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** And ''[[Street Fighter III]] 3rd Strike: Fight for the Future'' has two bonus stages in which you destroy a car or tech [[Joke Character|Sean's]] basketballs.
* ''[[Jazz Jackrabbit]]'' had a variation where, after each world, you would get a bonus round, where Jazz would run around (in [[Third-Person Shooter]] mode, minus the shooter part, rather than [[Side Scroller]] mode) in a semi-3D maze collecting gems. If you met the target within the time limit, you got a 1-up.
* The credit rolls of the ''[[Tetris the Grand Master]]'' series have you continue playing. Some modes have you simply continue playing as the credits roll, with no effect on your score or grade. Some others, like ''TGM2'''s and ''TGM3'''s Master mode, have the "disappearing roll," in which pieces vanish 5 seconds after locking down; in ''TGM3'' clearing lines during this part will add a small fraction of a whole grade. Then there's the infamous "invisible roll" in which pieces vanish upon locking; in ''TGM2'', this is required to earn the Grand Master rank (failing will net you an M grade instead), and in ''TGM3'', this nets even more grades per line clear, and clearing enough lines ''and'' surviving are just part of the [https://web.archive.org/web/20090321020254/http://www.tetrisconcept.com/wiki/index.php/Tetris_The_Grand_Master_3#GrandMaster_Requirements requirements] for ''TGM3'''s Grand Master rank.<ref>And believe me, those two requirements alone are hard enough. How hard? Well, out of the millions who've played ''Tetris'', only '''''3''''' of them have this rank.</ref> Finally, ''TGM3'''s Shirase credit roll has you playing with fully-visible double-sized pieces, but has no effect on your grade.
* ''[[Bubble Bobble]]'' '''''Part''''' 2 for the NES: In each bonus game after each [[Boss Battle]], Bub must play volleyball or one-on-one basketball (both [[Luck-Based Mission|Luck-Based]] and [[Timed Mission|Timed]], and there's [[They Changed It, Now It Sucks|a really weird twist to the "basketball" game in there]]) or get more of a certain item than [[That One Boss|his opponent]]. These games are very [[Nintendo Hard]] too, and [[Unwinnable|the player will lose more than he/she would win]]. Bonuses range from various point bonuses to a huge item and/or five extra [[1-Up|One Ups]].
** Getting more of a certain item than the opponent does, however: that's a [[Shout-Out]] to the original game which has a bonus game - In the first Bubble Bobble, the player(s) race to get the most of a type of item on the screen in a time limit.