Breaking the Fourth Wall/Video Games: Difference between revisions

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** If the player is a Malkavian (a clan of insane vampires) the dialoge has a few options for such.
* The third ''[[Silent Hill]]'' game manages to combine this with a [[Continuity Nod]]. In a cut scene only accessible to gamers who have played (and still have the save files from) ''Silent Hill 2'', Heather thinks she sees something suspicious in the bowl of a toilet. As she's about to reach in, she suddenly stops herself, muttering that she can't bring herself to do it -- at which point she turns directly to the player and asks, "Who would do something so disgusting?" Anyone who's played the second game knows the answer to that.
* In the original ''[[Punch -Out!!]]'', Mike Tyson says between rounds, "You think the speed of your ''fingers'' can match the strength of my fists?"
* In ''[[Punch -Out!!]]'' Wii, Aran Ryan ''literally'' breaks the fourth wall if you lose to him in contender mode.
* The VGA remake of ''[[Quest for Glory]]'' has a hilarious instance where breaking into the sheriff's safe more than once will give you more experience. However, Otto and the sheriff will wake up to find you doing this and then arrest you for "blatant power-gaming."
** In ''Quest For Glory II'', you can quite literally break the fourth wall by throwing things (or a flame dart spell) at the tree that looks like a woman (a rather dickish thing to do). It bounces off and breaks your monitor. Since this is a Sierra game, it's fatal.
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* In the RPG/Adventure ''Anachronox'' you encounter a man at a spaceport who is telling listeners that they are in a video game and that most of them only have a limited amount of dialog they can say. This is, of course, the only thing he can actually say. One of the listeners, when spoken to, will refute the speaker's claims by saying he certainly had more than one thing that he can say. Again, this is the only thing he can actually say.
* In ''[[Phantasy Star IV]]'', one of your party members leaves for a bit and flat out tells you not to go after the big bad while he's gone because at this stage of the game, you aren't powerful enough to beat him. Of course, Chaz doesn't listen.
* The entire ''[[Metal Gear]]'' series is rife with instances of breaking the fourth wall. One classic wall-breaking moment in ''[[Metal Gear Solid]]'' is the advice to contact Meryl by codec by looking up her codec frequency on the back of the game case. In ''[[Metal Gear Solid 2: Sons of Liberty]]'', after uploading Emma's virus, the Colonel Campbell construct begins to go haywire and criticizes the player for playing too long and then demands that the player turn off the game. ''[[Metal Gear Solid 4: Guns of the Patriots]]'' features a fourth-wall breaking moment that advises against the strategy used to beat Psycho Mantis in ''Metal Gear Solid''.
Another instance of this in Metal Gear Solid 4, is that part way through the game, Otocon will tell you to switch discs. then, when Snake does not find a disc, Otocon remembers that the game is on the [[PlayStation 3]], which has duel layered discs.
** The colonel telling the player to switch off his console is a reference to the original game, where Big Boss did the same near the end.
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** Snake first notices that something is wrong, when all the guards are gone from a corridor, and the [[Sorry I Left the BGM On|Mind Control Music has stopped playing.]]
** When Revolver Ocelot prepares to torture Solid Snake, after explaining how Snake can rapidly press a controller button to recharge his health, he suddenly ''turns away from Snake and toward the player'' before warning that he'll know if you're using an auto-fire controller.
** Also in [[Metal Gear Solid 2: Sons of Liberty]], Snake tells Raiden not to worry about Snake running out of bullets and points to his headband and knowingly says "[[Bottomless Magazines|infinite ammo]]". The player can get a headband that gives them infinite ammo after beating the game.
* In ''[[Shift]] 2'', the wall of spikes actually stop in the beginning of the game due to faulty actionscript.
* In ''[[Ratchet and Clank Going Commando]]'' when the aforementioned main characters first land on Notak, they see their target fly away. They then comment to each other that they always seem to be just a bit too late, and ask themselves how that could happen, before turning to look at the camera.
** In ''[[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]]'', when Ratchet & Clank meet The Plumber (a recurring NPC in the series) he says that he "didn't recognize them in high-definition".
** In the first ''[[Ratchet & Clank (video game)|Ratchet & Clank]]'', Ratchet would turn his head and look at the player when idle. Disconcerting when you were trying to figure out the next platforming puzzle, which was when Ratchet was most likely to be idle.
* ''[[Disgaea 2: Cursed Memories]]'' has many of these, one is pointed out by the main character when one random NPC says that there are multiple endings available by responding "You aren't even trying any more are you?"
** The ''[[Disgaea]]'' series barely has a fourth wall to begin with. Characters are fully aware of their stats and levels, different NPCs try to steal the "main character" spot, and there's surprise when a [[Bonus Boss]] from an earlier game turns out to have a role in the main quest. Why, yes, the one Laharl couldn't believe was level four thousand.
*** The first game also has a beautiful example at the end of chapter four, when [[Big Bad|Vulcanus]] says that he's going back to Celestia to come up with a new plan and starts to walk away, then pauses and turns and says, "Got that!? Don't forget it, even if I don't make an appearance for awhile!" Sure enough, he doesn't re-enter the plot until there are only a few chapters left.