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{{trope}}
{{quote|
''"What? What do you do, explode once you reach level 20?"'' }}
{{quote|''"Peeing is for sims of lesser wills."''|''[[The Sims 3]]''}}
So, the Hero has fulfilled every task he set out to accomplish. The [[Big Bad]] is no more, those who were trapped under his power have been liberated, his minions are defeated, [[
[[Gameplay and Story Segregation|Except for storyline purposes,]] video game characters are seldom forced to complete such mundane tasks as eating, sleeping, bathing, [[Limited Wardrobe|changing clothes]], or going to the bathroom. Often the only "need" they have to be concerned about is their [[Hit Points|health meters]], but even that can almost always be taken care of in a jiffy with a swig of a potion or a dip in a [[Healing Spring]].
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It's unrealistic, but largely practical. Game designers have historically been very bad at modeling the frequency of bodily functions with any degree of realism. The player character is either a camel on crystal meth, or a diabetic with narcolepsy, and rarely anything in between.
This often goes as far as the complete lack of bathrooms anywhere in the game.
An [[Acceptable Break From Reality]], because if video game characters had the same needs and limitations that humans in [[Real Life]] have, then that would [[It Sucks|Just Plain Suck]].
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In certain rare cases, the actual player is [[Bladder of Steel|expected to have one too]].
{{examples
== Anime and Manga ==
* In ''[[Bleach]]'', everything from when Ichigo and his friends enter {{spoiler|Hueco Mundo to the defeat of Aizen}} is presumably less than 24 hours. That's about 283 chapters or (not counting the excessive amount of fillers) over 100 episodes. And despite it basically being one fight after another, not one of the characters ever needs to take a break.
* Averted in ''[[
* Averted in ''[[Neon Genesis Evangelion]]'': When Misato gets trapped in a lift during a power cut, she starts to need the bathroom. She's just short of wetting herself when the power comes back online.
* Averted in ''[[Detective Conan]]'': In one of the early cases in the anime ("Billionaire Birthday Blues"), Conan has to make for the bathroom, remarking with annoyance: "Little body, little bladder."
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* Averted in ''[[Transmetropolitan]]'', Spider Jerusalem is occasionally shown going through his morning routine, i.e., taking a piss and smoking something. Also, in one scene, Channon announces she's going to take a dump the size of a birthday cake. Good to see class and taste being used to address bodily needs. And let's not forget the numerous times Spider shows his distaste for the city by pissing over the side of his balcony...
** Toilet humor is rampant in Transmet - Spider corners The Beast in the men's room, "Drink My Urine Day", bowel disruptors, Spider crapping in a church, and then there's the Filth Of The City page where he's calculating the trajectory to kill his neighbor by pissing on him from his balcony. DC even sold a statue of Spider on the toilet. Truth be told, he was not pooping, since he on this statue (and in the panel the statuette is depicting) keeps his shorts on. He couldn't be pooping through his shorts, could he? Then again, Spider's shorts are probably full of holes at the bottom, since he practically never takes them off, let alone washes them...
* Also subverted in ''[[Watchmen (
* Averted at one point in ''[[Secret Six]]'' when on a country wide road trip Scandal tells them to pull over for apparently yet another time. This prompts [[Deadpan Snarker|Deadshot]] to snark about her having a "bladder like a bullet."
* One [[Deadpool]] scene [[Lampshade Hanging|lampshades]] this trope. After complaining about having to pee for about three days comic-book time, he finally has time to take a bathroom break and spends [[Overly Long Gag|the next page and a half]] inside the toilet while Mister Sinister waits outside. (And when he does finally come out, Mister Sinister tells him to go back in and wash his hands.)
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== Film ==
* Subverted in one scene in ''[[A League of Their Own]]'', wherein not only does Tom Hanks' character take a leak, his all-female baseball team (whom he doesn't notice or doesn't care are there) actually time how long he pees.
** Come to think of it, Tom Hanks does this a lot. Mental_Floss has a whole "[https://web.archive.org/web/20120115043615/http://www.mentalfloss.com/blogs/archives/4531 quiz]" on it.
