Bottomless Bladder: Difference between revisions

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* As part of the general crude and over-the-top humor of the game, ''[[Duke Nukem 3D]]'' allowed the player to urinate into any toilets or urinals found in the game (of which there were several in some scenes). If the character uses a toilet or urinal, it flushes, then we hear him say, "Much Better!" and if his health is less than 100%, it is raised by 10% or until his health reaches 100%, whichever is less. He only gets to do every five minutes, subsequent flushes do not give him additional health. While the player wasn't required to do this, the game would at times mention that you "need to do something", and following this advice would restore some health points. If the player destroys a toilet or urinal, the player can gradually recover his health by drinking the fresh water billowing from the broken pipelines. It is possible, at least in the N64 version, to take a huge leak, destroy the toilet then regain health from drinking the water. Stay classy, Duke. Stay classy.
** Of course at the end of the game Duke does create a rather...unusual toilet for his bathroom break.
** ''[[Duke Nukem Forever]]'' has duke occasionally gain an ego boost from using the urinal. It should be noted that once you've started, you can keep going indefinitely, so this is a [[Bottomless Bladder]] of a different kind...
* ''[[Dwarf Fortress]]'''s inhabitants eat, drink and sleep (less often in the fortress mode so you can actually do things between sleeping periods), but do not use the bathroom, despite having intestinal tracts that can be quite realistically ripped off their virtual bodies. The developer, Toady One, has stated that he doesn't plan on modeling that aspect of dwarven life. The game is easy to mod, though...
* ''[[EverQuest]]'' and ''EverQuest 2'' both require your character to eat. You can't starve to death, but without food, you'll lose the ability to regenerate. "Better" food items allow for faster regeneration and stat bonuses.
* Spiderweb Software's ''[[Exile]]'' series uses a generic food stock for the whole party. Within a town, city, village, etc., the party can walk around forever without needing to eat, but once outside, they consume food at regular intervals based on movement, and lacking food leads to significant damage from starvation. In the first ''Exile'' game, for example, the first [[NPC]] -- if—if you bother to talk to him -- willhim—will tell you where to pick up free supplies (including free food); if you just leave town and try to explore the area, you keel over after a couple dozen steps or less. You also can't sleep to recover health or spell points if you don't have any food. In the ''[[Avernum]]'' series, the 2 1/2-D remake of the ''Exile'' games, the only thing you need food for is in order to "rest" and regain health and MP -- ifMP—if you wanted, you could always use potions or stay at an inn to restore yourself, and never need to get any food (though it would be considerably harder).
** You also regain HP/MP just by wandering outdoors in the first three ''Avernums''.
** The above also applies to Exile, hence the "long wait" command that allows you to avoid doing the walking yourself. However, you also consume food inside towns or dungeons. You can actually starve to death if you don't happen to talk to Tor the supplier soon enough (there's still a lot of time to do it, though, starvation deals damage when you're supped to eat but can't so it's a slow death).
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* And while you never needed to go to the bathroom in ''[[Final Fantasy VII]]'' you are required to help someone else to so to complete the Cross-dressing quest and you need to enter the Shinra building's restroom to find an air duct opening in order to have a way to spy on a board meeting.
* Similarly, in ''[[Shadow Hearts]]'', there are a couple plot events and side quests that revolve around a bathroom in a tavern in Prague. None of the main characters ever need to use the facilities, but NPCs do.
* In ''[[Gothic]]'', the player character only uses food and sleep to recover health points, but the [[NPC|NPCs]]s live fairly normal lives - they sleep at night, and at least one of the less sympathetic male characters will, if watched for long enough, wander off to take a piss against a tree.
* In ''[[Grandia II]]'' you often had to sleep to advance the story line, and you would choose to eat at the Inns where you would be treated to a conversation between all the main characters while they chomped away at the same leg of orc throughout the conversation. As with most [[Role Playing Game|Role Playing Games]]s, no toilets were to be found.
* In ''[[Grand Theft Auto]]: San Andreas'', the main character has to eat occasionally. Sleeping is implied to occur when game time is skipped (when saving, periods in jail or hospital), but otherwise the player character becomes hungry after a somewhat realistic amount of time, first losing fat reserves, then muscle mass, then the health bar. If not countered by eating, you end up in the hospital.
