Bonus Stage: Difference between revisions

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{{trope}}
{{quote|''"Here's a little bonus room
''<nowiki>'</nowiki>Cuz I know you've had it tough,
''And here's a little [[Wasted Song|bonus tune]]<br />
''<nowiki>'</nowiki>Bout collecting real cool stuff..."''|"The Li'l Bonus Room," '''[[The Neverhood|Skullmonkeys]]'''}}
 
The friendly [['''Bonus Stage]]''' (not to be confused with the less friendly [[Bonus Dungeon]] and [[Brutal Bonus Level]]) is a level or area in a video game that has all or many of the following traits:
* Does not need to be accessed/completed to complete the game (though it may be needed for [[One Hundred Percent Completion]]).
* Is entered after the end of a regular level, or at points within a regular level.
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This is also not to be confused with [[Bonus Stage (web animation)|the web animation of the same name]], or [[Bonus Round]], which is for game shows and tends to function similarly. See also [[Secret Level]].
{{examples}}
 
{{examples}}
* Various arcade-style games, such as ''[[Gauntlet (1985 video game)]]'', ''[[Mario Bros.]].'', ''Binary Land'' had bonus stages after completing a certain number of regular stages.
* ''Wrecking Crew'' had a find-the-coin bonus minigame after every fourth stage.
* In the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]'', going down certain pipes or climbing up hidden vines would take you to hidden areas filled with coins. Later games in the series kept these in-level bonus areas but added entirely separate levels, sometimes hidden, sometimes not, in which you could get loads of points, lives, or items.
** ''[[Super Mario Bros 3]]'' was probably the one with the largest number of different kinds of bonus area/level. Underground coin rooms, beanstalk coin rooms, the slot-machine [[Mini Game]], the Memory Mini Game, the ''treasure ship''...
** ''[[Super Mario World (video game)|Super Mario World]]'' had, in addition to coin rooms, a [[Mini Game]] where Mario must hit various cycling blocks and try to get 3 shapes in a row to win [[1-Up|1-Ups]]s. It was accessed by accumulating 100 stars via breaking the tape at the end of the level.
** In ''[[Super Mario Land]]'' on the [[Game Boy]], in addition to coin rooms, taking the harder-to-reach exit to a stage would lead to a bonus game where, depending on your timing, you could get lives or a power-up.
*** A few of the coin rooms have [[Spikes of Doom]], allowing you to ''die in a coin room''.
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* In the first 16-bit ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' game, collecting enough rings during a level would unlock a bonus stage (Special Stages) at the end of the level where you could try to win a Chaos Emerald. In later 16-bit era games, these areas would become accessible during the levels rather than after them, and would later be accompanied by additional types of bonus stage (called oddly enough, Bonus Stages) that didn't contain Chaos Emeralds but did contain power-ups and the like, but these were still treated as separate stages rather than as parts of the stage you came from; your score would be tallied at the end of them just like at the end of any other stage.
** In the 8-bit ([[Master System]] and [[Game Gear]]) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
** ''Sonic 3'' was unique for having bonus stages dedicated to the Chaos Emeralds (3D mazes where you must "Get Blue Spheres"), as well as three less elaborate bonus stages for the express purpose of farming rings, lives, and shields -- theshields—the Gumball Machine, sort-of-Pinball, and Slots.
** The bonus stages were brought back for ''Sonic Heroes'', which was notable because the other 3D games (both before and after Heroes) just automatically gave you the Chaos Emeralds over the course of the main plot. Of course, those Emeralds were ''still'' necessary to reach the final story...
** ''[[Sonic Rush Series|SonicRush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case.
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* In ''[[Cool Spot]]'', collecting 75 Cool Points in a level unlocked a bonus stage after the level was finished in which you could get 1-ups and continues.
* In ''[[Dynamite Headdy]]'', putting on the Liberty Head transports you to a bonus game where you try to shoot a certain number of basketballs through moving hoops within a time limit. Each time you successfully complete it, you get one of the characters in the four-character password needed to unlock the Bonus Boss after the end credits. You are transported back to the same point in the main level when the bonus game ends.
* ''[[Star Trek Elite Force]] 2'' has a [['''Bonus Stage]]''' which is a direct pastiche of ''[[Super Mario Bros.]]''; you even have go drop down a giant pipe to get to it.
* The first ''[[Crash Bandicoot]]'' had bonus stages that could be gotten to by collecting three of certain items. The later games had one on each level, which you just had to step on a pad to get to. Some levels had a second pad that only appeared if you get that far without dying, which leads to a more-dangerous-than-normal-play Death Stage.