* In ''[[The Usual Suspects]]'', the consistency of a character's urine becomes a major plot point.
* Played with in ''[[Pleasantville]]''. When the main characters are sucked into an idyllic 1950s, black and white TV world, they quickly find the bathrooms have no stalls or urinals.
* [[Lampshade Hanging|Lampshaded]] in ''[[Star Trek
** Cochran: "I gotta go take a leak." LaForge: "Leak? I'm not detecting any leak." Cochran: [[Breaking the Fourth Wall|"Don't you people from the 24th century ever pee?"]]
* [[Lampshade Hanging|Lampshaded]] in Austin Powers: Internation Man of Mystery after Austin is thawed from [[Human Popsicle|cryogenic freezing]]. He literally has a Bottomless Bladder during the evacuation scene, much to the dismay of the [[Computer Voice|female computer voice]].
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* In Scott Adams's ''The Dilbert Principle'', one way bad managers control the outcome of meetings is that they have evolved larger bladders, so that when everyone else is desperate for the meeting to end, the manager can just calmly insist on his way until everyone else gives in.
** As an aside to the previous comment, one ''[[Dilbert]]'' strip features management misuse of the toilet. The Boss informs Wally that he wishes to get rid of him without having to pay him severance, and is going to degrade his working environment until he resigns. Wally replies, "Ha! You don’t stand a chance! My standards are lower than you can possibly imagine!" The last frame shows a toilet stall with a phone cable running to it. Wally’s voice: "Hi, Mom! Guess who just got a cubicle with a ''door''?"
* Subverted in Diane Carey's [[
* Played with in [[
* In ''[[Ramona Quimby|Ramona]] The Pest'', Ramona gets sent out of class for persistently interrupting ''Mike Mulligan's Steam Shovel'' to ask why he never had to stop for a bathroom break.
* [[Lampshade Hanging|Lampshaded]] in Michael Stackpole's ''X-Wing: The Bacta War'' [[Star Wars]] Extended Universe novel, in which a character notices a stormtrooper coming out of the bathroom and wonders how they can possibly...
** It's worth nothing that the incredibly detailed diagrams of the Millenum Falcon have no bathroom. Although, one could potentially handwave it away by having Firefly-style toilets.
* This is especially obvious in ''[[Dan Brown]]'' novels like ''[[The Da Vinci Code]]'' and ''[[Angels
== [[Live Action TV]] ==
* Jack Bauer from ''[[
** "How come Jack Bauer never goes to the bathroom? Because ''nothing escapes'' Jack Bauer."
** During Season 4, after torturing a non-suspect for non-answers he used the suspect's hotel room bathroom, coming out of a commercial, he's seen exiting the bathroom having washed his hands!
** It should be noted that if you're going into a bathroom in CTU, the audience will assume you're going in to ''commit treason''.
*** Lampshaded in a ''[[Will and Grace]]'' episode.
{{quote|
* ''[[
** The producers of ''[[Star Trek:
*** It's mentioned several times, but apparently the 24th-century polite term is "waste extraction".
** In an early ''Enterprise'' episode, Trip has to answer an Earth child's letter asking how starship bathrooms work. The fact that we don't actually get to ''hear'' his explanation is possibly a [[Lampshading]] of this trope.
** At least in the 24th century, everyone seems to have a sink and a shower in their quarters, so a toilet isn't out of the question. Presumably, the makers of the show deduced that most viewers didn't want to see the crew using them.
* Averted on ''[[
** The blue one is for methane breathers.
* Memorably and '''triumphantly''' averted on ''[[Picket Fences]]'', when the collective efforts of the entire family (cheering, urging, turning on sinks full blast) finally succeed in spurring the older son's bladder to empty itself. All this effort is completely justified, as he'd suffered a paralyzing spinal injury earlier that season, so his urinating proved that his nerves were recovering.
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** There is a tale of one unfortunate DM. A PC went to the bathroom and whined to the DM that he deserved [[Character Development|character roleplaying XP]] for the deed (since no one usually paid attention to that stuff). The DM grudgingly awarded him a few points of XP. The other PCs caught on to this, and by the end of the session the dungeon was so [[Toilet Humor|full of poop]] [[Crowning Moment of Funny|that the entire goblin army that inhabited the caverns had drowned.]]
