Bonus Dungeon: Difference between revisions

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{{quote|''"Look, it's the extra dungeon for after you beat the game. Good luck!"''|'''Alice Margatroid''', ''[[Touhou Project|Subterranean Animism]]''}}
 
Where the [[Bonus Boss]] usually lives. As mentioned, hardcore gamers (especially roleplaying gamers) often feel cheated that the popularization of video games has lead to a lessening in difficulty.
 
The [[Bonus Dungeon]] will be bigger, badder, and with more levels than the other stages in the game. It will be filled with new monsters. Sometimes game designers cut corners by making the monsters simple [[Palette Swap|recolors]] of common monsters, but with [[Underground Monkey|higher stats]].
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** There's an extra dungeon in ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' in the ported GBA version. Players can't access the dungeon until they completed the multiplayer Four Swords game. Inside the dungeon is 4 areas with very tough puzzles and color swaps of some of the bosses Link fought previously, along with new behavior patterns. Beating all 4 bosses opened the way to fighting 4 clones of Link from the Four Sword, each Link bearing a different color and abilities that mirror Link's. Beating these bosses only got you statistics of your game data, so it's nothing but bragging rights.
** The [[Updated Rerelease]] of ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' had the Color Dungeon, which was only accessable by playing the game on a Game Boy Color. It included color-based puzzles, such as colored switches and enemies that were only distinguishable by their tunics having to be beat in a certain order. For winning, you got either a Red or Blue Tunic, which put you permanently under the effect of a Piece of Power (increased speed and attacks send enemies flying and do double damage) or a Guardian Acorn (double defense), respectively.
** The two ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle]]'' games for GBC also included special dungeons, available only in linked games. They could be found wherever you would get the sword in an unlinked game--you start the game with the sword, so you never have to go there.
** ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' had the Gerudo's challenge, out in their outpost, which consisted of solving puzzles in different rooms to collect keys. They keys were used in a maze to get the Ice Arrows. While rumors suggested that the cave could be made [[Unwinnable]], the Fortress is ''always'' solvable.
* ''[[Okami]]'' features a particularly evil example. In different areas of the overworld there are 3 caves that are home to (slightly) upgraded versions of a previous giant demon spider boss. Defeating them earns a reward, but you can then return to the same cave later to find a demon gate eerily sitting there. Going through forces you to battle wave after wave of superpowered regular enemies. Even the lowliest of [[Mooks]] can waste you with a couple of hits in these battles (oh yeah, you have to go through 10 of them to get the reward) and have HP that would make some of the late-game bosses jealous. These battles could be considered a refreshing change of pace compared to the general easiness of Okami if not for their sheer sadism.
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* The Ancient Cave in the ''[[Lufia]]'' series has gone from 12 levels, to 100 levels, to 200 throughout the various games on SNES and Gameboy.
* Very common with ''[[Final Fantasy]]'' games, especially in [[Updated Rerelease|Updated Rereleases]] and Remakes
** The Via Infinito in ''[[Final Fantasy X -2]]'' was also 100 levels deep, and tied into the plot, having spirits of enemies (some who only died in [[Cutscene|cutscenes]] and not in fights with the main character) from ''[[Final Fantasy X]] ''corrupted into fiends as bosses every 20 levels, finishing off with undead [[Bare-Fisted Monk]] Trema.
** Fanatics' Tower in ''[[Final Fantasy VI]]''.
*** Also the Dragon's Den in ''[[Final Fantasy VI]] Advance'', which is much more hardcore than the Fanatic's Tower, and has a ''MUCH'' harder [[Bonus Boss]].
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*** The DS version lost this ability due to [[Suddenly Voiced]] cutscenes, and removed both dungeons. It compensated for this by adding a pair of utterly horrifying [[Bonus Boss|Bonus Bosses]], Geryon and Proto-Babil, and [[Nintendo Hard|cranking the difficulty of the game]] [[Up to Eleven]].
*** ''[[Final Fantasy IV: The After Years]]'' has one at the end of each character's individual chapter, usually given by the [[Moon Rabbit]] Challengingway. Golbez gets ''two.''
* The game ''[[Vagrant Story]]'' has a bonus dungeon called the Iron Maiden. While areas in the game has a map to show which path leads to where, the Iron Maiden map doesn't. There's minimal to no light in the Iron Maiden, and the enemies are much more menacing than usual, and that's [[Nintendo Hard|saying something]]. The boss waiting at the end is the reason why this dungeon is called "Iron Maiden".
* The Abyss in ''[[Wild Arms 1]]'', ''[[Wild Arms 3|3]]'', and ''Alter Code F''. It was smaller in the first game, but all later incarnations had it at 100 levels deep. It exists in 5 as well, along with three other [[Bonus Dungeons]], but it's much smaller.
* The Chicken Level in ''[[Dungeon Siege]]''. Hidden behind a series of riddles and item-gathering quests, this was populated with... well, killer chickens with an extraordinary number of hit points. The level was filled with large amounts of fabulous treasure and hard-to-find items for anyone brave and strong enough to defeat the fowl beasts (pun intended).
