Bloodline Champions/Characters: Difference between revisions

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* [[An Axe to Grind]]: His default weapon is a vicious looking scythe-axe appeared to be made of bone. Some other alternate weapons resemble some cleaver-sword and an axe-sword hybrids.
* [[Attack Reflector]]: His [[Exactly What It Says Onon the Tin|Reflect]] ability... reflects ranged attacks.
* [[Badass Beard]]: [http://juliasherred.com/wp-content/gallery/bloodline-renders/vanguard_huge.jpg Damn right it is.]
* [[Badass Normal]]
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* [[Combos]]: The purpose of his Rage buff is to improve his basic War Strike ability.
* [[Counter Attack]]: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, [[Incredibly Lame Pun|Van's Guard]] reduced damage themself or an ally took for the duration,. It was the Vanguard's main source of damage since it was their main source of Rage at the time.
* [[Foe -Tossing Charge]]: His Intercept EX ability drags an enemy with him, stuns them, and gives the Vanguard Rage for an extra damaging hit while you're stunned. His Heroic Charge ultimate deals damage based on how far the Vanguard travelled before impact and incapacitates enemies near the impact spot.
* [[Fan Disservice]]: The default male Vanguard has a paunch... and the female Vanguard is more or less the same size.
* [[Heroic Resolve]]: His Battle shout used to be a short-term damage bonus, a movement speed bonus, and ''being unkillable''. It was changed to heal himself and nearby allies for a flat amount along with a percentage of the health they've currently personally lost, slows enemies for a short while, and gives the Vanguard a Rage stack; increased by how many enemies he's hit.
* [[Jump Physics]]: The Vanguard's Leap Attack ability has him leap to a location, damaging, slowing and knocking back enemies hit by it. It used to incapacitate enemies hit instead at one point, even. He, of course, is unharmed by it.
* [[Luckily, My Shield Will Protect Me]]: Uses an oval shield that is as tall as he is and around as wide by default. Some alternate weapon sets have a shield that is even ''wider''.
* [[Screaming Warrior]]: Four out of their nine abilities has them yell.
* [[Shield -Bash]]: An ability that knocks back enemies in a cone and 'demoralize's them, reducing their damage and healing done by 50% for four seconds (though hitting them for the duration of that reduces it by 25% per hit). This is also the logical conclusion as to why hitting the Vanguard with a melee attack while using Reflect stuns you.
* [[Stout Strength]]
* [[Tyke Bomb]]: Vanguards are chosen and trained from childhood.
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* [[Green Thumb]]: But Thorn's are terrible monsters that use their plant powers to tear you apart, so don't mock them about it.
* [[In the Hood]]: Their Officer outfit. [[Fridge Logic|Yes, a monster officer, it's kinda strange to think about.]]
* [[Man -Eating Plant]]: Possibly, as it's background says nothing is found of people who were likely victims of the Thorn aside from a piece of ripped clothing and broken trees, but not outright stated.
* [[Spikes of Villainy]]: A minor example, but arguably in the spirit of it, the Thorn has protruding branches on it to let you know what a monster it is... and considering it appears to be an animated tree, it's a [[Justified Trope]].
* [[Tier -Induced Scrappy]]: Whether a person think Thorns are overpowered are not, their ease of play makes them hated by many players, especially with the intention of the game's skill-based multiplayer.
* [[Was Once a Man]]: An in-universe theory stated on their background page about them.
* [[When Trees Attack]]: Yep.
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Inhibitors thrive in the midst of combat where they can catch incoming projectiles and use them to displace themselves on the battlefield, turning enemy projectile spells on their owners.
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* [[Anti -Magic]]: The Runic Discharge ability, to an extent. It causes the "Spell Block" effect which will block the first ability used by a hit target and enemies nearby the area when the ability is applied, but the ability can easily be non-magical.
* [[Beehive Barrier]]: The Rune Shield does this.
* [[Church Militant]]
* [[Combos]]: Using the Inhibitor's Ohm or Sol Bolt after hitting with the other three times is important to their damage or survivability. Their ultimate can apply them all to enemies hit by it, so use consume them both after you're done firing your ultimate!
* [[Counter Attack]]: The Wuju ability damages and incapacitates enemies hit on your path while you teleport to the enemy who hit you while using it.
* [[Judge, Jury, and Executioner]]: In their background, this seems to be their role.
* [[Teleportation]]: The Waji ability teleports to a location, damaging and incapcitating enemies hit in your path between, and the Wuju ability teleports you behind the target who hit you while using it.
 
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* [[Action Girl]]: Default skin.
