dead bodies as weapons. You can even use the plasmid to yank a Splicer's mask off and beat them to death with it. In ''[[
* [[Rich Bitch]]: One sort of female splicer has a snooty upper-class accent, complains about the quality of the tenderloin (which doesn't exist), and threatens to "send the boy out to give you a good thrashing". It's creepier (and at times funnier) than it sounds.
* [[Right Hand Versus Left Hand]]: Several of Rapture's citizens have tried to assassinate Andrew Ryan, two of which were Anya Andersdotter and the engineer Kyburz. When Anya turned up in Kyburz's office in an attempt to pry information from him, Kyburz believed she was a spy trying to trick him into revealing his own plot and turned her in to Ryan's men. In an audio diary he admits that he isn't sure about her, but can't take the risk this far into his own plans.
* [[Recycled in Space]]: ‘’[[
* [[Red Light District]]: [[Meaningful Name|Eve's Garden]] in Fort Frolic. "Come bite the apple!"
** The sequel has Siren Alley, which bears a strong resemblance to [[The Big Easy|New Orleans']] French Quarter. The area is a battlefield between the Wales brothers, one of which manages a hotel-turned-whorehouse, while the other has [[Badass Preacher|found religion]] and put up some religious murals depicting events from ''[[
* [[La Résistance]]: How Atlas' followers view themselves.
* [[Respawning Enemies]]: Each level is slowly repopulated with Splicers over time, but the respawn rate is low enough that it's not too annoying. On the other hand, the Big Daddies respawn almost immediately, which would be more annoying if they weren't totally harmless when left alone, not to mention useful with the right plasmids.
** In the sequel, the enemies respawn more quickly, and enemies can spawn in locations that would be impossible to reach without [[Offscreen Teleportation]].
* [[The Revolution Will Not Be Civilized]]: The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the [[Overly Long Gag|attack-you on sight, mutated, insane Splicers]] that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.
* [[Rule of Symbolism]]: Lots of religious symbols show up in the game; the most obvious example is the name of the city, [[Caught Up in
** There's also a few [[Crucified Hero Shot|crucified corpses]] to be found, either in Ryan's foyer for his "spy collection," in medical facilities pinned to operating tables, or near the docks with a smuggler strung up just right. The last case was probably intentional, since he was smuggling religious contraband.
** Also the substances you need to use the plasmids are called Adam and Eve. Adam is used to buy them and Eve is used to repower then.
* [[Scare Chord]]: The soundtrack has random ones thrown in to mess with you (bordering on ([[Playing
* [[Scenery Gorn]]: Rapture. ''All of it.''
* [[Scenery Porn]]: The bathysphere ride into Rapture in the first game, and the underwater strolls in the second.
Line 290:
* [[Second-Hour Superpower]]: The plasmids from both games.
* [[Shout-Out]]: The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[System Shock|very familiar AI]].
** Speaking of said A.I, one of the achievements for ''[[
** Also, one of the Big Daddy classes is called a Rumbler, which was also the name of the [[Giant Mook|Giant Mooks]] from ''System Shock 2''.
** "[[Dead Rising|53,596 zombies were killed in the making of this game.]]"
** "Grab a [[Half Life|crowbar]] or somethin'!"
** The 'Baby Jane' splicers, are most probably a reference to the novel/1962 film ''[[What Ever Happened to Baby Jane?]]?'', which involved an aging, psychopathic ex-child star, trying to get back into show business. The splicer even quotes one of the lines from the film:
{{quote| '''Baby Jane:''' I used to be beautiful, what happened to me?}}
** It was probably unintentional, but Dr. Suchong sounded a little like a villain from ''[[Jonny Quest]]'' in not just his ethnic origin, but in that he inadvertently {{spoiler|causes his own demise...}}
** The Little Sisters' glowing [[Village of the Damned
** The "Would you kindly" conspiracy board you see just before meeting Andrew Ryan is a reference to the movie [[The Usual Suspects]].
** "[[Portal (
** Certain splicers can be heard shouting "[[Pulp Fiction|...and you shall know thy name is the LORD...]]" when idle.
** From the ride down to the city in the bathysphere, the film starts with an ad: "Fire at your fingertips!", for the incinerate plasmid. That was how [[Ayn Rand
** The credits for ''[[
** When you use Incinerate while carrying a Little Sister, she will sometimes misquote the [[The Wizard of Oz (
** There is a keycode opened by a code 0047. You learn of this from the recording made by certain [[Hitman|Tobias Riefer]].
** Along the same vein is a keycode 0451- the first lock and keycode you encounter, actually. This is a reference to a long-running number that dates back to the [[System Shock]] days, used in both the original and the Irrational-developed sequel as the first door codes you find, as well as [[
** Danny Wilkins, one of the playable characters from ''Bioshock 2'''s multiplayer, is a football player. He wears a purple jersey bearing the number 4, like Brett Favre as a Minnesota Viking during the game's development.