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* The Chrysler Building in ''[[Parasite Eve]]''.
* The Moria Gallery from ''[[Tales of Phantasia]]''. The later remakes expanded it with even more floors.
* Completionists playing ''[[Tales of Eternia]]'' will need to conquer Nereid's labyrinth, which involves five of your characters (including a couple squishy magic users), fighting solo against powerful boss enemies, followed by a difficult battle with the True Big Bad.
* ''[[Tales of Symphonia]]'' has Niflheim, a [[Tome of Eldritch Lore]] found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it.
** Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it.
** The Japan-only [[PlayStation 2]]-version increases the difficulty of Niflheim further. It adds another five floors, and adds two additional bosses: {{spoiler|first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?}} Have fun!
* ''[[Tales of Vesperia]]'s'' Memory Dungeon. The graphics are blurry, [[Real Is Brown|it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like [[Stone Wall]] [[White Mage]] vs. {{spoiler|[[Brainwashed and Crazy]] [[White Mage]]}} and [[Grumpy Old Man]] vs. {{spoiler|the other half of his [[Split Personality]].}} Strangely, for a game whose characters lampshade many things such as [[Crack Pairing|CrackPairings]] and [[Dude Looks Like a Lady]], this wasn't remarked about at all.
** The [[PlayStation 3]] [[Updated Rerelease]] ups the ante with the Garden of Izayoi, an [[Marathon Level|incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new [[Bonus Boss|Bonus Bosses]], including a horrific "monster" called {{spoiler|the Spiral Draco, the King of the Entelexeia}}, which appears to have taken the title of "most difficult boss in the [[Tales (series)]]."
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** ''[[Dragon Quest VIII]]'s'' [[Bonus Dungeon]] gives us the Hero's backstory.
** The PSX/DS remake of ''[[Dragon Quest IV]]'' includes a bonus dungeon which expands on the story, even allowing you to redeem the [[Man Behind the Man|(apparent)]] [[Big Bad]], and the former final boss!
** The [[PlayStation 2]]/DS remake of ''[[Dragon Quest V]]'' includes a bonus dungeon unlocked after beating the main game. The final boss of ''[[Dragon Quest IV]]'' lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[Mini Game|T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the [[Bonus Boss]] in under fifteen rounds, which earns the final Knick Knack for your museum.
* ''[[Baldur's Gate]]: [[Expansion Pack|Tales of the Sword Coast]]'' contains Durlag's Tower, a looming castle crammed full of thoroughly unpleasant enemies - and [[Ludicrous Gibs|very large traps]].
* ''[[Baldur's Gate]] II: [[Expansion Pack|Throne of Bhaal]]'' gives us Watcher's Keep, a five-story dungeon (plus one extra for the boss fight) featuring some of the most complex puzzles and challenging fights in the game, eventually climaxing in a fight with {{spoiler|Demogorgon}}, who is not only, as a good [[Bonus Boss]] should be, the most poweful enemy in the game, but {{spoiler|the most powerful being in the entire [[Forgotten Realms|setting]]!}}
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* The [[Updated Rerelease]] of ''[[Chrono Trigger]]'' adds Dimensional Vortexes unlocked after the final boss, as well as [[That One Sidequest|the Lost Sanctum]].
** Even the original SNES version of the game had the Black Omen, an optional dungeon (although necessary to access [[New Game+]]) that can, through the magic of [[Time Travel]], be cleared three times for maximum loot.
* ''[[.hack]]'' gives us the Bonus Dungeons after the end of every game. In ''G.U.'' one of those is called the [[Names to Run Away From Really Fast|Forest of Pain]]. How utterly appropriate.
* ''[[Pokémon Mystery Dungeon]]'' loves these. Of particular note is Purity Forest from the original pair of games. You can only bring one Pokémon in, which is brought down to level one. Also, all your items and money not in storage are destroyed. Good luck.
** Similar to Purity Forest is Zero Isle in the second pair, which is divided up into four parts. Zero Isle North simply doesn't give you any EXP, but South, East, and West drop you down to level one at the start, you can't bring items to Zero Isle South or West and can only bring 16 items to Zero Isle East, and Zero Isle West also limits you to just the one Pokemon!
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* The Server Room in ''[[Opoona]].'' It opens up about midway through the game, but actually ''challenging'' it at such a point is not especially advisable. In addition to containing [[Mooks]] that are extremely fast, can heal themselves, and prevent you from using your Force (magic), the battle stages are full of bombs, which prevent you from using just about any hit-all abilities lest they explode. (And if they do so, they'll knock off about 100 HP--about three or four is enough for a [[Total Party Kill]].) And if ''that'' doesn't kill you, the room is also home to Salamanders, one of the game's most brutal [[Boss in Mook Clothing]] monsters. However, you can leae at any time to save and heal without losing your progress.
* The [[Fallout: New Vegas]] DLC ''Lonesome Road'' adds the Long 15 and Dry Wells maps, which you may or may not have {{spoiler|nuked}} previous to their unlocking.
* [[Wasteland (video game)|Wasteland]], the original Post-Apocalyptic RPG, had this in the form of [[Exactly What It Says on the Tin|Finster's Head]]. A one-man-solo "dungeon" ({{spoiler|VR sim, actually}}) in a party-oriented game that comes right after what passes for the game's [[Wham! Episode]] can catch you by surprise with its (entirely optional) [[Bonus Boss]] that yields the largest XP boon in the whole game (DOUBLE that if you kill him in melee) and an inventive puzzle maze.
 
== Shoot Em Ups ==