Bit.Trip: Difference between revisions

436 bytes added ,  11 months ago
m
fixed disambiguation
m (Mass update links)
m (fixed disambiguation)
 
(19 intermediate revisions by 7 users not shown)
Line 2:
[[File:BitTrip.jpg|frame|"I AM ONLY A MAN."]]
 
{{quote|I command destiny.
 
Technology is fleeting.
{{quote|I command destiny.<br />
With rhythm comes responsibility.
Technology is fleeting.<br />
I command rhythm.
With rhythm comes responsibility.<br />
By being, we are charged to command.
I command rhythm.<br />
The subordinate is superior.
By being, we are charged to command.<br />
We are all commanders.
The subordinate is superior.<br />
We are all commanders.<br />
We are all on a [[Title Drop|BIT.TRIP]].|'''''CommanderVideo''''', ''[[Nintendo Power]]'' Issue 244}}
 
{{quote|"It's a basic story. Life and death. It's the story of a human's life. You are nothing--or are you? And then you are, and then what do you do with your life? And then it ends. No one really knows before you're born and then you die. People have beliefs but nobody really knows."|'''Alex Neuse'''}}
 
Alright, let's put this [["Not Making This Up" Disclaimer|as straight as possible]]: you are playing [[Atari Twenty Six Hundred|Atari26002600]] games [[What Do You Mean It Wasn't Made Onon Drugs?|while high on acid]]. While listening to [[Nintendo Entertainment System|NES]] music. Nothing could be [[What Do You Mean It's Not Awesome?|more awesome]].
 
''BITBit.TRIPTrip'' is a series of [[Rhythm Game|rhythm games]], originally for [[Wii Ware]], developed by Gaijin Games. The specific games are:
* ''BITBit.TRIPTrip BEATBeat'', is like a game of single-player ''Pong'' where you must defend the left side of the screen from an onslaught of bouncing squares (called "beats") using only a tiny paddle. Once you start to get the hang of things, the beats start moving faster, circling around in unpredictable patterns, and using every part of the game experience to issue a challenge of both real and fake difficulty'', setting the tone for the series. Also available on [[Steam]] and [[IOS Games]].
* ''BITBit.TRIPTrip CORECore'', was released four months after the first. It changes the control scheme around a little bit, ditching the ''Pong'' paddle and replacing it with a red D-pad in the center of the screen that shoots lasers at the passing beats.
* ''BITBit.TRIPTrip VOIDVoid'', puts you in control of a black hole which can move around to suck up black beats and dodge white beats. It was released November 2009, making it the third ''BITBit.TRIPTrip'' game to be announced and released within the course of a year, and the [http://www.destructoid.com/elephant/index-short.phtml?t=gaijin%20games mid point] of the six game series as a whole.
* ''BITBit.TRIPTrip RUNNERRunner'', breaks many established attributes of the series, and begins Gaijin's promise to turn down the [[Mind Screw]] factor and begin to reveal the truth behind the plot. Released in June 2010, it is a platformer among the lines of ''[[Vib Ribbon]]'' and Canabalt<ref>despiteDespite the similarity to Canabalt and games like it, the concept for this game was established independently before images of those games were released.</ref> thrown in. The second game available on Steam. [http://www.runner2.com Has a sequel in development.].
* ''BITBit.TRIPTrip FATEFate'' was released on October 25, 2010. It is a literal [[Rail Shooter]], with the [[Five-Man Band]] from the last game serving as powerups. It represented a merging of the literal and figurative aspects of the series, and is notably darker in theme than the others.
* The sixth and final game, ''BITBit.TRIPTrip FLUXFlux'', was released February 28, 2011. In essence, it is a [[Book Ends|horizontal reversal of the first game]], but with elements taken from each of the other games in the series.
 
A pair of [[Compilation Rerelease|Compilation Rereleases]],s titled ''BITBit.TRIPTrip SAGASaga'' and ''BITBit.TRIPTrip COMPLETEComplete'', are available for the [[Nintendo 3DS]] and [[Wii]] respectively. The 3DS version features 3D, control changes to accomodate the lack of a Wiimote and of course, portability, while the Wii version features 3three difficulty levels, a soundtrack CD <ref> The 3DS version also came with a limited soundtrack provided it was [[Preorder Bonus|preordered]] online via Gamestop.</ref>, online leaderboards, and other extras for fans who have followed the series the whole way through.
 
The initial hype for these games came from an online [[Viral Marketing]] campaign, encouraging users to try and decode hidden messages from a mysterious "CommanderVideo" entity. CommanderVideo is portrayed in the game's story cutscenes as a box/astronaut/television-like creature, and the story follows his adventures through space as he matures, assembles a [[Five-Man Band]], and beats up a gear robot to... uh... well, [[Mind Screw|nobody's really too sure]]. The series does have a plot, but it's entirely based on [[All There in the Manual]] (which ''COMPLETEBit.Trip Complete'' includes as in-game liner notes). It's mostly symbolic instead of literal in terms of storytelling, and it was only once the series was completed that people could reflect on the series as a whole for its meaning. {{spoiler|The final game is dedicated to [[Carl Sagan]] as well, and in hindsight, the series incorporates a lot of his philosophy}}.
 
The games are critically acclaimed for their nostalgic retro quality, brutal but addictive difficulty, and [[Crowning Music of Awesome|kickass soundtracks]] that [[Variable Mix|build themselves as the levels progress]].
----
{{tropelist}}
=== This Series Provides Examples Of: ===
* [[100% Completion]]:
** It's a little known fact that hitting ''all'' the beats in a single song will get you acknowledgment at the score screen. Though, it's no surprise not many people have seen it.
** ''Bit.Trip Complete'' has a hundred and twenty Challenges (twenty in each game) to play through. It also has plenty of unlockables... of which the Songs require you to get Perfects.
* [[All There in the Manual]]: ''Confirming'' most of a certain WMG.
* [[Alternate Reality Game]]: The PC version of ''BEATBit.Trip Beat'' is one of the Potato Sack: 13 indie games that form the bulk of the material of [[Valve]]'s "[https://web.archive.org/web/20111202175836/http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]" ''[[Portal 2 (Video Game)|Portal 2]]'' ARG.
* [[Arch Enemy]]/[[Big Bad]]: Mingrawn Timbletot.
* [[Arc Words]]: "I am only a man"
* [[Art Shift]]: ''RUNNERBit.Trip Runner 2'' has a more cartoony art style, although players will have the choice of selecting [[Call Back|Commander VideoCommanderVideo's "retro" appearance.]].