* [[An Axe to Grind]]: An imposing two-handed axe is the Guardians' weapon, aside from an alternate one which is [[Blade Onon a Stick|specifically called a halbard]].
* [[Church Militant]]
* [[Counter Attack]]: Hitting them while they are using Disperse will refresh the cooldown of their Thrust ability while silencing nearby enemies.
* [[Herd -Hitting Attack]]: There's a reasonable amount of them in the game, but the Guardian pretty much has only two abilities that can only hit one target at a time.
* [[Precision -Guided Boomerang]]: The Axe of Zechs attack throws a ''large two-handed axe'' that will return back. Does a chunk of damage and has a small incapacitation effect when it hits, though it does less damage per target hit.
* [[One -Hit Polykill]]: The Axe of Zechs attack and their ultimate, Cyclone Charge, pierces through enemies.
* [[Spin Attack]]: The Ultimate ability Cyclone Charge. [[Exactly What It Says Onon the Tin|The name is rather indicative]].
* [[Synchronization]]: A past version of the Guardian took some of the damage an ally hit by it would take to the Guardian, the damage the Guardian taking from it would be reduced first.
* [[Taking the Bullet]]: A past version of the Guardian's Intervene ability was called Thrust and redirected some of the damage an ally would take (the damage the Guardian takes would be reduced as well) for a short amount of time after hitting them with the ability. Now, it heals them both. [[Acceptable Breaks From Reality|We can't say why, but it works.]]
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Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.
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* [[Blessed Withwith Suck]]: Gluttons are immensely stronger than the small people they came from and have earth magic... at the cost of perpetual hunger.
* [[Counter Attack]]: Hitting a Glutton while they are using Stone Shield reduces the damage it causes greatly while doing doing damage to enemies nearby them.
* [[Dishing Out Dirt]]: Their powers. It is not specifically stated, but it may explain their physical strength also.
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* [[Rapunzel Hair]]: The female Seeker ties up her hair behind her head, but leaves some ''really'' long bangs down.
* [[Trick Arrow|TrickArrows]]: They include...
* [[Multishot]]: An ability [[Exactly What It Says Onon the Tin|called that]]. It knocks back and slows targets hit.
** [[Arrows Onon Fire|One on fire]], doing a chunk of damage and setting the area where it hit an enemy alight to cause extra damage while they are inside it. [[One -Hit Polykill|Pierces through enemies.]]
** When Marksmanship is on, the ability changes to an Explosive Arrow, dealing more up front damage and knocking back on impact in a small area, but doesn't burn the ground or pierce through enemies.
** [[Rain of Arrows|A rain of them]] onto a circle causing an ice effect, freezing enemies hit until damaged again and slowing them or any which enter in the area.
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* [[Blow You Away]]: Not stated in their background, but their abilities imply this.
* [[Do Not Touch the Funnel Cloud]]: The Nomad's abilities can make a few tornadoes. Tornado Call makes an enemy hit by it be stuck up in the air while functionally being invincible for it's 3.2 second duration while an EX slows and damages enemies inside it. If you are not the person hit by it for the former ability, it does not effect you. If you are outside it's immediate radius which is shown by the tornado graphic for the latter, it also does not effect you.
* [[Precision -Guided Boomerang]]: Half of the Nomad's abilities (though they use an actual boomerang, unlike the Guardian). The Nomad can throw ''two'' at once in different arcs and have them come back on the paths the other one travelled.
* [[Spam Attack]]: The Nomad's ultimate consists of throwing many boomerangs really fast for it's duration.
* [[Super Speed]]: The Haste ability seems to be an example of this. It removes all movement-impairing effects, increases speed by 60%, and even reduces damage taken while using it by 40%.
* [[Tier -Induced Scrappy]]: Nomads are hated for their excessive amount of boomerang attacks, making it easy to land since you have to dodge them ''twice''.
 
=== Igniter ===
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* [[Badass Beard]]: Visible on their Officer outfit.
* [[Convection, Schmonvection]]: If you are not within the radius of the Igniter's abilities, you won't be affected. Even if that ability ''is'' called Volcano and makes a small one, just dodge it and you'll be fine.
* [[Kamehame Hadoken]]: The Fire Beam EX seems to does this. Less possible damage on one target than the Fire Storm ability would do and costs energy, but it pierces through enemies, hits almost instantly and is a reliable way of inflicting Ignite on your opponents.
* [[Mundane Utility]]: The Igniter bloodline sets his enemies on fire in the game, but their real job is to teleport around their people's underground city, maintaining the torches.
* [[One -Hit Polykill]]: The Fire Beam EX and ultimate hits through enemies.
