Boomerang Comeback: Difference between revisions

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He ''misses!'' Or maybe the villain dodges. Either way, the bad guy smirks or laughs at this futile final act of defiance as he closes for the kill...
 
... only to have the thrown weapon come back and hit him from behind, knocking him out or even killing him. Turns out, the weapon was in fact a [[Precision -Guided Boomerang]] (sometimes obviously so), or had boomerang-like properties.
 
A comedic variant is for the character hit to be also the one throwing the weapon away, believing to get rid of it. Of course, it is extremely unlikely for a boomerang thrown by someone not knowing what it is to actually come back, but this takes a backseat to the [[Rule of Funny]].
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== Video Games ==
* ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' uses this as the way of defeating an early miniboss: he throws a boomerang from atop a set of columns, and if you roll into the column he's on after he's thrown the boomerang, destabilizing him, it'll knock him down when it returns.
* This is a very common phenomenon in ''[[Tron 20|Tron 2.0]]''. If you throw your disc at an enemy and miss, there is a pretty good chance it will hit the enemy on the return pass. The effect is even better with the sequencer subroutine.
 
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[[Category:Weapons and Wielding Tropes]]
[[Category:Boomerang Comeback]]
[[Category:Trope]]