Bullet Hell: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.1
(Rescuing 3 sources and tagging 0 as dead. #IABot (v2.0beta9))
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.1)
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** On the topic of Flash Games, if you play your cards right in [[Upgrade Complete]], you can inflict this on the opponent. Sweet, sweet, revenge...
*** [[Upgrade Complete|Upgrade Complete 2]] (yes, there is a second one)'s way of upgrading the ship makes it very easy to achieve [[More Dakka|all]] [[Beam Spam|three]] [[Macross Missile Massacre|kinds]] of projectile hell.
* [https://web.archive.org/web/20140613000308/http://www.funorb.com/info.ws?game=starcannon StarCannon], an online game on [[Fun Orb]], easily qualifies for this trope, with generous quantities of lasers of all shapes and sizes from all bosses and most harder enemies. Just dodging the enemies themselves as they swarm onto the screen is a challenge in the later levels. A [[True Final Boss]] awaits those who complete the game on Hard.
* ''Zanac'' could be considered an early example. If you fire too much, the adaptive AI will send everything and the kitchen sink after you, filling the screen with enemies, bullets, and missiles (every one with its own firing pattern). Also, the [[Cores and Turrets Boss|boss fights]] can get ''very'' hectic bullet-wise.
* ''Vasara'' and its prequel ''Vasara 2'' have a sci-fi take on [[Jidai Geki]]. One interesting feature is that running into most things doesn't do [[Collision Damage]], but you will definitely collide, which can work for you (obstruct a fleeing enemy's path and kill more in one stroke for extra points) or against you (when accidental, it usually knocks you right into a bullet you just dodged).