Boss Vulnerability: Difference between revisions

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{{trope}}
[[Boss Battle|Boss Battles]]s in video games can require a wide variety of strategies and tactics to defeat. However, how vulnerable they are to the player characters' attacks tends to vary from game to game. There are generally four types of boss vulnerability:
 
'''Always Vulnerable'''
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'''Miscellaneous'''
Any boss that doesn't fit into any of the above categories. These are likely to be [[Sheathe Your Sword]] battles, [[Puzzle Boss|Puzzle Bosses]]es, or some other type of atypical battle.
 
A [[Sub-Trope]] of [[Boss Battle]]. Bosses that are ''never'' vulnerable are a [[Hopeless Boss Fight]].
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* {{spoiler|Dark Cecil}} from ''[[Final Fantasy IV]]''. Kind of a given, since it's the [[Trope Namer]] for [[Sheathe Your Sword]].
* The tentacles in ''[[Half Life]]''. They are a [[Puzzle Boss]] immune to weapons that takes some running and turning on fuel and electricity to defeat.
* Every Phase {{spoiler|except Corbenik, which is mixed instead}} in Project [[.hack]]. The bosses take damage just fine -- theirfine—their HP count is just glitched up, making them undefeatable. Data Draining them fixes this and also causes them to lose a lot of their special attacks, including their own Data Drain.
* A rather odd variation in the second ''[[Dark Cloud]]'' game: The [[True Final Boss]], {{spoiler|Dark Element}}, changes its color between red and blue every so often during your fight. When it's red, only Max can hurt it. When it's blue, only Monica can hurt it. Unfortunately, it's never vulnerable to the Ridepod or its [[Game Breaker|Nova Cannon]].
* The Grand Mother from ''[[Hero Core]]'' is a bit of an odd example. It's completely invincible until you destroy its flunkies a few times, at which point it [[Turns Red|goes berserk]] and loses its invincibility entirely.
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