* [[Pint -Sized Powerhouse]]: The Igniter is at least half the size of the other Bloodlines. They are no less powerful.
* [[Playing Withwith Fire]]: The [[Exactly What It Says Onon the Tin|Igniter's]] MOS.
* [[Psychopathic Manchild]]: The Igniter has some funny and arguably immature mannerisms to go along with their fire powers - the running animations looks like skipping, their strange standing animation has them tilting their head to the left with their right palm up, and their idle animation is hopping up and down left and right on the spot.
 
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* [[Jet Pack]]: The Engineer has an ability to use this for an instant. It leaves oil in it's wake, to the detriment of ''[[Friendly Fireproof|only]]'' the Engineer's enemies.
* [[More Dakka]]: The Engineer's ultimate ability is firing a machine gun. While its 3 second duration makes it unlikely you'll be allowed to do the entire thing, it's maximum potential damage is a significant 144 in a game where the health ranges to 160-210.
* [[Playing Withwith Fire]]: The Engineer has a Flame Thrower ability. Use it only enemies hit by your [[Jet Pack]]'s oil for extra damage over time.
* [[Short -Range Shotgun]]: While the Engineer's Boomstick can do more damage in one hit than pretty much any other ability mapped to the left-mouse button, it requires being close to a target to make the most of it, compared to other ranged damage bloodlines.
* [[Shrink Ray]]: A Shrink Device ability. The EX instead inverts it and enlarges a target ally.
* [[Shout -Out]]: His [[Terminator|T-800 Prototype]] outfit.
* [[Spent Shells Shower]]: This is the icon for the Engineer's Machine Gun ultimate ability.
* [[Swiss Army Weapon]]: The large object Engineers' heft around appear to be able to act as a shotgun, a flamethrower, [[Shrink Ray|shrink device]], machine gun, [[Anachronism Stew|EMP]] deployer and is capable of firing large slugs.
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The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.
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* [[All -Encompassing Mantle]]: Though certain parts of it are strapped to the Stalker's arms, presumedly to allow movement. The Stalker's Cloak ability implies it may be capable of acting as armour since it removes a debuff when ability and reduces damage for it's duration.
* [[Badass Cape]]: Hell ya, that cloak looks cool.
* [[Bifurcated Weapon]]: The [[Dual -Wielding|two blades]] attached to their arms has also act as crossbows.
* [[Bow and Sword Inin Accord|Crossbows And Sword In Accord]]
* [[Combos]]: Their ability have a lot of damage increasers for themself after being used, so make sure those abilities aren't the only thing you hit with after those increasers are up.
* [[Dual -Wielding]]: The Stalker uses two large blades attached to their wrists... [[Bifurcated Weapon|with crossbows attached to them.]] Their M2 ability fires them both once, one after another.
* [[Flash Step]]: The ultimate, Shadow Cloak and Shadow Step ability of the Stalker. The first and third allows you to cause extra damage for a bit after use. The Puncturing Strike ability of the Stalker does this ''three times'' from a starting point and a location, damaging and incapacitating enemies in between.
* [[Invisibility Cloak]]: The Shadow Cloak EX ability. It normally reduces damagein the slot that's not an EX.
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* [[Badass Long Hair]]: All of the Spear Master outfits.
* [[Badass Normal]]
* [[Blade Onon a Stick]]: Spear Master bloodline... well, you can extrapolate.
* [[Counter Attack]]: Their Kunju ability will slow you, damage you and teleport them behind you should you hit them while they're using it.
* [[Flash Step]]: Their EX, damaging and locking the cooldowns of enemies hit in the path.
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The Reaver is a fearsome master of melee combat, employing an oversized sword together with intoxicated martial arts that enable him to stay within melee range and control the fight in his favor provided he plays his cards right.
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* [[Booze -Based Buff]]: Their ultimate is more or less this - they move faster for its duration, swing repeatedly in an arc in front of them which does more damage and knocks back targets hit than their normal sword strikes would do. An [[Inverted Trope]] by their Drunken Haze ability, which causes enemies hit by it to move and attack slower until they take damage or the effect runs out.
* BFS: You read 'oversized sword', right?
* [[Counter Attack]]: Their parry ability cancels direct attacks to them and [[Fridge Logic|sends a projectile of dust back to the opponent which damages and incapacitates them]]. [[MST3K Mantra|Don't think about it]].
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* [[Master Swordsman]]
* [[Scarf of Asskicking]]: Used for the default, renegade and officer outfits.
* [[Shout -Out]]: Two of the Reaver's abilities have the exact same names as two from the Pandaren Brewmaster from ''[[War CraftWarcraft]] 3: The Frozen Throne'' (and possibly the Pandaren Brewmaster character Mangix from [[Defense of the Ancients]] since it has the same names for similar abilities) - Drunken Haze and Drunken Brawler.