* In Exalted, the Infernal Exalted have access to charms that permanently remove human weaknesses. The charm Transcendent Desert Creature means you never need to use the bathroom again.
* In the ''[[Star Wars]]'' Saga Edition RPG supplement ''Starships of the Galaxy'' all ships with living quarters, and some military transports without them, have a "refresher" (bathroom), ''except'' the Dynamic class, as the map for it is is based directly on the example that appears in ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]''.
== [[Video Games]] ==
'''Note: Nearly every video game ever made poses an example of this with its characters, so it's simply easier to list the few exceptions:'''
* One level of ''[[
** The remake for the Wii keeps faithful to the scene.
* In ''[[
* In the Rogue-like adventure game ''[[Alpha Man]]'', the main character must eat periodically, or he will die. Conversively, if he eats too much at once, he'll die of overeating. He also must fall asleep at night unless he hasn't had coffee. He still never needs to poop or pee, and when he finds a Porta Potty, a [[Vendor Trash|useless item]] he just says "Whoever used this before was sick!".
* The [[Silent Hill]] series subverts this by having toilets galore, often very creepy ones.
* In ''[[Alundra 2:
* Yahtzee Croshaw's [http://www.fullyramblomatic.com/reviews/animalcrossing.htm review] of ''[[Animal Crossing]]'' heavily lampshades the way the inhabitants of [[Hello, Insert Name Here|"Assfuckville"]] seem to living in a grim parody of human life based on a fundamental lack of understanding how and why things happen and work, rather than anything resembling a person-including the lack of facilities, mentioning that while one character does have a toilet, it's in the middle of his living room. The toilet is, in fact, an item you can acquire and it can be sat on. It even makes a flushing noise when you get off. An aversion, if you're willing to cope with the notion that you just crapped ''through'' your pants.
* The ''[[
** You do however have the option of getting drunk, which lowers your fighting ability but also allows you to hear (utterly useless) rumours that you've probably heard several times in the streets.
** Actually, there ''is'' a "food" item category (used behind the scenes by the game engine, not seen in-game) which has exactly one item: goodberries (which are another example of [[Hyperactive Metabolism|food as healing]], although they're beyond worthless once you've gained a few levels: each berry heals '''1 HP'''; not so helpful when you have 150HP).
* In the adventure/action game ''BAT 2 : The Koshan Conspiracy'', your character needed to eat regularly. You also had to worry about painfully small details, such as the exact way you were carrying your equipment. Wasting time with this makes you long for less realistic games.
* There was a ''[[Beavis and Butthead]]'' videogame where eating too much food caused your characters to take a bathroom break that lowered health.
* In ''[[Betrayal
* ''[[Breath of Fire]] II'' had toilets in most homes, though the characters never seemed to need to use them, aside from diving into them during ''two'' game events (with an honorable mention going to a lift that performs double duty as a toilet). They could also barge into occupied bathrooms, which would invariably piss off the occupant.
* In [[
* Averted to an extent in ''[[Bully (
* ''[[Chibi
* Terry in the RPG ''[[Contact (
* Subverted in the ''[[Crusader:
* ''[[
* Subverted to humourous effect in [[
** Once the stormtroopers are dead, you can examine the urinals and discover that they have... staining...
* ''[[Darkseed]]'' forced you to sleep at the end of every day, at the risk of falling unconscious and losing all your inventory.
* In ''[[Dead Rising]]'', beating the game unlocks infinity mode, where your health degrades from starvation and you must eat in order to survive. During the normal game, the only way to save is by curling up to sleep on a safe couch or using the restroom. It is hilarious when a blood-stained, half-dead Frank fights through a wall of zombies in order to relieve himself.
