Broken Base/Video Games: Difference between revisions

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(Import from TV Tropes TVT:BrokenBase.VideoGames 2012-07-01, editor history TVTH:BrokenBase.VideoGames, CC-BY-SA 3.0 Unported license)
 
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*** Especially since Cataclysm, a new [[Internet Backdraft]] has emerged over the direction of the overall lore in regards to factional bias, real or perceived. In particular, a large number of Alliance-side players have complained that many of the new quests in the old-world zones come across as incomplete or rushed for the sake of Christmas release schedules, in comparison to seemingly better-written Horde-side quests in the same zones. Less nuanced debate has arisen over perceptions that Blizzard has biased the lore towards Horde-side victories with the Alliance as [[What Measure Is a Mook|punching-bag mooks]], and has shifted up a gear with rumours of a major and cherished Alliance stronghold being destroyed by the Horde in the lead up to the ''Mists of Pandaria'' expansion. Horde-side players have countered with arguments that the Alliance held the cards in the original game.
** The update that added the Ulduar instance and changed a lot of gameplay elements created a huge backdraft over, of all things ... ''fishing''. Players are now able to fish anywhere, not just where they have a high enough fishing skill level. Skill level now only affects the likelihood that you will catch junk versus fish. Plenty of threads erupted over how this now [[Nerf|nerfs]] fishing and how no longer requiring players to spend hours and hours skilling up fishing completely ruined that part of gameplay.
** A large break in the World of Warcraft fanbase is actually a split between the expansions: Those who think [[Wo WWoW]] was best before the expansions, those who think [[Wo WWoW]] was best during The Burning Crusade, and those who think it's best in Wrath of the Lich King. Each group is constantly at each others' throats, and many foresee a fourth group rising up when Cataclysm comes out.
*** In fact, the announcement of ''Mists of Pandaria'' has caused an even bigger online ruckus, to the point where accusations of [[Ruined FOREVER]] are common. People either say that the Pandaren being the first neutral race will add interesting content and that Pandaria looks amazing, or that the new expansion is a kiddy [[Kung Fu Panda]] rippoff.
** The biggest break in the [[Wo WWoW]] base seems to be between casual players who don't really care about character optimization and just want to run the storylines, and hardcore players who could care less about the storyline as long as they have the best gear and are ultimately optimized killing machines.
*** There's now another huge argument coming up about raid difficulty in the next expansion, Cataclysm. Currently, there are two options for every raid - 10 man and 25 man. 25 man is harder, requires more coordination, better gear and more skill, but gives better loot. Cataclysm changes this - 10 and 25 man raids will now give the same quality loot, but 25 man simply gives ''more'' of it. This, of course, has left "hardcore" players furious, claiming that the game will become "too easy", while casual players are happy that they no longer have to spend 5-6 hours in 25 man raids to get the best loot.
*** And even bigger break is the argument that Heroic dungeons are too hard. Casual players cite that there's too much time required to be invested for little to no rewards, while hardcore players basically tell them "qq l2play" and to just do regular dungeons.
** Cataclysm's [[Pv P]] is also spawning another "Casual vs. Hardcore" argument. Currently, battle grounds, which are battles that go anywhere from 10v10 (Warsong Gulch) to 40v40 (Alterac Valley) only reward two-season-old gear, two pieces of current season gear, and no weapons. In order to get the newest loot and weapons, you have to play in the Arenas, which are 2v2, 3v3 or 5v5 fights with no goal other than "kill the other team" and earn a specific "rating" by winning more than you lose. This is, of course, extremely competitive and arguably much harder than battlegrounds. Cataclysm will reward the best [[Pv P]] loot and weapons from Battlegrounds, meaning Arenas will become entirely optional. This has spawned a serious debate among [[Pv P]] players, with one side arguing that Arena isn't true [[Pv P]] and welcomes the change, while the other side deems battlegrounds too easy and thinks that the best gear should come from Arena.
*** [[Pv P]] weapons in themselves are a big debate. In Burning Crusade, players were able to buy old [[Pv P]] weapons from Battlegrounds. In Wrath of the Lich King, they removed this option. This leaves many players feeling very cheated. The only way to obtain [[Pv P]] weapons is to do very well in Arenas, but how can players do well in arenas if they don't have weapons to use? This has split [[Pv P]] players, again, into two different groups: "[[Pv P]] weapons should only be obtained in Arenas, [[B Gs]] are too easy" and "Well how am I supposed to earn Arena weapons if I don't have something to start with?"
** In fact, [[Pv P]] vs. [[Player Versus Environment|PvE]] has spawned fanbase splits since the game started. Some players consider fighting scripted boss encounters boring, while others consider fighting other players boring. It all comes down to personal preference, but that doesn't stop [[Wo WWoW]] players from arguing over it.
** "Class X is imba/needs a buff", especially pre-''TBC'' Shaman vs. Paladin. Back in the day, you could go to any class forum and see a thread discussing whether or not a class needs a patch to balance them, whether or not said patch completely broke the balance or not, whether or not shamans are the most absurdly powerful class in any game ever - or whether or not Paladins are actually much superior, whether or not making both classes available to both factions is a good idea to balancing both factions or completely ruins the uniqueness, whether or not rogues and/or hunters and/or warlocks (and/or any other class really) are way too strong/weak, whether or not Blood Elves should get the warrior class like everyone else, whether or not gnomes should get priests, whether or not the pre-''TBC'' Fear Ward available for Dwarf Priests defeats the entire point of raid encounters (Blizzard stopped giving Fear to bosses in the expansions) - or really ANYTHING!
* As one of the older MMORPGs around today, ''[[Ever Quest]]'' is full of this kind of stuff. In the early days, EQ 1 was very newbie-unfriendly. No tutorials, no easy armor quests, and if you wanted to run from one end of the continent to the other, you had to... well, run from one end of the continent to the other. And if you wanted to take a boat to the other continent, you ''waited for the boat''. In short, the game was [[Nintendo Hard]] and everyone hated it. Over the years, the game has been made easier in the lower levels, and now you can get gear for your level 10 character that's better than the gear you had to do quests to get for your level 40 character. As for travelling, now there is the "Plane of Knowledge", from which you can get to pretty much any zone in the entire game that you'd want to go to. And [[They Changed It Now It Sucks|people hate this too]].
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* ''[[Mario Party]] 9'' has become this due to the massive changes in the mechanics of the game. People are either for the changes or against it.
* [[Dynasty Warriors Online]] suffers from this.There are a few splits that pop up from time to time, such as if a weapon is overpowered. If you look through the forum history you will see legions of splits on one thing or another. One of the longer running problems is "musou", in that weather it's overpowered or fine. It's died off as new weapons and abilities popped up.
* ''[[AsurasAsura's Wrath]]'' presents another example of a base that has people that enjoy the unique ay the game plays, with others basically hating how it's basically mostly QTE's and most of the gameplay elements aren't all that apparent. In spit eof the fact that there are plenty of playable segments throughout the game, and the game was intentionally supposed to come off as an interactive [[Anime]] since the beginning of development. Similarly, the DLC has gotten some controversy for having a DLC "ending" (Even though if you look carefully, it's full new part and not just an ending that is being given to you).
 
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