* [[Ascended Glitch]]: In ''BEATBit.Trip Beat'', hitting the pong ball with the corners of Player 2's paddle will cause the ball to gain way too much momentum and go haywire, making the final boss trivial to beat. When the game was patched, Gaijin specifically didn't fix the bug because it was a "cool advanced technique".
* [[Back for the Finale]]: ''Bit.Trip Flux'' has many gameplay elements from all five of the previous games:
* {{spoiler|[[A Winner Is You]]}}: At the end of ''FLUX'', you are presented with {{spoiler|a GAME OVER screen}}. It is, by far, the best parody of the trope.
** From ''Bit.Trip Beat'': the core gameplay.
* [[Back for The Finale]]: ''FLUX'' has many gameplay elements from all five of the previous games:
** From ''BEATBit.Trip Core'': Thesome of corethe gameplaypower-ups.
** From ''Bit.Trip Void'': the inclusion of checkpoints and Beats that harm you if you try to repel them.
** From ''CORE'': Some of the power-ups.
** From ''VOIDBit.Trip Runner'': The inclusion of checkpoints and BeatsCommanderVideo's thatmain harmtheme youfrom ifthis youreturns tryin tothe repelthird themlevel.
** From ''RUNNERBit.Trip Fate'': Commandermessages Video'sthat mainfly themeby fromin thisthe returnsbackground inof theeach 3rdstage levelsegment.
* [[Bonus Stage]]: Collecting all pieces gold in a stage in ''Bit.Trip Runner'' will activate one at the end of said stage.
** From ''FATE'': Messages that fly by in the background of each stage segment
* [[Book Ends]]:
* [[Breather Level]]: ''BIT.TRIP VOID'' is considered a Breather ''Game''.
** The first and last games of the series, ''Bit.Trip Beat'' and ''Bit.Trip Flux'' respectively, have identical controls, but on opposite ends of the screen.
** It even has *[[GASP]]* checkpoints! Getting a high score is still very challenging though.
** {{spoiler|The last background image seen in ''Bit.Trip Flux'' is the giant blue ball that represents a heartbeat at the very beginning of ''Bit.Trip Beat''. The comet from said song also makes an appearance as it flies back to the blue ball}}.
** "Ginger Pit" is pretty much this in ''RUNNER''. Really, the middle of the 3rd zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
** Every song in ''Bit.Trip Flux'' is based upon Transition, the first song in ''Bit.Trip Beat'', in some way. The opening theme is based upon Growth, the third song in ''Bit.Trip Beat'', as well as "Move to Intercept", the menu theme of that game (made by the same guy).
** [[Meaningful Name|Control]] in ''CORE'' is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
* [[Bonus Stage]]: Collecting all pieces gold in a stage in ''RUNNER'' will activate one at the end of said stage.
* [[Book Ends]]: The first and last games of the series, ''BEAT'' and ''FLUX'' respectively, have identical controls, but on opposite ends of the screen.
** {{spoiler|The last background image seen in ''FLUX'' is the giant blue ball that represents a heartbeat at the very beginning of ''BEAT''. The comet from said song also makes an appearance as it flies back to the blue ball.}}
** Every song in ''FLUX'' is based upon Transition, the first song in ''BEAT'', in some way.
*** The opening theme is based upon Growth, the third song in ''BEAT'', as well as "Move to Intercept", the menu theme of that game (made by the same guy).
* [[Boss Dissonance]]: It varies by game.
** ''BEATBit.Trip Beat'' has [[Hard Levels Easy Bosses|easier bosses than levels]].
** ''VOIDBit.Trip Void'' has [[Easy Levels, Hard Bosses|harder bosses than levels]].
** ''RUNNERBit.Trip Runner'' has easier bosses than levels; the game even makes it more or less impossible to not get a perfect on them.
** ''FATEBit.Trip Fate'' has harder bosses than levels.
** ''FLUXBit.Trip Flux'' has easier bosses than levels.
* [[Bullet Hell]]: ''BEATBit.Trip Beat'' and ''COREBit.Trip Core'' are rare inversions where you must ''hit'' all the dots instead of dodging them. In ''Bit.Trip Void'' and ''Bit.Trip Flux'', you have to do ''both''. The final boss in ''Bit.Trip Void'' is also a textbook example of classic [[Bullet Hell]]. ''Bit.Trip Fate'' is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
* [[Call Back]]: In the background of ''Bit.Trip Flux'' are the level names and other statements from previous games in the series, representing {{spoiler|1=CommanderVideo reflecting on his experiences}}.
** In ''VOID'' and ''FLUX'', you have to do ''both''. The final boss in ''VOID'' is also a textbook example of classic Bullet Hell.
** [[Call Forward]]: Some of the names are those of later stages in ''Bit.Trip Flux'', possibly to reinforce the non-linearity of time in the ethereal.
** ''FATE'' is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
* [[Call Back]]: in the background of ''FLUX'' are the level names and other statements from previous games in the series, representing {{spoiler|1=CommanderVideo reflecting on his experiences}}.
** [[Call Forward]]: Some of the names are those of later stages in ''FLUX'', possibly to reinforce the non-linearity of time in the ethereal.
* [[Character Development]]: CommanderVideo throughout the series.
* [[Chekhov's Gunman]]: In ''RUNNERBit.Trip Runner'', Junior Melchkin, Radbot, and [[Meat Boy (Video Game)|Meat Boy]] each appear in the background once (the former two appearing in the levels named after themselves, the latter in "Gall Blaster"). Eventually, they all show up in "The Source", assisting in CommanderVideo's [[Roof Hopping]]. CommandgirlVideo also shows up in this level, though it isn't until after the level that CommanderVideo takes notice...
* [[Co-Op Multiplayer]]: With four players in ''Bit.Trip Beat'' and ''Bit.Trip Void'', and two players in ''Bit.Trip Core'', ''Bit.Trip Fate'' and ''Bit.Trip Flux''. ''Bit.Trip Beat'', ''Bit.Trip Core'', ''Bit.Trip Void'' and ''Bit.Trip Flux'' are all individual-style, while ''Bit.Trip Fate'' is assistant-style. Averted in ''Bit.Trip Runner'' for storyline reasons and averted completely in ''Bit.Trip Saga'', likely out of space concerns.
* [[Color Coded for Your Convenience]]: Conspicuously averted in ''FLUX'', in which every beat is the same color, including the ones that bounce back and must be hit again an instant later.