* A perfect example of this trope (not a subversion of it) is ''[[Super Mario]] 64''. The player can visit every single room in Princess Toadstool's castle, and not one is a bathroom. Nor do bathrooms show up in any other incarnation of her castle seen in the past twenty plus years. Of course, this is the same princess who is routinely kept in small dungeons and cages for entire games without the problem of sanitation ever coming up, so perhaps this is justified.
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** One could start to wonder what she needs a plumber for in the first place.
** Luigi's Mansion has at least two bathrooms.
* In some [[RPG|RPGs]]s, such as ''[[Earthbound]]'' and ''[[Tales of Symphonia]]'', food [[Hyperactive Metabolism|can be used as healing items]]. ''[[Chrono Trigger]]'' played off this, with an automatic healing machine that restored HP and MP, but reminded you that you were still hungry. ''[[Earthbound]]'' also has five bathrooms (two mens', two womens', one unisex), but they are always occupied, and thus, the player can never use them. Curiously, none of these bathrooms are located in a person's house. ''[[Tales of Destiny]]'' is also noteworthy for having toilets. They work!
* Although nobody uses them, the final area of ''[[Mother 3]]'' includes, of all things, a bathroom [[The Maze|maze]], where you have to choose the right stall to proceed. The other stalls may contain items, enemies, and the [[Nightmare Fuel|Ultimate Chimera]].
* In the early days, many [[Interactive Fiction]] games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how often a human in a crisis could go without eating. In one [[Egregious]] example, the protagonist of [[Infocom]]'s ''[[Planetfall|Stationfall]]'' had to eat almost hourly lest he fall into a coma and die (within the parody-[[Space Opera]] setting, this was explained by the comically low nutritional value of futuristic food).
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* Samus Aran of the ''Metroid'' series also has no problem with this, though that might be what Save Points are all about. Not to mention you can return her to her albeit tiny ship regularly throughout the games and there may be a potty on it. Unlikely though.
** It's possible that her suit has some sort of recycling system built into it.
* In many western [[RPG|RPGs]]s you ''can'' explicitly sleep if you want, but you don't ''have to''. You can stay awake for months (of the game time) without ever having to sleep. ''[[The Elder Scrolls|Oblivion]]'' and ''[[Fable (video game series)|Fable]]'' are prominent examples of this.
** It should be noted however, that in ''[[The Elder Scrolls|Oblivion]]'' while it isn't technically required, the player needs to sleep when they level up.
* The Commodore 64/Amiga game, ''[[The Little Computer People]]'' (basically the great-grand-daddy of ''[[The Sims]]'', circa 1985) featured a toilet, which your Little Computer Person would use at reasonable intervals. Also, if you didn’t top up his water tank and fill his cupboards when they were empty, he would sicken and eventually expire.
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** Further lampshaded by one of {{spoiler|Claptrap}}'s announcements over the PA system in ''Claptrap's Robot Revolution'': {{spoiler|"C'mon! Give in! You'll have fun being a robot! You'll never have to pee again, and I'll even let you pick your paint job!"}} Gearbox must've paid attention to the fan response to this trope.
* Averted in ''[[Tales of Monkey Island]] Chapter 4: The Trial and Execution of Guybrush Threepwood'' where there is a bathroom in Club 41 and Guybrush does use it.
* Played with in the ''[[Hitman]]'' game series, where some of the [[NPC|NPCs]]s visit the facilities so frequently that they should probably see a doctor about it. Typically, they are either the mission's target or someone else the player could benefit from knocking out/killing. However, they are generally the ''only'' characters in a given level who use the restrooms.
* Quest for Glory series require the character to both eat and sleep regularly, dying from exhaustion/hunger is very possible. Luckily, the inns provide both of these services in all games, and travel rations are always available at modest prices.
* In Episode 1 of ''[[Sam and Max]]: Season 1'', clicking on the bathroom door in Bosco's Inconvenience Store will cause Max to use it, and will make Whizzer have to pee upon hearing the toilet flush. (you will need to make good use of this gag later on, when you have to catch Whizzer) You can click on the door many times, and Max will keep using the toilet, leaving one to wonder if Max has a bladder problem just like Whizzer...
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