Bottomless Bladder: Difference between revisions

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{{trope}}
{{quote| ''"Nope, elves don't need to go to the bathroom either."''<br />
''"What? What do you do, explode once you reach level 20?"'' }}
 
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** It should be noted that if you're going into a bathroom in CTU, the audience will assume you're going in to ''commit treason''.
*** Lampshaded in a ''[[Will and Grace]]'' episode.
{{quote| '''Jack:''' "24 isn't very realistic. I mean it's already two o'clock and no one's gone to the bathroom yet."}}
* ''[[Star Trek]]'' gives rise to a famous debate as to why there aren't bathrooms in space, the first highly publicized form of this question poking fun at how such inevitabilities are overlooked on TV.
** The producers of ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'' made sure they avoided this trope by including a door on the bridge which is specifically labelled "head". Once or twice in its seven seasons we even seen characters enter the bridge from this door (its at the back, on the left and around the corner from the door to the briefing room). [[Star Trek: Deep Space Nine|The]] [[Star Trek: Voyager|subsequent]] [[Star Trek: Enterprise|spin-offs]], on the other hand, all seemed to forget this little detail.
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* In the browser-based [[MMORPG]] ''[[Kingdom of Loathing]]'', food and booze are how a player acquires more turns, or 'adventures'. This is limited - a player can only eat so much before they become too full to eat any more, and can only drink so much alcohol before they become too drunk to adventure. These limits are reset once per day. Also, "Pastamancers" are more adept at creating food than the other character classes, and likewise "Disco Bandits" are masters of the art of cocktailcrafting.
** ''[[Kingdom of Loathing]]'' also lampshades the bladder variant, in a small, random adventure:
{{quote| After travelling for a while, you discover a need to go to the bathroom (which rarely happens in these games, but hey, you've gotta go sometime, right?)}}
* The online game ''[[The Ship]]'' uses food, drink, and various other needs as a way of stopping people from simply waiting for the round to end in a dark corner instead of actually looking for your target/avoiding your killer. However, the game designers failed to notice the fact that players could simply wait in areas that everyone needed to go to, then attack them there. Luckily, only about ten people actually bought the game, so it wasn't noticed.
** That's kind of another reason they put those in: a great time to kill your quarry was to wait until they needed the toilet and ambush them there. And it's a shame that nobody bought the game... it's a great idea.