Black and White: Difference between revisions

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{{quote|''"A land of innocence has no need for gods...until fate intervenes. When people pray, a god is always born. [[A God Is You|That god is You.]]"''}}
 
A [[Simulation Game]] released by [[Peter Molyneux]]'s [[Lionhead Studio]] in 2001. Sequel released in 2005. Much like the rest of Molyneux's offerings, this game scored superbly with mainstream critics, sold well [[Hype Backlash|and left an awful lot of gamers cold when they got their hands on it.]] The core concept of the game has you taking on the role of a god, represented by a disembodied hand, ruling over various tribes on various islands. You can pick things up and move them around, and cast miracles by [[Symbol-Drawing Interface|making gestures with the mouse]]. You also eventually acquire a Creature, a somewhat autonomous giant animal that can learn various tasks and spells from you.
 
But the ''really'' cool part about this game is that the environment changes depending on what sort of a god you are. A god who sends rainclouds to the fields and heals the sick and builds homes for the children will eventually rule a land suffused with light, where rainbows arc the sky and trains of sparkles follow the god's hand, and your Citadel, or temple headquarters, becomes a white Disney-esque tower of beauty and joy.