* [[Color-Coded Multiplayer]]: Played straight in ''BEATBit.Trip Beat'' and ''COREBit.Trip Core'', but averted in ''VOIDBit.Trip Void'' (the players are identified by the number next to their Void instead).
* [[Color Coded for Your Convenience]]: Conspicuously averted in ''Bit.Trip Flux'', in which every beat is the same color, including the ones that bounce back and must be hit again an instant later.
* [[Continuing Is Painful]]: If you die in ''VOID'', you have the choice between accepting your current score for the high score list, or losing all your points to continue.
** [[Continuing Is Painful]]: If you die in ''Bit.Trip Void'', you have the choice between accepting your current score for the high score list, or losing all your points to continue. [http://www.youtube.com/watch?v=hwFAbnc6elY Averted] somewhat in ''RUNNERBit.Trip Runner''. If you hit an obstacle in one of the stages, you just get instantly shunted back to the start of the stage to do it all over (although you do have to re-get all the points you got up to the point you 'died'). There is no limit as to how many times this can happen;: just keep going until you get it. Note that this does not apply to Retro Challenges, which are just there to give you bonus points. Though at a certain point, going through a level over and over only to die on a point near the end gets painful.
* [[Cosmetic Award]]: The "PERFECT!" acknowledgment on the scoreboard. This does extend to real life as getting the elusive title gives you [https://web.archive.org/web/20130927204956/http://commandervideo.com/perfects.html name recognition on the official site].
*** Though at a certain point, going through a level over and over only to die on a point near the end gets painful.
* [[Crapsack World]]: Triumph in ''Bit.Trip Runner'', and all of ''Bit.Trip Fate''.
* [[Co-Op Multiplayer]]: With four players in ''BEAT'' and ''VOID'' and two players in ''CORE'', ''FATE'', and ''FLUX''. ''BEAT'', ''CORE'', ''VOID'', and ''FLUX'' are all individual-style, while ''FATE'' is assistant-style. Averted in ''RUNNER'' for storyline reasons and averted completely in ''SAGA'', likely out of space concerns.
* [[Crossover]]: [[Meat Boy]] and [[Robotube Games|Mr. Robotube]].
* [[Cosmetic Award]]: The "PERFECT!" acknowledgment on the scoreboard. This does extend to real life as getting the elusive title gives you [http://commandervideo.com/perfects.html name recognition on the official site].
* [[CrapsackDarker Worldand Edgier]]: Triumph in ''RUNNER'',Bit.Trip and all of ''FATEFate''.
* [[Difficulty Levels]]: The [[IOS Games]], PC and ''Bit.Trip Complete'' versions have an Easy Mode and a Hard Mode, which influence how fast the meters going both ways fill.
* [[Crossover]]: [[Meat Boy (Video Game)|Meat Boy]] and [[Robotube Games|Mr. Robotube]].
* [[Distaff Counterpart]]: CommanderVideo gets one in ''Bit.Trip Runner''. She's even named "CommandgirlVideo".
* [[Darker and Edgier]]: ''FATE''.
* [[Downer Ending]]:
* [[Difficulty Levels]]: The [[IOS Games]], PC and ''COMPLETE'' versions have an Easy Mode and a Hard Mode, which influence how fast the meters going both ways fill.
** ''Bit.Trip Runner'' and ''Bit.Trip Fate'' both.
* [[Distaff Counterpart]]: CommanderVideo gets one in ''RUNNER''. She's even named "CommandgirlVideo".
** {{spoiler|''Bit.Trip Flux'' somewhat as well: the final scene of the series has the Commander forgetting even himself, but then again, there's that bit of [[Recurring Riff|"Transition"]] that pops up}}.
* [[Downloadable Content]]: The iOS version of ''BEAT'' currently has a level pack based on ''VOID''.
* [[Downloadable Content]]: The iOS version of ''Bit.Trip Beat'' currently has a level pack based on ''Bit.Trip Void''.
* [[Downer Ending]]: ''RUNNER'' and ''FATE'' both.
* [[Dropped a Bridge on Him]]: In the first cutscene of ''Bit.Trip Fate'' alone, {{spoiler|Radbot apparently stops working altogether, and his head splits apart, revealing Mr. Robotube}}.
** {{spoiler|''FLUX'' somewhat as well; the final scene of the series has the Commander forgetting even himself, but then again there's that bit of [[Recurring Riff|"Transition"]] that pops up.}}
* [[Easter Egg]]:
* [[Dropped a Bridge On Him]]: In the first cutscene of ''FATE'' alone, {{spoiler|Radbot apparently stops working altogether, and his head splits apart, revealing Mr. Robotube}}.
* [[Easter Egg]]:* There's actually a [[Game Over]] in ''RUNNERBit.Trip Runner'', though it requires a completely [[Epic Fail]] on your part.
** You can play random notes in all the games by pressing a button that isn't used for any purpose in that game.
* [[Easy Mode Mockery]]: In ''RUNNERBit.Trip Runner'', playing on Easy removes the gold and Retro Challenges, and makes it impossible to get a Perfect.
* [[The End of the Beginning]]: Level 1-10 of ''Bit.Trip Runner''.
* [[Everything's Better With Rainbows]]: However, ''BIT.TRIP'''s rainbow has a distinctly different color arrangement.
* [[Everything's Better Withwith SparklesRainbows]]: As you Mode Up inHowever, ''RUNNERBit.Trip'','s CommanderVideorainbow will leave behindhas a traildistinctly ofdifferent sparkles, which eventually becomes his distinctive rainbowcolor trailarrangement.
* [[Everything's Better with Sparkles]]: As you Mode Up in ''Bit.Trip Runner'', CommanderVideo will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
* [[The End of the Beginning]]: Level 1-10 of ''RUNNER''.
* [[Exactly What It Says Onon the Tin]]: It's like an acid trip. And, somewhere, bits are involved. Made even more hilarious in ''FLUXBit.Trip Flux'', which gets ''binary digits'' involved.
* [[Fade to White]]: At the end of ''FLUXBit.Trip Flux''. {{spoiler|You keep playing but ultimately have to stop because you can't see (the beats and panel are both white in this game). And then you hear [[Reincarnation|Transition start.]]}}.
* [[Final Exam Boss]]: ''COREBit.Trip Core'''s final boss is essentially a test of how well you remembered specific patterns in all of the levels.
* [[Five-Man Band]]: [[The Stinger]] in ''RUNNERBit.Trip Runner'' pretty much solidifies it.