** An ability in which they jump into the air and strike when they land is called [[Final Fantasy|Dragoon Strike]].
** One can't help but think of [[Final Fantasy X|Auron]] when they see Reaver's Renegade outfit...
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* [[Counter Attack]]: Don't shoot at the Ravener while they are using Spinning Strike. Don't hit them while they are using Earth Shield next to lest you practically take more damage than you are causing.
* [[Dishing Out Dirt]]: Some implications of it from their abilities, though their ability Thunder Strike (which is basically just throwing a mace) shows it might be just cool names.
* [[Dual -Wielding]]: With two large maces.
* [[Ground -Shattering Landing]]: Their Earth Crush ultimate. If the damage doesn't kill you, the massive debuffs to your capabilities from it might anyway.
* [[Hitbox Dissonance]]: It's been found some ranged attacks will reflect back to you if you're being damaged by the Spinning Strike ability, even if it's hitting you from behind and you're trying to shoot in the opposite direction.
* [[Punched Across the Room]]: The Crude Strike ability knocks a target away from the direction the Ravener approached from. Hope your team can survive without you while you're gone.
* [[Rapunzel Hair]]: Female Raveners got this kind of hair.
* [[Spin Attack]]: The Ravener's Spinning Strike... [[Exactly What It Says Onon the Tin|unsurprisingly]]. Though the real point of it is reflecting ranged attacks and moving faster for it's duration.
 
=== Ranid Assasin ===
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* [[Combos]]: Apply the Vicious Poison debuff from your Blowdarts ability, then hit them with the Toxin Bomb ability to slow them even longer and do more damage!
* [[Demonic Spiders]]: With their high speed, damage, mobility and a reasonable amount of crowd control, they can be heavily annoying to play against if you keep missing.
* [[Dual -Wielding]]: Holds two different blades in their hands. One of the them held is larger and longer, and [[Sticks to Thethe Back]] while they have two others attached to their belt that are smaller. One of those smaller ones are held in the other hand. Against realistic depictions, they hold the larger one in their forward hand.
* [[Jump Physics]]: Jumps high in the air, twice, with the Frog Leap ability, dealing damage to a target when they hit the ground each time. To make more sense, the damage is entirely from them hitting an enemy rather than the impact of the fall.
 
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* [[Attack Reflector]]: His Chronoflux ability does this... though the projectiles take a while to start returning to the same direction, so careful enemies can avoid the backfire very easily.
* [[Combat Medic]]: Standard for healers in ''[[Bloodline Champions]]''. Heralds may not be the best one-on-one bloodline, but are far from helpless.
* [[Perma -Stubble]]: The Officer outfit has this.
* [[Time Master]]: Though not as powerful as other examples, part of his powers is explained from manipulation of time.
* [[White Mage]]
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Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.
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* [[Cast Fromfrom Hit Points]]: Their main healing ability will damage themselves unless they maintain Darkness stacks from using their main attack ability.
* [[Combat Medic]]: Standard for healers in ''[[Bloodline Champions]]''. The Blood Priest will actually [[Cast Fromfrom Hit Points|lose some health]] from casting their main healing ability unless stacks of Darkness from using their main attack ability is maintained in combat.
* [[Counter Attack]]: Hitting a target while the Blood Priest's shield is on them will just damage you if you're too close.
* [[Fan Disservice]]: [[Stripperiffic]] in all forms. Fat and unattractive in all forms also.
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Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instruments on enemies.
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* [[Badass Bookworm]]: The Astronomer's abilities seem to be from a sort of [[Light 'Em Up]] and other astronomical powers, but it actually happens from the use of scientific tools that are very carefully calibrated.
* [[Badass Normal]]: As it turns out, the Astronomer's abilities are from using esoteric tools.
* [[Combat Medic]]: Standard for healers in ''[[Bloodline Champions]]''. Especially since his main attack ability is melee range.
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* [[Badass Bookworm]]: Their abilities seem to be all from (sort of...) scientific concoctions. Though the Barrier ability might break that trend.
* [[Badass Normal]]: Scientific creations are their weapons.
* [[Blinded Byby the Light]]: The Flash Powder EX ability blinds enemies hit for 2.8 seconds.
* [[Combat Medic]]: Standard for healers in ''[[Bloodline Champions]]''. Other bloodlines may generally win against them if fighting one-on-one, but they won't make it easy on you.
* [[Hot Scientist]]: The default female Alchemist's scarf and clothing is baggy and very covering, but what you can see of her is pretty nice.