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[[File:BuckRogersPlanetOfZoom_7016.jpg|frame]]
Released initially in 1982 by [[Sega]], ''Buck Rogers: Planet of Zoom'' (also known as ''Zoom 909'') is one of the early progenitors of "Into-the-Screen" [[Shoot
Although it's based on the [[Buck Rogers|venerable eponymous space opera]] (specifically ''[[Buck Rogers in The 25th Century]]''), the game [[No Plot, No Problem|has no plot of its own]]--at least for people who [[All There in the Manual|don't have the arcade manual]]. Even then, [[Excuse Plot|it's rather sparse]]: you're Buck Rogers, and you're on a mission to stop a wandering "warrior-world" called the Planet of Zoom before it reaches Earth. Like a certain [[That's No Moon|moon-sized]] [[Star Wars|space station]], the Planet of Zoom devastates everything in its path. The Planet of Zoom is controlled by a source ship. Destroying the ship liberates the Planet of Zoom, [[Save the World|saving Earth in the process]].
Go get 'em, soldier.
{{tropelist}}
* [[Airstrike Impossible]]: A number of sectors in the arcade version involve trench runs (as well as barriers to smash into at high speed). In all versions, planetside sectors are littered with Electron Posts (not always the case in the arcade version). Some versions of the game have them actually fire on you if you don't fly in between them, too.
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* [[Cognizant Limbs]]: In the arcade version, the Mothership's four engine pods will fall off if they are shot at. [[Kaizo Trap|You can crash into them if you're not careful.]]
* [[Endless Game]]: In the arcade version, the game has only eight stages ("sectors"), with the mothership as the final (and only) boss. Clearing the game puts you on the next loop, with the message "NICE PLAY, GO ON." The arcade actually displays how many loops you've run (labeled as "rounds") as well.
* [[One
* [[Timed Mission]]: You've got a fuel gauge that steadily depletes, causing you to lose a life if you run out. Methods of replenishing the gauge differ somewhat between the various versions of the game.
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