Burning Wheel: Difference between revisions

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Combat in the system is designed for multiple levels of complexity: trivial combat can be resolved with two rolls, and high-stakes combat can be detailed to the point of scripting stages of combat and individual maneuvers that trump, avoid or negate one another.
 
Also notable is the inclusion of Emotional Attributes for the traditional fantasy races. While Elves, Dwarves and Orcs are more powerful inherently than humans, they suffer from respective attributes that advance under appropriate conditions and can make a character unplayable if pushed too far. Elves suffer from Grief, Dwarves from Greed, Orcs from sheer Hatred and Dark Elves from Spite. Humans have an optional variant of the subsystem known as Faith, which is more or less [[Exactly What It Says Onon the Tin]].
 
Dice rolls are done with a number of d6 equal to the skill or stat needed and successes are based on whether the skill/stat is normal level (black denoted with a B and succeeding on 4-6), Heroic (Grey/G 3-6), or Godly (White/W 2-6). One of the differences to many other role-playing games is that characters have 3 Beliefs (which they gain experience for following) and instincts which state something about your character's actions that must be assumed even if it is unstated ("Always alert" means that the GM must allow you to roll to see an ambush, even if you did not say you were looking for one).
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** It's often not possible: A lethal blow will almost always require five successes, which requires five dice. Not all combatants, or even most combatants, have that much skill with their armaments. Interestingly, this also means that a duel between two highly skilled, heavily armored warriors is much more likely to begin and end with a single lucky blow than a brawl between two unarmored conscripts with swords. The latter just aren't good enough to land mortal blows.
* [[Weak but Skilled]]: A low stat can easily be compensated for with a high skill.
* [[What Kind of Lame Power Is Heart, Anyway?]]: The Raise Bread spell, which does [[Exactly What It Says Onon the Tin]].
* [[Wolverine Publicity]]: If you read through the Trait list, there's one at the end called Wolverine, which, unsurprisingly, helps you to recover from injuries faster. See? Wolverine's ''everywhere''!