* [[Flash of Pain]]: The enemies in ''FATEBit.Trip Fate'' flash red when hit.
* [[Foreshadowing]]: {{spoiler|1=The explanatory letters in COMPLETE''Bit.Trip Complete'' reveal that the ghostly figures in the first level of BEAT''Bit.Trip Beat'' are dead members of CommanderVideo's species, returning to where they came from. This is exactly what he does in FLUX''Bit.Trip Flux''}}.
* [[Fridge Brilliance]]: In ''RUNNER'', after Radbot assists you in "The Source", you run by a bunch of "Burger Mouth" billboards, then Meat Boy comes in to help. Think about it...
* [[Get Back Here Boss]]: The final boss of ''RUNNER''.
* [[Goomba Stomp]]: {{spoiler|1=How CommanderVideo defeats the final boss in ''RUNNERBit.Trip Runner''.}}.
* [[Hard Mode Perks]]: In ''FLUXBit.Trip Flux'', playing on Hard increases the amount of Beats missed required to drop a level.
* [[He Who Fights Monsters]];: ''FATEBit.Trip Fate''.
* [[Hitbox Dissonance]]: In ''FATEBit.Trip Fate'', bullets pass through CommanderVideo unless they hit his Core.
* [[Homage]]:
** The boss of each song simulates an old [[Atari Twenty Six Hundred|Atari26002600]] or Arcade game. ''BEATBit.Trip Beat'' had a sideways game of ''[[Breakout]]'' and an ''actual game of [[Pong]] against an AI'', and ''COREBit.Trip Core'' had strange versions of ''[[Missile Command]]'' and ''[[Asteroids]]''.
** Each stage in ''RUNNERBit.Trip Runner'' has a respective [[Bonus Stage|"retro stage"]] that resembles ''[[Pitfall]]''.
* [[The Homeward Journey]]: The premise of ''FLUXBit.Trip Flux''.
* [[Idiosyncratic Combo Levels]]: The music in each game changes slightly depending on combo, in addition to the names of the extra modes, which trigger in sequence based on some level of combo. NETHER is the lowest, HYPER is normal, then MEGA, SUPER, ULTRA, EXTRA, GIGA and META, with SUPER onwards being added in each subsequent game.
* [[Hundred Percent Completion]]: It's a little known fact that hitting ''all'' the beats in a single song will get you acknowledgment at the score screen. Though, it's no surprise not many people have seen it.
* [[Interface Screw]]:
** ''COMPLETE'' has a hundred and twenty Challenges (twenty in each game) to play through. It also has plenty of unlockables... of which the Songs require you to get Perfects.
** The trippy background images and particle effects are enough to distract you from the field of play. [[Classic Video Game "Screw You"s|This is completely intentional]].
* [[Idiosyncratic Combo Levels]]: The music in each game changes slightly depending on combo, in addition to the names of the extra modes, which trigger in sequence based on some level of combo. NETHER is the lowest, HYPER is normal, then MEGA, SUPER, ULTRA, EXTRA, GIGA, and META, with SUPER onwards being added in each subsequent game.
** Don't forget the "Challenge" portions of ''Bit.Trip Beat'', ''Bit.Trip Core'', ''Bit.Trip Void'' and ''Bit.Trip Flux'', where your paddle is shrunk down to half-size, your Control Stick is reversed, or you have to ''rotate the actual controller 90 degrees around the Control Pad to match what's onscreen''.
* [[Interface Screw]]: The trippy background images and particle effects are enough to distract you from the field of play. [[Classic Video Game Screw Yous|This is completely intentional]].
* [[Interquel]]: Gaijin Games have [https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter] that ''Bit.Trip Runner 2'' will take place between ''Bit.Trip Runner'' and ''Bit.Trip Fate''.
** Don't forget the "Challenge" portions of ''BEAT'', ''CORE'', ''VOID'', and ''FLUX'', where your paddle is shrunk down to half-size, your Control Stick is reversed, or you have to ''rotate the actual controller 90 degrees around the Control Pad to match what's onscreen''.
* [[Interquel]]: Gaijin Games have [https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter] that RUNNER 2 will take place between RUNNER and FATE.
* [[Large Ham]]: CommanderVideo himself. Just listen to [http://www.gaijingames.com/?p=730 his haiku readings].
** Listen closely in ''RUNNERBit.Trip Runner'' and ''FATEBit.Trip Fate''. CommanderVideo announces the mode he transitions to.
{{quote| NETHER. HYPER. MEGA! SUPER! ULTRA! EXTRA!! GIGA!!!}}
* [[Leitmotif]]:
* [[Leitmotif]]: An identical-sounding heartbeat-like bass track is present in many of the series' songs, including Transition, Control, Id, and nearly everything in ''RUNNER''.
** An identical-sounding heartbeat-like bass track is present in many of the series' songs, including Transition, Control, Id and nearly everything in ''Bit.Trip Runner''.
** CommanderVideo has a theme song that plays in the first world of RUNNER, {{spoiler|the end of FATE and the final level of FLUX.}} The distinctive first four notes play in varying orders in the first level of BEAT and {{spoiler|in the first cutscene of FLUX. All of FLUX's level songs are based around BEAT's first level's music. On FLUX's full soundtrack, the notes play in the correct order one last time at the very, very end.}}
** CommanderVideo has a theme song that plays in the first world of ''Bit.Trip Runner'', {{spoiler|the end of ''Bit.Trip Fate'' and the final level of ''Bit.Trip Flux''}}. The distinctive first four notes play in varying orders in the first level of ''Bit.Trip Beat'' and {{spoiler|in the first cutscene of ''Bit.Trip Flux''. All of ''Bit.Trip Flux'''s level songs are based around ''Bit.Trip Beat'''s first level's music. On ''Bit.Trip Flux'''s full soundtrack, the notes play in the correct order one last time at the very, very end}}.
* [[Love At First Sight]]: CommanderVideo and CommandgirlVideo.
* [[Lying Creator]]: In regards to ''RUNNERBit.Trip Runner'', the developers [http://www.destructoid.com/bit-trip-4-is-called-bit-trip-runner-has-non-trotski-158673.phtml have said], "We don't have a Mackle Fussybuck, but we do have: Jabol Smabbler, Junior Melchkin, Flyss Whizzle, [[Early -Bird Cameo|Mingrawn Timbletot]], Leftwise Gestersmek (and a Rightwise one to boot), Hairy Knorkwhisp, and our favorite... The Non Trotski. Basically, we're makin' this shit up." The thing is, they're all names of various stages in the game.