** One of the books lying around in ''[[
* [[Sinister Scraping Sound]]: The sound Splicers makes when they drag their weapons. And the sound the Spider Splicers make whenever they move.
* [[Smoke Out]]: Nitro Splicers carry smokebombs to do this, whenever the player gets too close to them.
Line 316:
** Some of the Splicers evidently made contact with those missionary smugglers, and will sing "[[Ironic Nursery Rhyme|Jesus Loves Me]]" while idle, or moan [[Amazing Freaking Grace]] to themselves when they're lurking out of sight.
** The award for the most ironic song in the game would have to go to [http://www.youtube.com/watch?v=938DUvtFbxU The Best Things In Life (Are Free).]
* [[Spanner in
** Early in the sequel, a Thuggish Splicer literally sticks his lead pipe (no pun intended) into a set of gears to jam a door, and you have to pull it out with Telekinesis to proceed.
* [[Spiritual Successor]]: To ''[[System Shock]]'' and ''[[System Shock]] 2''. Almost all of the game mechanics are identical to the latter. In fact, in interviews with Gamasutra [[Word of God|developers have stated]] their starting plan was "''System Shock 2'' did pretty well, let's make ''System Shock 2'' again."
Line 324:
** The Waders model Splicer is a parody of Evangelical Christians that criticizes their questionably excessive worshipping.
* [[Talkative Loon]]: It can be worth sneaking up on a Splicer just to hear what they're saying to themselves. Or not.
* [[Teleporters and Transporters]]: A Teleport plasmid was planned, but due to [[Sequence Breaking]] concerns was never implemented. The Houdini Splicers however, can pop out of thin air to hurl fireballs at you before disappearing again, only to reappear in some other location. The ''[[
** It's played with in the sequel, where you can find an Unstable Teleport plasmid in a sealed room. Attempting to pick it up causes it to move from place to place out of the room to the business lobby. At that point, it telports the player to various strange spots around the map, while humnorusly chasing a Splicer out of the room it originated from, before dropping you off in a darkroom with a Gene Tonic and some EVE Hypos; once you pick up the Tonic, you warp back to the lobby.
* [[Teleporting Keycard Squad]]: If you crawl through an air duct or unlock a door to a supply cache, chances are there's a Splicer or two waiting for you when you return.
Line 334:
** Exemplified in the Big Daddies, who live only to protect the Little Sisters. They will ''never'' start a fight. [[Papa Wolf|They're happy to]] [[Lightning Bruiser|finish]] [[Bullfight Boss|one]], though.
*** Though they will freak out and try to kill you if you get too close to their Little Sister. Or cause them even a slight amount of damage by accident. It's ''possible'' to get a Big Daddy to start a fight, though it's by no means hard to avoid doing it.
** Thanks to Sofia Lamb's propensity for brainwashing and genetic manipulation, this pops up a ''lot'' in the sequel. {{spoiler|Mark Meltzer and Sinclair both get turned into Lamb-controlled Big Daddies, and Gil Alexander ends up as an insane, megalomaniacal [[Brain In
* [[Trick Arrow]]: The crossbow's second alt-fire are bolts attached to electrified wires called "trap bolts".
* [[Uncanny Valley]]: Intentionally invoked in the original, where everything from the Splicers to the Little Sisters just looked ''wrong'' even if they weren't horribly mutated. The sequel discards it, making the Little Sisters more adorable (since, after all, you're conditioned to protect them) and the Splicers less inhuman - which only makes them ''more'' horrifying by accentuating their mutations and deformities.
Line 348:
** [[Wingding Eyes|X his eyes!]]
** Daddy's giving you [[Circling Birdies|stars and birdies!]]
* [[Unusable Enemy Equipment]]: {{spoiler|Towards the end of ''[[
** In the sequel, Alpha Series' use upgraded weapons. You can only loot them for ammo, not trade your vanilla grenade launcher for one with the shield or a two-shot shotgun for a six-shot one.
* [[The Un-Reveal]]: We never actually see what Big Daddies look like under their helmets; as if taunting us with this trope, ''[[
* [[Utopia Justifies the Means]]: Ironically, Ryan turns Rapture into a police state in order to protect his Objectivist Libertarian dream city. Meanwhile Sofia Lamb of the sequel is an even greater believer in this trope, being an collectivist taken [[Up to Eleven]], desiring to do "good" for a people she views mainly as tools.
* [[Video Game Caring Potential]] / [[Video Game Cruelty Potential]]: Set Splicers on fire! Watch as they run toward a pool of water, then electrify them! Bash their faces repeatedly with a wrench! Freeze them, ignore their pleas for help, and shatter them into chunks of icy flesh! Toss them like ragdolls! Rig medical stations to poison them! Lure them into waiting turrets! Impale them to scenery through their faces! This is ''encouraged'' with the sequel, where you progress faster with [[Enemy Scan|enemy research]] by killing foes with new and inventive applications of your weapons and plasmids.
