Bonus Dungeon: Difference between revisions

m
update links
m (update links)
m (update links)
Line 106:
* ''[[Tales of Symphonia]]'' has Niflheim, a [[Tome of Eldritch Lore]] found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it.
** Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it.
** The Japan-only [[Play StationPlayStation 2]]-version increases the difficulty of Niflheim further. It adds another five floors, and adds two additional bosses: {{spoiler|first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?}} Have fun!
* ''[[Tales of Vesperia]]'s'' Memory Dungeon. The graphics are blurry, [[Real Is Brown|it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like [[Stone Wall]] [[White Mage]] vs. {{spoiler|[[Brainwashed and Crazy]] [[White Mage]]}} and [[Grumpy Old Man]] vs. {{spoiler|the other half of his [[Split Personality]].}} Strangely, for a game whose characters lampshade many things such as [[Crack Pairing|CrackPairings]] and [[Dude Looks Like a Lady]], this wasn't remarked about at all.
** The [[PlayStation 3]] [[Updated Rerelease]] ups the ante with the Garden of Izayoi, an [[Marathon Level|incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new [[Bonus Boss|Bonus Bosses]], including a horrific "monster" called {{spoiler|the Spiral Draco, the King of the Entelexeia}}, which appears to have taken the title of "most difficult boss in the [[Tales (series)]]."
Line 127:
** ''[[Dragon Quest VIII]]'s'' [[Bonus Dungeon]] gives us the Hero's backstory.
** The PSX/DS remake of ''[[Dragon Quest IV]]'' includes a bonus dungeon which expands on the story, even allowing you to redeem the [[Man Behind the Man|(apparent)]] [[Big Bad]], and the former final boss!
** The [[Play StationPlayStation 2]]/DS remake of ''[[Dragon Quest V]]'' includes a bonus dungeon unlocked after beating the main game. The final boss of ''[[Dragon Quest IV]]'' lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[Mini Game|T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the [[Bonus Boss]] in under fifteen rounds, which earns the final Knick Knack for your museum.
* ''[[Baldur's Gate]]: [[Expansion Pack|Tales of the Sword Coast]]'' contains Durlag's Tower, a looming castle crammed full of thoroughly unpleasant enemies - and [[Ludicrous Gibs|very large traps]].
* ''[[Baldur's Gate]] II: [[Expansion Pack|Throne of Bhaal]]'' gives us Watcher's Keep, a five-story dungeon (plus one extra for the boss fight) featuring some of the most complex puzzles and challenging fights in the game, eventually climaxing in a fight with {{spoiler|Demogorgon}}, who is not only, as a good [[Bonus Boss]] should be, the most poweful enemy in the game, but {{spoiler|the most powerful being in the entire [[Forgotten Realms|setting]]!}}