* [[Mind Screw]]: The ''whole freaking thing''. The first game's story is about CommanderVideo flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about CommanderVideo meeting other people, exploring a city with them, and then acquiring independence from them. The third game had CommanderVideo [[Attack of the 50-Foot Whatever|growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[Defeat Means Friendship|decides to make amends with the others]]. What does it all mean? Your guess is as good as mine.
* [[Milestone Celebration]]: [http://www.bittripgame.com/ The launch of the series website] a year after the first game was released.
** Fortunately, starting with ''Bit.Trip Runner'', the series will stop messing with our minds and show us what's really going on.
* [[Mind Screw]]: The ''whole freaking thing''. The first game's story is about CommanderVideo flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about CommanderVideo meeting other people, exploring a city with them, and then acquiring independence from them. The third game had CommanderVideo [[Attack of the Fifty Foot Whatever|growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[Defeat Means Friendship|decides to make amends with the others]]. What does it all mean? Your guess is as good as mine.
** While ''Bit.Trip Runner'' and ''Bit.Trip Fate'' made enough literal sense, ''Bit.Trip Flux'' returns to oblique symbolic metaphors, once again leaving everyone clueless.
** Fortunately, starting with ''BIT.TRIP RUNNER'', the series will stop messing with our minds and show us what's really going on.
* [[Mind Screwdriver]]: The readme files for the soundtracks have some interesting hints: that ''Bit.Trip Beat'' is about CommanderVideo's "aural journey from the ethereal to the corporeal", that ''Bit.Trip Core'' is about his "aural soul quest as he transitions into the land of the tactile", that ''Bit.Trip Void'' is about his "aural soul quest as he learns what it means to interact with others", and that ''Bit.Trip Runner'' is about him "tak[ing] the world by storm." Indeed, if the story is considered to be a chronicle of a man's existence, [[Bit.Trip/WMG|a lot of things suddenly start to make sense]].
** While ''RUNNER'' and ''FATE'' made enough literal sense, ''FLUX'' returns to oblique symbolic metaphors, once again leaving everyone clueless.
* [[Mind Screwdriver]]: The readme files for the soundtracks have some interesting hints: that ''BEAT'' is about CommanderVideo's "aural journey from the ethereal to the corporeal", that ''CORE'' is about his "aural soul quest as he transitions into the land of the tactile", that ''VOID'' is about his "aural soul quest as he learns what it means to interact with others", and that ''RUNNER'' is about him "tak[ing] the world by storm." Indeed, if the story is considered to be a chronicle of a man's existence, [[Bit Trip (Video Game)/WMG|a lot of things suddenly start to make sense.]]
** Alex Neuse, the game's creator, has confirmed that Commander Video's story is about the development of human life.
* [[Musical Gameplay]]:
* [[Musical Gameplay]]: Hitting the Beats (or doing successful actions in ''RUNNER'' or downing enemies in ''FATE'') makes beeping noises that contributes to the music.
** Hitting the Beats (or doing successful actions in ''Bit.Trip Runner'' or downing enemies in ''Bit.Trip Fate'') makes beeping noises that contributes to the music.
** In ''BEAT'' and ''FLUX'', stereo is utilized by playing one blip on your paddle's side when it hits, then another on the other side when it goes off-screen.
** In ''Bit.Trip Beat'' and ''Bit.Trip Flux'', stereo is utilized by playing one blip on your paddle's side when it hits, then another on the other side when it goes off-screen.
* [[Musical Nod]]: "Transition" from ''BEAT'' briefly plays during the opening to ''RUNNER'''s "Triumph" stage. A bit from the "Concept" cutscene from ''BEAT'' also plays in the cutscene after "Triumph".
* [[Musical Nod]]: "Transition" from ''Bit.Trip Beat'' briefly plays during the opening to ''Bit.Trip Runner'''s "Triumph" stage. A bit from the "Concept" cutscene from ''Bit.Trip Beat'' also plays in the cutscene after "Triumph".
* [[Nintendo Hard]]: Hmm, would ''Atari'' Hard count?
* [[Nintendo Hard]]:
** There's a very good reason why they go through the trouble of including everyone who's ever gotten a "PERFECT!" on a stage on their website.
** Of all of them, ''FATEBit.Trip Fate'' and ''COREBit.Trip Core'' are quite a bit harder than the rest.
** Hmm, would ''Atari'' Hard count?
** [[Breather Level|Breather Game]]: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.
** [[Breather Level|Breather Game]]: ''Bit.Trip Void'' and ''Bit.Trip Flux'' are noticeably easier than other games. ''Bit.Trip Runner'' and ''Bit.Trip Beat'' are about the middle of the road.
* [[One-Hit-Point Wonder]]: Subverted in ''RUNNER'', where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage.
* [[One-Hit-Point Wonder]]:
** Subverted in ''Bit.Trip Runner'', where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage.
** Unless you miss the final spring in the last level, after which you get to watch the Commander twitch on the ground until the [[Game Over]] screen pops up.
* [[Pixel Hunt]]:
* [[Pixel Hunt]]: Happens often with Beats due to the [[Interface Screw]]. And you only have about half a second to catch sight of that little thing anyways.
** Happens often with Beats due to the [[Interface Screw]]. And you only have about half a second to catch sight of that little thing anyways.
** Possibly made worse in ''FLUX'' since every single beat is the same color--white. (However, given that the background gets increasingly bright and colorful with each Mode, this can become a bit of a mercy.) They ''do'' have a faint colored glow around each one, but good luck seeing which one's which.
** Possibly made worse in ''Bit.Trip Flux'' since every single beat is the same color: white (however, given that the background gets increasingly bright and colorful with each Mode, this can become a bit of a mercy). They ''do'' have a faint colored glow around each one, but good luck seeing which one's which.
* [[Playing Tennis With the Boss]]: The final boss of ''BEAT'', and the first boss of ''FLUX''.
* [[Playing Tennis With the Boss]]: The final boss of ''Bit.Trip Beat'', and the first boss of ''Bit.Trip Flux''.
** The final boss of FLUX {{spoiler|has you playing tennis with a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss.}}
** The final boss of ''Bit.Trip Flux'' {{spoiler|has you playing tennis with a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss}}.
* [[Power of Love]]: The Commander and his team believe this fighting Mingrawn Timbletot. {{spoiler|During ''FATE'', the Commander abandons his ideals and kills both himself and Mingrawn Timbletot in a rage}}.
