Bloodline Champions/Characters: Difference between revisions

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(Import from TV Tropes TVT:Characters.BloodlineChampions 2012-07-01, editor history TVTH:Characters.BloodlineChampions, CC-BY-SA 3.0 Unported license)
 
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* [[Combos]]: The purpose of his Rage buff is to improve his basic War Strike ability.
* [[Counter Attack]]: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, [[Incredibly Lame Pun|Van's Guard]] reduced damage themself or an ally took for the duration,. It was the Vanguard's main source of damage since it was their main source of Rage at the time.
* [[Foe -Tossing Charge]]: His Intercept EX ability drags an enemy with him, stuns them, and gives the Vanguard Rage for an extra damaging hit while you're stunned. His Heroic Charge ultimate deals damage based on how far the Vanguard travelled before impact and incapacitates enemies near the impact spot.
* [[Fan Disservice]]: The default male Vanguard has a paunch... and the female Vanguard is more or less the same size.
* [[Heroic Resolve]]: His Battle shout used to be a short-term damage bonus, a movement speed bonus, and ''being unkillable''. It was changed to heal himself and nearby allies for a flat amount along with a percentage of the health they've currently personally lost, slows enemies for a short while, and gives the Vanguard a Rage stack; increased by how many enemies he's hit.
* [[Jump Physics]]: The Vanguard's Leap Attack ability has him leap to a location, damaging, slowing and knocking back enemies hit by it. It used to incapacitate enemies hit instead at one point, even. He, of course, is unharmed by it.
* [[Luckily, My Shield Will Protect Me]]: Uses an oval shield that is as tall as he is and around as wide by default. Some alternate weapon sets have a shield that is even ''wider''.
* [[Screaming Warrior]]: Four out of their nine abilities has them yell.
* [[Shield -Bash]]: An ability that knocks back enemies in a cone and 'demoralize's them, reducing their damage and healing done by 50% for four seconds (though hitting them for the duration of that reduces it by 25% per hit). This is also the logical conclusion as to why hitting the Vanguard with a melee attack while using Reflect stuns you.
* [[Stout Strength]]
* [[Tyke Bomb]]: Vanguards are chosen and trained from childhood.
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* [[Green Thumb]]: But Thorn's are terrible monsters that use their plant powers to tear you apart, so don't mock them about it.
* [[In the Hood]]: Their Officer outfit. [[Fridge Logic|Yes, a monster officer, it's kinda strange to think about.]]
* [[Man -Eating Plant]]: Possibly, as it's background says nothing is found of people who were likely victims of the Thorn aside from a piece of ripped clothing and broken trees, but not outright stated.
* [[Spikes of Villainy]]: A minor example, but arguably in the spirit of it, the Thorn has protruding branches on it to let you know what a monster it is... and considering it appears to be an animated tree, it's a [[Justified Trope]].
* [[Tier Induced Scrappy]]: Whether a person think Thorns are overpowered are not, their ease of play makes them hated by many players, especially with the intention of the game's skill-based multiplayer.
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Inhibitors thrive in the midst of combat where they can catch incoming projectiles and use them to displace themselves on the battlefield, turning enemy projectile spells on their owners.
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* [[Anti -Magic]]: The Runic Discharge ability, to an extent. It causes the "Spell Block" effect which will block the first ability used by a hit target and enemies nearby the area when the ability is applied, but the ability can easily be non-magical.
* [[Beehive Barrier]]: The Rune Shield does this.
* [[Church Militant]]
* [[Combos]]: Using the Inhibitor's Ohm or Sol Bolt after hitting with the other three times is important to their damage or survivability. Their ultimate can apply them all to enemies hit by it, so use consume them both after you're done firing your ultimate!
* [[Counter Attack]]: The Wuju ability damages and incapacitates enemies hit on your path while you teleport to the enemy who hit you while using it.
* [[Judge, Jury, and Executioner]]: In their background, this seems to be their role.
* [[Teleportation]]: The Waji ability teleports to a location, damaging and incapcitating enemies hit in your path between, and the Wuju ability teleports you behind the target who hit you while using it.
 
