Bridge Logic: Difference between revisions

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'''Vinny''': Hey, look, I made a bridge. It only took me, like, what? Ten seconds? Eleven, tops.|''[[Atlantis: The Lost Empire]]''}}
 
A tall object, such as a pillar or a tree, is destroyed to make a bridge over a river or chasm.
 
[[Acceptable Breaks From Reality|Nobody ever wonders]] how remarkable it is that said tree just happened to be about the same height as the chasm's width or placed right next to it.
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** In the third game, the Fighter and the Paladin have to defeat a gargoyle (who then turns back to stone), then use ''that'' to cross the chasm.
* Featured in ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'s'' Shadow Temple to reach the room before the temple boss. ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' does this as well. You have to use [[Trick Arrow|Trick Arrows]] both times to reach the base on the other side. ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms.
* In ''[[Blue Dragon]]'', the player has to to push over a tree to make a bridge to reach a chest in the Lot Wilderness, and the Elder of Pachess Town uses the Green Device to destroy the base of a rock pillar to make a bridge over a fissure in the Giant Ice Fields.
* The Howling Halls in ''[[Fable II]]'' have pillars that are conveniently the right height to bridge the spike filled pit blocking the players escape.
* Many Sorcerer's Ring-related gimmicks in ''[[Tales of Hearts]]'' revolve around knocking down a pillar or tree over a chasm.
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[[Category:Older Than Television]]
[[Category:Bridge Logic]]
[[Category:Tree Tropes]]