* [[Power of Love]]: The Commander and his team believe this fighting Mingrawn Timbletot. {{spoiler|During ''Bit.Trip Fate'', the Commander abandons his ideals and kills both himself and Mingrawn Timbletot in a rage}}.
* [[Product Placement]]: NULLSLEEP's logo appears as part of Super-Ego's beat pattern in ''VOID'', accompanied by the word NULLSLEEP passing by in the background.
* [[Product Placement]]: NULLSLEEP's logo appears as part of Super-Ego's beat pattern in ''Bit.Trip Void'', accompanied by the word NULLSLEEP passing by in the background.
* [[Puntuated For Emphasis]]: The end of ''VOID'' has CommanderVideo exclaiming, "I! Am! READY!"
* [[Punctuated! For! Emphasis!]]:
** Also, Mingrawn Timbletot caps off ''RUNNER'' by darkly declaring, "You... are... not... a... ''man!''"
** [[RailThe Shooter]]:end Literally inof ''FATEBit.Trip Void'' --has CommanderVideo is on a railexclaiming, and"I! youAm! control both him and a crosshair.READY!"
** Also, Mingrawn Timbletot caps off ''Bit.Trip Runner'' by darkly declaring, "You... are... not... a... ''man!''".
* [[Ray Gun]]: Most prominently in ''FATE'', coming in many forms depending on what wingmate powerup you have and your Mode; (though not with sound effects or (except in a [[Frickin' Laser Beams|few cases]]) traditional "laser weapon" looks) the enemies use this as well. [[Bullet Hell|Gratuitously.]]
* [[Rail Shooter]]: Literally in ''Bit.Trip Fate'': CommanderVideo is on a rail, and you control both him and a crosshair.
* [[Recurring Boss]]: Mingrawn Timbletot in ''RUNNER'' and ''FATE''. {{spoiler|The Commander kills him in a [[Suicide Attack]]}}.
* [[Ray Gun]]: Most prominently in ''Bit.Trip Fate'', coming in many forms depending on what wingmate powerup you have and your Mode; (though not with sound effects or (except in a [[Frickin' Laser Beams|few cases]]) traditional "laser weapon" looks) the enemies use this as well. [[Bullet Hell|Gratuitously]].
* [[Recurring Boss]]: Mingrawn Timbletot in ''Bit.Trip Runner'' and ''Bit.Trip Fate''. {{spoiler|The Commander kills him in a [[Suicide Attack]]}}.
* [[Retraux]]
* [[Rhythm Game]]: The games' genre is filed under "Retro Rhythm Action".
* [[Robot Buddy]]: Radbot and Mr. Robotube both.
* [[Roof Hopping]]: Present in ''Bit.Trip Runner''. [https://web.archive.org/web/20110116083645/http://bitmob.com/articles/origin-stories-bittrip-runner According to this review], this was going to be the entirety of "Triumph", but the guys at Gaijin discovered [[Canabalt]] and relocated most of the action to the streets of the [[Capital City]], only hitting the roofs at the very last level.
* [[Roof Hopping]]: Present in ''RUNNER''.
* [[Rule of Three]]: There are three songs in each game: ''Bit.Trip Beat'' had "Transition", "Descent" and "Growth"; ''Bit.Trip Core'' had "Discovery", "Exploration" and "Control"; ''Bit.Trip Void'' had "Id", "Ego" and "Super-Ego"; ''Bit.Trip Runner'' had "Impetus", "Tenacity" and "Triumph"; ''Bit.Trip Fate'' has [[This Is Gonna Suck|"Patience", "Frustration" and "Anger"]]; and ''Bit.Trip Flux'' had "Epiphany", "Perception" and "Catharsis".
** [http://www.bitmob.com/articles/origin-stories-bittrip-runner According to this review], this was going to be the entirety of "Triumph", but the guys at Gaijin discovered [[Canabalt]] and relocated most of the action to the streets of the [[Capital City]], only hitting the roofs at the very last level.
* [[Rule of Three]]: There are three songs in each game: ''BEAT'' had "Transition", "Descent", and "Growth"; ''CORE'' had "Discovery", "Exploration", and "Control"; ''VOID'' had "Id", "Ego", and "Super-Ego"; ''RUNNER'' had "Impetus", "Tenacity", and "Triumph"; ''FATE'' has [[This Is Gonna Suck|"Patience", "Frustration", and "Anger"]]; and ''FLUX'' had "Epiphany", "Perception" and "Catharsis".
* [[Running Gag]]: [http://www.vimeo.com/2576444 "I am only a man!"] seems to be this. Seen in Triumph are posters with cats that read "I am only a cat."
** "I AM ONLY A CAT!" is actually available as fan-made merchandise.
** From the PotatoFoolsDay level "<test>":
{{quote| {{spoiler|[[Portal (Video Gameseries)|GLaDos]]}}: "You are only human."}}
* [[Scare Chord]]: While you are playing the first two levels in ''FATEBit.Trip Fate'', a startlingly loud sound is heard accompanied by either a bleak message like "NO FUTURE" or "NO MEANING", or the level's boss, and the song itself moves onto its next part. The same thing happens in the other four levels, only the sound isn't abruptly loud.
* [[Schizophrenic Difficulty]]: Granted you play multiple times, some parts will become simple, while others will screw you up every damn time. For specific examples of levels, see the [[Breather Level]] and [[That One Level]] examples in the YMMV page.
* [[Scoring Points]]: One of the taglines for ''BEATBit.Trip Beat'' was "Points matter again". (Thoughthough, for rhythm games, didn't they always?).
* [[Sequel Difficulty Spike]]: Thoroughly averted. They're ''all'' hard.
* [[Sequel Escalation]]: Each game so far adds a new Mode to Mode Up into. Nether, Hyper, and Mega Modes were the first ones featured in ''BEATBit.Trip Beat'', then ''COREBit.Trip Core'' added Super Mode, followed by Ultra Mode in ''VOIDBit.Trip Void'', Extra Mode in ''RUNNERBit.Trip Runner'', Giga Mode in ''FATEBit.Trip Fate'', and finally Meta Mode in ''FLUXBit.Trip Flux''. Yet another instance of the games' [[Idiosyncratic Combo Levels]].