* ''[[Space Invaders]] Extreme'' has bonus rounds that are activated by shooting red or flashing UFOs. Inside, you have to shoot a certain number of armoured or evasive invaders within a time limit. Your reward? When you exit, your cannon becomes a [[Wave Motion Gun]] for at least 15 seconds.
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** And ''[[Street Fighter III]] 3rd Strike: Fight for the Future'' has two bonus stages in which you destroy a car or tech [[Joke Character|Sean's]] basketballs.
* ''[[Jazz Jackrabbit]]'' had a variation where, after each world, you would get a bonus round, where Jazz would run around (in [[Third-Person Shooter]] mode, minus the shooter part, rather than [[Side Scroller]] mode) in a semi-3D maze collecting gems. If you met the target within the time limit, you got a 1-up.
* The credit rolls of the ''[[Tetris the Grand Master]]'' series have you continue playing. Some modes have you simply continue playing as the credits roll, with no effect on your score or grade. Some others, like ''TGM2'''s and ''TGM3'''s Master mode, have the "disappearing roll," in which pieces vanish 5 seconds after locking down; in ''TGM3'' clearing lines during this part will add a small fraction of a whole grade. Then there's the infamous "invisible roll" in which pieces vanish upon locking; in ''TGM2'', this is required to earn the Grand Master rank (failing will net you an M grade instead), and in ''TGM3'', this nets even more grades per line clear, and clearing enough lines ''and'' surviving are just part of the [https://web.archive.org/web/20090321020254/http://www.tetrisconcept.com/wiki/index.php/Tetris_The_Grand_Master_3#GrandMaster_Requirements requirements] for ''TGM3'''s Grand Master rank.<ref>And believe me, those two requirements alone are hard enough. How hard? Well, out of the millions who've played ''Tetris'', only '''''3''''' of them have this rank.</ref> Finally, ''TGM3'''s Shirase credit roll has you playing with fully-visible double-sized pieces, but has no effect on your grade.
* ''[[Bubble Bobble]]'' '''''Part''''' 2 for the NES: In each bonus game after each [[Boss Battle]], Bub must play volleyball or one-on-one basketball (both [[Luck-Based Mission|Luck-Based]] and [[Timed Mission|Timed]], and there's [[They Changed It, Now It Sucks|a really weird twist to the "basketball" game in there]]) or get more of a certain item than [[That One Boss|his opponent]]. These games are very [[Nintendo Hard]] too, and [[Unwinnable|the player will lose more than he/she would win]]. Bonuses range from various point bonuses to a huge item and/or five extra [[1-Up|One Ups]].
** Getting more of a certain item than the opponent does, however: that's a [[Shout-Out]] to the original game which has a bonus game - In the first Bubble Bobble, the player(s) race to get the most of a type of item on the screen in a time limit.
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* In [[American Football]], the "extra point" and "two-point conversion" qualify. They come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[Epic Fail|it's possible for the other team to score]].
* In ''[[Oasis (Video Game)|Oasis]]'', bonus stage where most of the map consists of large oasis. There is also a single town. Once the glyph and the city is discovered, victory is guaranteed.
* ''[[Aladdin (Virgin Games)|Aladdin]]'' has special tokens you can collect to earn a chance to play as Abu in Agrabah or the Cave of Wonders.
* Similarly, ''[[The Lion King (Video Game)|The Lion King]]'' has bugs that can be collected to play bonus games as Timon or Pumbaa.
* In ''[[Aladdin (Capcom)|Aladdin]]'', the "A Whole New World" stage is a bonus level with no enemies.
* ''[[Battletoads]] in Battlemaniacs'' had continuous scrolling bonus stages following the second and fifth levels. The object was to collect the bowling pins or dominoes for points and avoid the black ones and enemies.
** The ''[[Battletoads]]'' [[Arcade Game]] had a ''Street Fighter II''-like timed stage after the third level to demolish a Rat Fighter like the one from ''Battletoads and Double Dragon''.
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* ''[[Spiral Knights]]'' periodically and randomly inserts bonus stages into their dungeons. These levels are full of money, items, [[Experience Points|Heat]] and [[Green Rocks|Minerals]], with no enemies to attack.
* In ''[[Space Harrier]]'', stages 5 and 12 have you [[Dragon Rider|leap onto a friendly dragon]] and score points by flying into everything in sight.
* ''[[Jackie ChansChan's Action Kung Fu]]'' has hidden bells in many places. When Jackie picks up a bell, he is instantly transported to a "special stage," where he can win points, by punching/kicking things or jumping on clouds, that can be spent on health, continues, and Psycho Waves. There's a show of fireworks for a perfect score.
* ''[[Milon's Secret Castle|Milons Secret Castle]]'' has hidden music boxes that transport Milon to an area in which he collects musical notes to earn money.
* ''[[Jaws (video game)|Jaws]]'' has a bonus stage involving bombing jellyfish from a plane.