** The Little Sisters are the only completely harmless enemies in the game. You can rescue them and turn them back into little girls... or kill them for ADAM. The potential for both is ramped up in the sequel while you play as a Big Daddy - you can "adopt" another Daddy's partner, run around the level with her riding on your back, protect her while she harvests some ADAM for you, and finally rescue her from her living nightmare, or viciously betray her trust.
*** The game presents the Little Sisters as a moral choice, but the way it reacts to those choices makes it less moral and more practical - if you harvest one, you get more ADAM right now. If you rescue one, you get less ADAM immediately - but for every three Little Sisters you rescue, you get a gift at the nearest plasmid vendor containing only a little less ADAM than you would have gained by harvesting, plus a couple plasmids or gene tonics, including a few you can't get any other way. So the only real reason to harvest Little Sisters is just because you're a bastard.
*** In the last level of ''[[
**** [[Mercy Kill|why wouldn't you?]]
* [[Wall Crawl]]: Spider Splicers just skip the walls and go straight to crab-walking on the ceiling, which is just as freaky as it sounds.
* [[Watering Down]]: This is Pierre Gobbi's main complaint with Rapture; watered down wine to rip off customers (who obviously have no other choice to get wine). Judging by the nature of ADAM and the fact homemade Plasmids became increasingly common, it would not be surprising if more illicit sources of ADAM were cut with other stuff or watered down.
* [[Wham! Episode]]: Rapture Central Control in the original, or the sequel's Persephone Penal Colony.
* [[What Could Have Been]]: The original ''[[
** According to the original pitch of the game, you would have played as Carlos Cuello, a "deprogrammer" asssigned to infiltrate a mysterious cult based on a remote island and "rescue" a wealthy heiress being held there. The game would have also included a much more in-depth weapon creation system, based on the superpower creation system in ''[[Freedom Force]]''. Some of the weapons you could make included a triple-barelled automatic shotgun, a silenced railgun, magnetic grenades, a sniper rifle that shoots acid-coated bullets, ''and a chain lightning taser pistol''.
** One of the insectoids nearly made it to ''[[
** The original game had Jack mutate more and more with plasmid use, and would make players decide if they wanted to become a hideous freak like the splicers to survive, or refuse, keeping their humanity at the cost of less safety. The final product ''encourages'' you to use more ADAM and EVE.
*** The weapon mods originally looked like they were cobbled together with random household junk [[MacGyver]] style, as a means to emphasize how Repture was supposed to be a mostly weapons free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".
Line 370:
** Also during said phase, Mark Meltzer was apparently supposed to play a bigger role in the story, even being the one who hired the main player (either a detective or a parent whose daughter had also gone missing) in the first place.
** Subject Delta's armor used to be based off of old WWII-era Bombers and would have been a lot more top-heavy and bulkier.
** Sander Cohen was planned at one point to return in ''[[
** Some of the elements above (man infiltrating hidden area, singular [[Big Bad]]/[[The Dragon]] harassing you at every turn) are being recycled into ''[[
** During the early stages of ''[[
* [[What the Hell, Hero?]]: The bad ending of the original has Tenenbaum chew you out for being such an amoral monster, which shouldn't bother you if you made the decisions to earn it.
** Sofia Lamb attempts to invoke this tirelessly throughout the course of the sequel, but for the most part her accusations are ineffectual. Although, if Delta's been a particularly abusive father, it can hit pretty hard.
Line 384:
* [[You All Look Familiar]]: Only two characters in the original had unique character models, and even some major cast members had to make do with un-deformed versions of Splicer models. Happily averted in the sequel, where even minor named characters with only a few seconds of screentime have unique and detailed models.
** They avoid making it too obvious in the first game by making sure you see every named NPC from behind (Johnny, Julie), from very far away (Atlas at Smuggler's Hideout, Tenenbaum in the Medical Pavillion), or obscured by a mask or scenery (Steinman, Wilkins, Tenenbaum at Mercury Suites), saving the unique character models for the two characters you actually converse with up close.
* [[You Have Outlived Your Usefulness]]: An audio diary titled as such in ''[[
** Ryan to Professor Langford after she decides to help Jack restore Arcadia with the Lazarus Vector. The specific reason is that her contract made all her intellectual discoveries Ryan's property. Considering Ryan's [[Author Tract]] about "owning the sweat of one's brow", and how she's one of the few sane, helpful and (if a bit amoral) nice people in Rapture, her death is a big [[Player Punch]] moment.
** {{spoiler|After Jack has killed Ryan and shut down the auto-destruct, ending Ryan's control of Rapture, Atlas/Fontaine sends security bots after him, and when that doesn't work, activates Code Yellow.}}
|