* [[Sequel Hook]]:
** Yet another instance of the games' [[Idiosyncratic Combo Levels]].
* [[Sequel Hook]]:* The first two games had these as [[Meaningful Background Event|Meaningful Background Events]], as a Core and a Void both popped up towards the end of the final levels in ''BEATBit.Trip Beat'' and ''COREBit.Trip Core'', respectively. The third game had CommanderVideo running [[Super Speed|increasingly fast]] in [[The Stinger]] of ''VOIDBit.Trip Void'' to tie into ''RUNNERBit.Trip Runner''. As well as the subsequent "[[Continuity Nod|I..am...]][[Large Ham|READY!!]]" following said running.
** The floating bricks and the flapping birds/bats in the background near the end of ''Bit.Trip Void'' also hold significance to both ''Bit.Trip Runner'' and ''Bit.Trip Fate'' (they're similar to the flies around the garbage seen in Triumph for ''Bit.Trip Runner'').
** As well as the subsequent "[[Continuity Nod|I..am...]][[Large Ham|READY!!]]" following said running.
** The fourth game had the [[Five-Man Band]] shown in [[The Stinger]] confronting an angry Mingrawn Timbletot, who flies away screaming "YOU ARE NOT A MAN!".
** The floating bricks and the flapping birds/bats in the background near the end of ''VOID'' also hold significance to both ''RUNNER'' and ''FATE''. (They're similar to the flies around the garbage seen in Triumph for ''RUNNER''.)
** And the fifth game has CommanderVideo becoming a spirit and rising up offscreen, ready to [[Ascend to a Higher Plane of Existence]] and begin [[The Homeward Journey]]. No dialogue here, unlike the others.
** The fourth game had the [[Five-Man Band]] shown in [[The Stinger]] confronting an angry Mingrawn Timbletot, who flies away screaming "YOU ARE NOT A MAN!"
** The sixth game has {{spoiler|a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from ''Bit.Trip Beat'', in the same order}}. Seeing as the game's story goes in a circle, this could count as a [[Sequel Hook]] of sorts.
** And the fifth game has CommanderVideo becoming a spirit and rising up offscreen, ready to [[Ascend to A Higher Plane of Existence]] and begin [[The Homeward Journey]]. No dialogue here, unlike the others.
* {{spoiler|[[Sheathe Your Sword]]: In an incredibly meta example, ''Bit.Trip Flux'' literally makes the player do this at the end}}.
** The sixth game has {{spoiler|a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from ''BEAT'', in the same order}}. Seeing as the game's story goes in a circle, this could count as a [[Sequel Hook]] of sorts.
* [[Shout-Out]]: The [[wikipedia:Arecibo message|Arecibo message]] makes an appearance in the first level in ''Bit.Trip Beat'' (but with CommanderVideo replacing the human figure). It also makes a brief appearance in the final level of ''Bit.Trip Flux''.
* {{spoiler|[[Sheathe Your Sword]]: In an incredibly meta example, ''FLUX'' literally makes the player do this at the end.}}
* [[Shout Out]]: The [http://en.wikipedia.org/wiki/Arecibo_message Arecibo message] makes an appearance in the first level in ''BEAT'' (but with CommanderVideo replacing the human figure). It also makes a brief appearance in the final level of ''FLUX''.
** The game is chock-full of video game references.
** ''BEATBit.Trip Beat'''s second and third bosses are games of ''[[Breakout]]'' and ''[[Pong]]'' respectively.
** ''COREBit.Trip Core'''s second and third bosses are based on ''[[Missile Command]]'' and ''[[Asteroids]]'' respectively.
** ''VOIDBit.Trip Void'''s first and second bosses are based on ''[[Spy Hunter]]'' and ''[[Pac-Man]]'' respectively.
** ''RUNNERBit.Trip Runner'' has the level names [[Tomb Raider|Crater Raider]] and [[Sewer Shark|Sewer]] [[Take That|Snark]].
** CommanderVideo's form in the cutscenes of ''FLUXBit.Trip Flux'' resembles the freeform pointer of the [[Magnavox Odyssey]].
* [[Silent Credits]]: ''FLUXBit.Trip Flux''.
* [[Some Dexterity Required]]: While the controls are simple enough, the ''things the game makes you do with them'' can only be described as combos from hell. Add to that the fact that ''BEATBit.Trip Beat'' and ''FLUXBit.Trip Flux'' use non-optional motion controls-: the muscle memory has to be all in your wrists.
* [[Special Guest]]: Each game has a chiptune artist that provides the menu and credits songs. Both ''BEATBit.Trip Beat'' and ''FLUXBit.Trip Flux'' have [http://bit.shifter.net/ Bit Shifter] (he only made the menu music for the latter, however, as it has [[Silent Credits]] instead), ''COREBit.Trip Core'' has [http://www.bubblyfish.com Bubblyfish], ''VOIDBit.Trip Void'' has [http://www.nullsleep.com Nullsleep], ''RUNNERBit.Trip Runner'' has [[Anamanaguchi (Music)|Anamanaguchi]], and ''FATEBit.Trip Fate'' has [httphttps://wwwweb.archive.org/web/20131207062627/https://minusbaby.com/ Minusbaby]. And it appears that music by [http://zonotope.bandcamp.com/ electric group Zonotope] will be in ''Bit.Trip Runner 2''.
* [[Spin-Off]]: ''[https://web.archive.org/web/20120709173456/http://robotubegames.com/bittonik-blip-fest-09-gaijinrobotube-battle-brands BIT.TONIK]'', a collaboration between Gaijin Games and Robotube Games, made in a single day during Blip Fest 2009 in what was called the "[https://web.archive.org/web/20111108154545/http://www.gaijingames.com/wp-content/uploads/2009/12/blipfestflyer.jpg BATTLE OF THE BRANDS]". The gameplay is essentially a crossover of ''Bit.Trip Beat'' and ''[[Bloktonik]]''. The [[Obvious Beta]] version available is what they managed to get done in a single day. ''Bit.Trip Runner 2: The Future Legend of Rhythm Alien'' is one for ''Bit.Trip Runner'', and [[Art Shift|is being designed in a radically different style]].
** And it appears that music by [http://zonotope.bandcamp.com/ electric group Zonotope] will be in ''RUNNER 2''.
* [[Springs Springs Everywhere]]: In ''Bit.Trip Runner''.
* [[Spin-Off]]: ''[http://robotubegames.com/bittonik-blip-fest-09-gaijinrobotube-battle-brands BIT.TONIK]'', a collaboration between Gaijin Games and Robotube Games, made in a single day during Blip Fest 2009 in what was called the "[http://www.gaijingames.com/wp-content/uploads/2009/12/blipfestflyer.jpg BATTLE OF THE BRANDS]". The gameplay is essentially a crossover of ''BIT.TRIP BEAT'' and ''[[Bloktonik]]''. The [[Obvious Beta]] version available is what they managed to get done in a single day.