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* [[Herd Hitting Attack]]: There's a reasonable amount of them in the game, but the Guardian pretty much has only two abilities that can only hit one target at a time.
* [[Precision Guided Boomerang]]: The Axe of Zechs attack throws a ''large two-handed axe'' that will return back. Does a chunk of damage and has a small incapacitation effect when it hits, though it does less damage per target hit.
* [[One -Hit Polykill]]: The Axe of Zechs attack and their ultimate, Cyclone Charge, pierces through enemies.
* [[Spin Attack]]: The Ultimate ability Cyclone Charge. [[Exactly What It Says On the Tin|The name is rather indicative]].
* [[Synchronization]]: A past version of the Guardian took some of the damage an ally hit by it would take to the Guardian, the damage the Guardian taking from it would be reduced first.
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* [[Trick Arrow|TrickArrows]]: They include...
* [[Multishot]]: An ability [[Exactly What It Says On the Tin|called that]]. It knocks back and slows targets hit.
** [[Arrows On Fire|One on fire]], doing a chunk of damage and setting the area where it hit an enemy alight to cause extra damage while they are inside it. [[One -Hit Polykill|Pierces through enemies.]]
** When Marksmanship is on, the ability changes to an Explosive Arrow, dealing more up front damage and knocking back on impact in a small area, but doesn't burn the ground or pierce through enemies.
** [[Rain of Arrows|A rain of them]] onto a circle causing an ice effect, freezing enemies hit until damaged again and slowing them or any which enter in the area.
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* [[Kamehame Hadoken]]: The Fire Beam EX seems to does this. Less possible damage on one target than the Fire Storm ability would do and costs energy, but it pierces through enemies, hits almost instantly and is a reliable way of inflicting Ignite on your opponents.
* [[Mundane Utility]]: The Igniter bloodline sets his enemies on fire in the game, but their real job is to teleport around their people's underground city, maintaining the torches.
* [[One -Hit Polykill]]: The Fire Beam EX and ultimate hits through enemies.
* [[Pint -Sized Powerhouse]]: The Igniter is at least half the size of the other Bloodlines. They are no less powerful.
* [[Playing With Fire]]: The [[Exactly What It Says On the Tin|Igniter's]] MOS.
* [[Psychopathic Manchild]]: The Igniter has some funny and arguably immature mannerisms to go along with their fire powers - the running animations looks like skipping, their strange standing animation has them tilting their head to the left with their right palm up, and their idle animation is hopping up and down left and right on the spot.
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* [[All Encompassing Mantle]]: Though certain parts of it are strapped to the Stalker's arms, presumedly to allow movement. The Stalker's Cloak ability implies it may be capable of acting as armour since it removes a debuff when ability and reduces damage for it's duration.
* [[Badass Cape]]: Hell ya, that cloak looks cool.
* [[Bifurcated Weapon]]: The [[Dual -Wielding|two blades]] attached to their arms has also act as crossbows.
* [[Bow and Sword In Accord|Crossbows And Sword In Accord]]
* [[Combos]]: Their ability have a lot of damage increasers for themself after being used, so make sure those abilities aren't the only thing you hit with after those increasers are up.
* [[Dual -Wielding]]: The Stalker uses two large blades attached to their wrists... [[Bifurcated Weapon|with crossbows attached to them.]] Their M2 ability fires them both once, one after another.
* [[Flash Step]]: The ultimate, Shadow Cloak and Shadow Step ability of the Stalker. The first and third allows you to cause extra damage for a bit after use. The Puncturing Strike ability of the Stalker does this ''three times'' from a starting point and a location, damaging and incapacitating enemies in between.
* [[Invisibility Cloak]]: The Shadow Cloak EX ability. It normally reduces damagein the slot that's not an EX.
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* [[Counter Attack]]: Don't shoot at the Ravener while they are using Spinning Strike. Don't hit them while they are using Earth Shield next to lest you practically take more damage than you are causing.
* [[Dishing Out Dirt]]: Some implications of it from their abilities, though their ability Thunder Strike (which is basically just throwing a mace) shows it might be just cool names.
* [[Dual -Wielding]]: With two large maces.
* [[Ground Shattering Landing]]: Their Earth Crush ultimate. If the damage doesn't kill you, the massive debuffs to your capabilities from it might anyway.
* [[Hitbox Dissonance]]: It's been found some ranged attacks will reflect back to you if you're being damaged by the Spinning Strike ability, even if it's hitting you from behind and you're trying to shoot in the opposite direction.
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* [[Combos]]: Apply the Vicious Poison debuff from your Blowdarts ability, then hit them with the Toxin Bomb ability to slow them even longer and do more damage!
* [[Demonic Spiders]]: With their high speed, damage, mobility and a reasonable amount of crowd control, they can be heavily annoying to play against if you keep missing.
* [[Dual -Wielding]]: Holds two different blades in their hands. One of the them held is larger and longer, and [[Sticks to The Back]] while they have two others attached to their belt that are smaller. One of those smaller ones are held in the other hand. Against realistic depictions, they hold the larger one in their forward hand.
* [[Jump Physics]]: Jumps high in the air, twice, with the Frog Leap ability, dealing damage to a target when they hit the ground each time. To make more sense, the damage is entirely from them hitting an enemy rather than the impact of the fall.
 
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Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instruments on enemies.
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* [[Badass Bookworm]]: The Astronomer's abilities seem to be from a sort of [[Light 'Em Up]] and other astronomical powers, but it actually happens from the use of scientific tools that are very carefully calibrated.
* [[Badass Normal]]: As it turns out, the Astronomer's abilities are from using esoteric tools.
* [[Combat Medic]]: Standard for healers in ''[[Bloodline Champions]]''. Especially since his main attack ability is melee range.