* In ''[[
* As part of the general crude and over-the-top humor of the game, ''[[
** Of course at the end of the game Duke does create a rather...unusual toilet for his bathroom break.
** ''[[Duke Nukem Forever]]'' has duke occasionally gain an ego boost from using the urinal. It should be noted that once you've started, you can keep going indefinitely, so this is a
* ''[[Dwarf Fortress]]'''s inhabitants eat, drink and sleep (less often in the fortress mode so you can actually do things between sleeping periods), but do not use the bathroom, despite having intestinal tracts that can be quite realistically ripped off their virtual bodies. The developer, Toady One, has stated that he doesn't plan on modeling that aspect of dwarven life. The game is easy to mod, though...
* ''[[
* Spiderweb Software's ''[[Exile]]'' series uses a generic food stock for the whole party. Within a town, city, village, etc., the party can walk around forever without needing to eat, but once outside, they consume food at regular intervals based on movement, and lacking food leads to significant damage from starvation. In the first ''Exile'' game, for example, the first [[NPC]]
** You also regain HP/MP just by wandering outdoors in the first three ''Avernums''.
** The above also applies to Exile, hence the "long wait" command that allows you to avoid doing the walking yourself. However, you also consume food inside towns or dungeons. You can actually starve to death if you don't happen to talk to Tor the supplier soon enough (there's still a lot of time to do it, though, starvation deals damage when you're supped to eat but can't so it's a slow death).
* While not strictly necessary, in the game ''[[Fahrenheit (2005 video game)]]'' (also known as ''Indigo Prophecy'' in the States), you can have the characters get a drink or a bite to eat, shower, change clothes, or go to the bathroom (with appropriate discretion shot) if you've got the free time. Doing so will usually increase their [[Sanity Meter|mental stability]] by a few points, the first time you do it in a scene, and is a worthwhile activity: big morale gains are few and far between, while big losses are frequent, so the little things help out a lot. Bottoming out in mental stability leads to [[Nonstandard Game Over|suicide]] or other bad endings.
* In ''[[Fallout]] 3'' you can eat (but it's never mandated) and you ''can'' sleep (but it's never mandated), and you ''can'' "use" a toilet...but you probably don't ''want'' to. From the sound effect and the game mechanics, the Vault Dweller seems to ''drink'' from irradiated toilets [[Nobody Poops|instead of using them in the conventional sense]].
** Notable in that when you sleep in a bed you own, you gain a temporary boost to all experience points you get, because of being "well rested," since, as it's in your house, you don't have to worry about [[Random Encounters]].
** ''[[
* ''[[
* And while you never needed to go to the bathroom in ''[[
* Similarly, in ''[[Shadow Hearts]]'', there are a couple plot events and side quests that revolve around a bathroom in a tavern in Prague. None of the main characters ever need to use the facilities, but NPCs do.
* In ''[[Gothic]]'', the player character only uses food and sleep to recover health points, but the [[NPC
* In ''[[
* In ''[[Grand Theft Auto]]: San Andreas'', the main character has to eat occasionally. Sleeping is implied to occur when game time is skipped (when saving, periods in jail or hospital), but otherwise the player character becomes hungry after a somewhat realistic amount of time, first losing fat reserves, then muscle mass, then the health bar. If not countered by eating, you end up in the hospital.
* A perfect example of this trope (not a subversion of it) is ''[[Super Mario]] 64''. The player can visit every single room in Princess Toadstool's castle, and not one is a bathroom. Nor do bathrooms show up in any other incarnation of her castle seen in the past twenty plus years. Of course, this is the same princess who is routinely kept in small dungeons and cages for entire games without the problem of sanitation ever coming up, so perhaps this is justified.
** It should be noted that the castle doesn't have a bedroom, a kitchen, a living room, or a dining room either. It has a rec room in the DS version, but that's about it.
** When the castle is revisted (with the same design!) in [[Paper Mario (
** One could start to wonder what she needs a plumber for in the first place.
** Luigi's Mansion has at least two bathrooms.
* In some [[RPG
* Although nobody uses them, the final area of ''[[
* In the early days, many [[Interactive Fiction]] games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how often a human in a crisis could go without eating. In one [[Egregious]] example, the protagonist of [[Infocom]]'s ''[[
** So many players complained about this "feature" in Infocom's ''Enchanter'', that at the beginning of the sequel, ''Sorcerer'', you find a magical potion that lets you go without food for the rest of the game automatically.
