Bribing Your Way to Victory: Difference between revisions

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** And now the US version, ''Tetris Friends'', has a similar deal. The "Tuning Style" (i.e. non-cosmetic) upgrades can be bought with Tokens (earned from playing, like TP) or Rubies (bought with cash, or through TrialPay). For an idea of the amount of grind needed, fully upgrading everything requires 210,000 Tokens, when it's rare to see 100 Tokens awarded for a single game. Or you can pay for about 7 bucks worth of Rubies.
** ''Tetris Friends'' then proceeded to add items which allow players to artificially inflate their Arena skill rating points. For about a dollar per day, you can double your increase in rating points for wins, or you can buy "Armor" to absorb your rating points losses for about $2.50 per 1,000 points (with the scale going from 0 to 19,999). And you can have both active simultaneously. As a result, ''the entire Top 100 leaderboard is tied for first place'' at the rating cap of 19,999. Arpad Elo must be rolling in his grave.
* Probably the single biggest example would be ''Zhengtu Online'', a Chinese MMORPG deliberately designed from the ground up for gold buyers. The game physically blocks you from advancing without buying experience and items for real world money. See [https://web.archive.org/web/20080511221059/http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php this article] for how blatantly the game nickels and dimes its players. Oh, and it's the single most popular game in China by a long shot...
* ''[[Combat Arms]]'' has a lot of equipment that can only be bought, or more often, rented, with real money. Earlier in the game's history, the items you could buy were either purely cosmetic or very slightly better than the weapons rentable with game currency. But they are drawing nearer to [[Game Breaker]] status with every new addition as the developers attempt to lure more players into Bribing Their Way To Victory.
* [[Older Than They Think]]: The arcade version of ''[[Double Dragon|Double Dragon 3]]'' featured item shops where you could purchase power-ups literally (i.e. by inserting more credits into the cabinet). Each power-up costs at least one credit each, the same price you would usually pay to continue after a Game Over (depending on the game's settings). The available items include other playable characters that replaces your current fighter after he dies, two extra techniques (a cyclone spin kick and an overhead attack), a max health extension, weapons, and an increase in attack speed. As if that wasn't enough, your backup fighters can only inherit the extra moves from previous characters, since they start off with the default max health and attack speed, and only the Lee brothers (the default fighters) can use weapons. And if all your backup fighters die and you decide to continue, you will lose your extra techniques as well.