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The sequel, ''Black & White 2'', added a significant wargame element where players could decide if they wanted to be defensive or offensive rulers, defending their cities from oncoming attacks or taking the invading armies head-on, in lieu of the usual god-game elements. The sequel also addressed many of the most vocal complaints about its predecessor, such as the unwieldy building interface.
Not to be confused with ''[[Pokémon Black and White]]'' or the [[Michael Jackson]] song "Black or White". There is also a Taiwanese series by the same name: the link is [[Black
{{tropelist}}
* [[Anti-Hero]]: In the sequel, the player character, if you decide to be evil. This is because your main mission is to rescue humanity from a [[Religion of Evil]] ([[Mayincatec|The Aztecs]] in the original, and [[Night of the Living Mooks|an army of zombies]] summoned by an evil god in the expansion). This is compounded by the fact that [[Good Is Impotent|any deviation from dyed in the wool pacifism is considered evil]], to the point that even attacking enemy soldiers in defense gives you evil points. Which means that a player [[Good Is Not Nice|relying on military force to defeat evil]] will risk being branded as evil according the [[Karma Meter]]. This is averted in the first installment, as your enemy, Nemesis, is [[Hero Antagonist|portrayed as being well intentioned]] ([[Well-Intentioned Extremist|albeit violent and power hungry]]), if you choose to be [[Villain Protagonist|evil yourself]].
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[[Category:Simulation Game]]
[[Category:Raising Sim]]
▲[[Category:Fantasy Video Games]]
[[Category:Wide Open Sandbox]]
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▲[[Category:Video Game]]
[[Category:Microsoft Studios]]
[[Category:Microsoft Windows]]
[[Category:Mac OS]]
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