* ''[[Rogue (
** ''[[Nethack]]'''s descendant, ''[[Slash
* In the classic game ''[[Maniac Mansion]]'', you do encounter a restroom at one point, but your characters never feel the urge to use it. In fact, if you tell them to use it, they'll respond, "I'd like a little more privacy for that!" They do think it's fun to flush it, though.
* [[Lampshade Hanging|Lampshaded]] in ''[[Neverwinter Nights]]'': "While the adventurers don't need to eat, the monsters do. They eat adventurers."
** In the ''Hordes of the Underdark'' Expansion, the Protagonist's kobold companion Deekin will narrate your progress through certain areas. Often these are lampshades of this Trope, mentioning how sore his feet are and how he wishes that 'the Boss' would let him stop for a bathroom break.
* In the browser-based [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[Kingdom of Loathing]]'', food and booze are how a player acquires more turns, or 'adventures'. This is limited - a player can only eat so much before they become too full to eat any more, and can only drink so much alcohol before they become too drunk to adventure. These limits are reset once per day. Also, "Pastamancers" are more adept at creating food than the other character classes, and likewise "Disco Bandits" are masters of the art of cocktailcrafting.
** ''[[Kingdom of Loathing]]'' also lampshades the bladder variant, in a small, random adventure:
{{quote|
* The online game ''[[The Ship]]'' uses food, drink, and various other needs as a way of stopping people from simply waiting for the round to end in a dark corner instead of actually looking for your target/avoiding your killer. However, the game designers failed to notice the fact that players could simply wait in areas that everyone needed to go to, then attack them there. Luckily, only about ten people actually bought the game, so it wasn't noticed.
** That's kind of another reason they put those in: a great time to kill your quarry was to wait until they needed the toilet and ambush them there. And it's a shame that nobody bought the game... it's a great idea.
* ''[[Postal]] 2'', a PC game in which you play the role of an amoral sociopath, allows you to urinate completely at will. Your "bladder" has a bottom, but refills rather quickly. Urinating is done mainly to annoy people - try urinating on the cops and see what happens!
** Try getting a cop outfit so you're not arrested, then throwing a doughnut on the ground, pissing all over it, pick it up, then find a cop and give them a tasty treat. Also, your piss can be turned into a stream of napalm in [[New Game
*** Somewhat subverted within the game; early on in the last day, the player character says something along the lines of "I really gotta take a whiz". Doing so reveals his urine is now green and brown and thick: he's contracted gonorrhea, and he makes a note to get cured. Of course, [[Video Game Cruelty Potential|you can go on urinating on people all the same, causing them to vomit.]]
* Subverted in ''[[No More Heroes]]'' and ''[[
* In ''[[Metal Gear Solid]]'', there are a few areas with toilets (Most notably the area before the [[Mind Screw]] Psycho Mantis [[Boss Battle]]) in which the guards can be found relieving themselves (A funnier example of this is in ''[[Metal Gear Solid 2: Sons of Liberty]]''), [[Fridge Logic|which leaves one to wonder]]: was it the nanotechnology in Snake's body that renders it unnecessary for Snake to take a break?
** Either that, or the suit's just very, very self-contained. Y'know. Like an astronaut's.
*** Considering the game takes place over the course of a few hours, tops, it's probable that he just ''holds it in''. Adrenaline can do that, ya know. Also, the notable time period where he ''is'' required to waste a lot of time (assumed to be three or four hours, maybe more), he's being ''tortured'', which tends to have the unfortunate side effect of loss of bladder control...
** However, even though Snake never has to use the bathroom, there is an easter egg in ''Metal Gear Solid 2'' where Raiden uses the urinal. Don't believe me? Watch Part 13 of MGC's LP of the game right [http://www.youtube.com/watch?v=A_OUfieR98U here.]
** Lets not forget that a huge portion of the gameplay of ''[[Metal Gear Solid 3: Snake Eater]]'' is finding and eating various things, though he still never has to relieve himself...Well, then again, Naked Snake does wet himself upon being electrocuted in the torture scene...