* [[Sprite Polygon Mix]]: The playing field is simple 2D, the backgrounds are all 3D environments (except for ''Bit.Trip Void'', but its cutscenes still feature them) Averted in ''Bit.Trip Runner'''s Retro Stages, which are solely 2D.
** ''RUNNER 2: The Future Legend of Rhythm Alien'' is one for ''RUNNER'', and [[Art Shift|is being designed in a radically different style.]]
* {{spoiler|[[Suicide Attack]]}}: CommaderVideo's [[Finishing Move]] on the Mingrawn Timbletot in ''Bit.Trip Fate''.
* [[Springs Springs Everywhere]]: In ''RUNNER''.
** {{spoiler|[[Taking You with Me]]}}
* [[Sprite Polygon Mix]]: The playing field is simple 2D, the backgrounds are all 3D environments. (Except for ''VOID'', but its cutscenes still feature them.)
** {{spoiler|[[The Hero Dies]]: CommandergirlVideo cries for you}}.
** Averted in ''RUNNER'''s Retro Stages, which are solely 2D.
* {{spoiler|[[Suicide Attack]]}}: CommaderVideo's [[Finishing Move]] on the Mingrawn Timbletot in ''FATE''.
** {{spoiler|[[Taking You With Me]]}}
** {{spoiler|[[The Hero Dies]]: Commandergirl Video cries for you}}
* [[Tertiary Sexual Characteristics]]: CommandgirlVideo.
* [[Theme Naming]]: Every game name except ''RUNNERBit.Trip Runner'' and ''COMPLETEBit.Trip Complete'' is only 4four characters long. In addition, most of them are pretty descriptive of gameplay: ''RUNNERBit.Trip Runner'' is about... [[Exactly What It Says Onon the Tin|running]], ''VOIDBit.Trip Void'' has you controlling a movable black hole, and so on.
* [[Tonight Someone Dies]]: ''FATEBit.Trip Fate'' seems to have this going on --... even [https://web.archive.org/web/20130927124024/http://www.bittripgame.com/images/box-FATE.png the WiiWare icon for the game] has [[Black Blood]] dripping from it. And for even more credence, ''RUNNERBit.Trip Runner'''s [[The Stinger|stinger]] had the [[Big Bad]] [http://www.youtube.com/watch?v=ZI21HtsIzic wishing death upon CommanderVideo]. {{spoiler|And the Commander does die at the end of the game in a [[Suicide Attack]]}}.
* [[Unexpected Gameplay Change]]: ''Bit.Trip Beat'' has you playing a game of ''[[Breakout]]'' for one boss and an ''authentic game of [[Pong]]'' for another, at which points the rhythm aspect of the game would be completely set aside. Though if you listen closely, the bouncing of the ball from the walls and paddles does kinda follow the rhythm.
** {{spoiler|And the Commander does die at the end of the game in a [[Suicide Attack]]}}.
* [[Variable Mix]]:
* [[Unexpected Gameplay Change]]: ''BEAT'' has you playing a game of ''[[Breakout]]'' for one boss and an ''authentic game of [[Pong]]'' for another, at which points the rhythm aspect of the game would be completely set aside.
** The music gets a techno beat if you're in "Mega" mode (and above). If you go down to "Nether" mode, the music is turned off completely.
** Though if you listen closely, the bouncing of the ball from the walls and paddles does kinda follow the rhythm.
** In games after ''Bit.Trip Beat'', "Nether" has a metronome to help you out.
* [[Variable Mix]]: The music gets a techno beat if you're in "Mega" mode (and above). If you go down to "Nether" mode, the music is turned off completely.
** In ''Bit.Trip Flux'', the music doesn't change, but instead the instrument used when Beats hit the paddle and leave the screen change... all the way up to a ''violin'' in Meta mode.
** In games after ''BEAT'', "Nether" has a metronome to help you out.
* [[What Do You Mean It's Not Awesome?]]: [https://web.archive.org/web/20130926092706/http://www.bittripgame.com/bittrip-beat.html The website] [https://web.archive.org/web/20130815015554/http://bittripgame.com/bittrip-core.html takes this] [https://web.archive.org/web/20110623222706/http://www.bittripgame.com/bittrip-void.html trope and] [https://web.archive.org/web/20130927184120/http://www.bittripgame.com/bittrip-runner.html runs] [https://web.archive.org/web/20130815014153/http://bittripgame.com/bittrip-fate.html with it]. [https://web.archive.org/web/20110210102656/http://www.bittripgame.com/bittrip-flux.html The whole way].
** In ''FLUX'', the music doesn't change, but instead the instrument used when Beats hit the paddle and leave the screen change - all the way up to a ''violin'' in Meta mode.
* {{spoiler|[[A Winner Is You]]}}: At the end of ''Bit.Trip Flux'', you are presented with {{spoiler|a GAME OVER screen}}. It is, by far, the best parody of the trope.
* [[Viral Marketing]]: Used for ''BEAT'' and ''VOID''. As Alex Neuse noted [http://www.argn.com/2009/01/commandervideo_we_barely_knew_ye/ in this interview]:
{{quote| ''There is a lot of content in the first viral campaign that won't make sense until sometime well into the future. Everything in [http://www.vimeo.com/2576444 that video] has meaning in CommanderVideo's world.''}}
* [[What Do You Mean It's Not Awesome?]]: [http://www.bittripgame.com/bittrip-beat.html The website] [http://www.bittripgame.com/bittrip-core.html takes this] [http://www.bittripgame.com/bittrip-void.html trope and] [http://www.bittripgame.com/bittrip-runner.html runs] [http://www.bittripgame.com/bittrip-fate.html with it.] [http://www.bittripgame.com/bittrip-flux.html The whole way.]
* [[What Do You Mean It Wasn't Made On Drugs?]]: You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[Exactly What It Says On the Tin|is not lying to you]].
** The only level that ''was'' was [http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game], which was made on dentist's drugs.
** No WONDER it was so har--[[Nintendo Hard|wait...]]
 
{{reflist}}
Line 205 ⟶ 193:
[[Category:IOS Games]]
[[Category:Wii]]
[[Category:Humble Indie Bundle]]
[[Category:Wii WareWiiWare]]
[[Category:Rail Shooter]]
[[Category:Rhythm Game]]
[[Category:Bit .Trip]]
[[Category:Video Game]]