*** It's implied that he does that whenever you save, along with sleeping.
* In the same vein of space suits that seem to possess extraordinary bladder-emptying technology, the Master Chief in ''Halo'' never seems to need the bathroom, or food.
* Samus Aran of the ''Metroid'' series also has no problem with this, though that might be what Save Points are all about. Not to mention you can return her to her albeit tiny ship regularly throughout the games and there may be a potty on it. Unlikely though.
** It's possible that her suit has some sort of recycling system built into it.
* In many western [[RPG
** It should be noted however, that in ''[[The Elder Scrolls|Oblivion]]'' while it isn't technically required, the player needs to sleep when they level up.
* The Commodore 64/Amiga game, ''[[The Little Computer People]]'' (basically the great-grand-daddy of ''[[The Sims]]'', circa 1985) featured a toilet, which your Little Computer Person would use at reasonable intervals. Also, if you didn’t top up his water tank and fill his cupboards when they were empty, he would sicken and eventually expire.
* In the Commodore 64 game ''[[Impossible Mission (video game)|Impossible Mission]]'', Dr. Elvin Atombender’s spacious underground lair featured, alongside the usual computers and tape drives vital to any world domination exercise, many items of domestic furniture including toilets. Of course, the player didn’t get to ''make use'' of these, only search them for codes.
* Although Aya never eats anything in ''[[Parasite Eve]] 2'', she can drink soda to restore HP and MP, but never has the urge to go to the bathroom. You do get to find a few toilets in Dryfield, but Aya comments about the disgusting sanitary conditions they are in and won't go in the stalls.
* Jack Thompson's "A Modest Video Game Proposal" laid out a spec for a game in which the player character gets revenge for the murder of his son. As part of the revenge, the player murders the CEO of the company that made the game that his son's killer played, as well as the CEO's family, and then urinates on their brainstems, "like in ''[[Postal]] 2''." Though it was intended as parody, a few independent game designers created games based around Thompson's proposal. In one such game, "I'm O.K: A Murder Simulator," not only was the urinating on brains part included (as a bonus stage in which the brains bounce across the stage), but in later levels urinating can be used to put out fires.
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* The classic Scott Adams (no, not [[Dilbert|that Scott Adams]]) text adventure, ''[[The Count]]'' has a bathroom in the vampire's castle, which, one presumes, is leftover from before it was a vampire's castle. In the tradition of the simplistic commands of the time ("go north", "go bed"), you were capable of saying, "go toilet". The response was, "Ah, that feels better." There was, however, no obligation to do so.
* [[The Witcher|Geralt]] doesn't need to sleep, or eat (but he can for minor health boosts that happen quicker naturally then going through the menu to do it) etc. Being a Witcher is an [[Hand Wave|implied explanation]] for sleeping (he meditates instead) and a possible mutation is being able to eat non-food.
* Somewhat subverted in ''[[
** Several NPCs also use the washroom during the game, although not in the washroom. Not to mention a boss that is a Big Mighty Poo.
** One multiplayer level has a set of washrooms in it, the only weapon you can use when you enter it? Your urine.
* Subverted in the ''[[
** And then they turned "[[Martial Arts and Crafts|Jarate]]" into an unlockable weapon.
*** With an ammo count of one jar. You get another after fifteen seconds.
* In ''[[
** ''Persona 3'' and ''[[
* Parodied in ''[[
* In ''[[Shenmue]]'', the main character Ryo Hazuki did not need to eat, but did need to return home every day for sleep, except for plot purposes when he was woken up in the middle of the night.
* Life-simulation games such as ''[[The Sims]]'' explicitly have a need for the characters to use the toilet.
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* If Ark from ''[[Terranigma]]'' eats a healing bulb that would have healed him beyond his full health, he'll get a little sick.
* ''[[Thief]] II: The Metal Age'' has very well designed levels which feel like the NPCs actually could live in them, which generally include toilets. The exception is Life of the Party where a huge tower full of people manages to get on fine without any toilets at all...
* In Tycoon games, like ''[[
** Naturally, if it's a ''zoo''-sim game, the animals also require food and water, and deposit plenty of poop in their enclosures.
* Early ''[[Ultima]]'' games tracked ration stockpiles, and assessed a penalty with each move for "starvation".
* ''[[The Unreal World]]'', a survival roguelike set in iron age Finland, has a fairly detailed system for warmth, hunger, and thirst. While this is all part of the charm of the game, it becomes extremely tempting to [[I'm a Humanitarian|go Hannibal Lecter]] on your opponents, and find a new source of provisions.
* Subverted in ''[[
** The strange part is that despite having to "Digest" the food, [[Nobody Poops]]. Either Neku is taking advantage of the fact that no one but other Players and Reapers can see him, or... Ewww....
*** [[Lexx|"The dead do not poo."]]
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* Future Games' ''Next Life'', aka ''Reprobates'', allows your character to regain a little health if he eats, drinks, and/or uses one of the urinals in the huts. ''Just'' the urinals, mind: he never has to defecate, although another character is seen seated on the toilet, moaning about his bowels.
* Near the end of ''[[Grim Fandango]]'', in Hector Le Mans' casino, Manny can use the men's room. He comes out exclaiming: "''¡Qué alivía!''" ("What a relief!"). Notable in that Manny is a resident of the Land of the Dead, and lack of normal bodily functions would therefore be justified.
* The protagonist of ''[[
* Both used and inverted in the Overlord games. Your main character never needs to eat or use the toilet. However, you can order your goblin minions to plunder alcoholic beverages which they will immediately guzzle down. About 5 seconds later they will urinate it all back out again.
* There seems to be toilet bowls EVERYWHERE in ''[[
** Lampshaded in Tartarus Station in the new ''Claptrap's Robot Revolution'' DLC. There is a row of stalls with (ammo-containing) toilets in them. One stall, however, is occupied by a non-hostile NPC ''sitting on the lid''. When you talk to him, he says, {{spoiler|"Hey, you know when the water's gonna come back on?"}}
** Further lampshaded by one of {{spoiler|Claptrap}}'s announcements over the PA system in ''Claptrap's Robot Revolution'': {{spoiler|"C'mon! Give in! You'll have fun being a robot! You'll never have to pee again, and I'll even let you pick your paint job!"}} Gearbox must've paid attention to the fan response to this trope.
* Averted in ''[[Tales of Monkey Island]] Chapter 4: The Trial and Execution of Guybrush Threepwood'' where there is a bathroom in Club 41 and Guybrush does use it.
* Played with in the ''[[Hitman]]'' game series, where some of the [[NPC
* Quest for Glory series require the character to both eat and sleep regularly, dying from exhaustion/hunger is very possible. Luckily, the inns provide both of these services in all games, and travel rations are always available at modest prices.
* In Episode 1 of ''[[Sam and Max]]: Season 1'', clicking on the bathroom door in Bosco's Inconvenience Store will cause Max to use it, and will make Whizzer have to pee upon hearing the toilet flush. (you will need to make good use of this gag later on, when you have to catch Whizzer) You can click on the door many times, and Max will keep using the toilet, leaving one to wonder if Max has a bladder problem just like Whizzer...
* In ''[[Chaos Rings (
== [[Web Comics]] ==
* Made fun of in [http://www.goblinscomic.com/01202007/ this] ''Goblins: Life Through Their Eyes'' strip.
* Made fun of in [http://www.giantitp.com/comics/oots0086.html this] ''[[The Order of the Stick
* At the end of the first run of [[Darths and Droids]] (The Phantom Menace), Qui Gon's player emphatically argues against using a special reroll power that might have NOT gotten him cut in half, because that specific ability can only be used once a day and they never stopped to sleep during their entire adventure, so it MUST have been just one day (how do you measure a day in space anyway?). It's not until the exasperated DM concedes the point and declares his character DEAD that the player realizes what his nitpicking just accomplished.
* Has popped up [http://bobadventures.comicgenesis.com/d/20080603.html a couple] [http://bobadventures.comicgenesis.com/d/20101211.html of times] in ''[[The Inexplicable Adventures of Bob]]'' The second instance actually [http://bobadventures.comicgenesis.com/d/20101221.html drags it out a bit.]
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== Web Original ==
* ''[[Cracked
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