Bushido Blade: Difference between revisions

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Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.
 
The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[Contract on the Hitman|attempt to leave the Kage]] after its leader became insane due to a [[Evil Weapon|cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.
 
These games differ from traditional [[Fighting Game|Fighting Games]] in many ways. A quick list; no [[Hit Points|life gauges]] (a well-placed attack can be a [[One-Hit Kill]]!), ability to injure ([[Subsystem Damage|slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.
 
After its second game, [[Executive Meddling|arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. A pity.
 
Not related to the 1981 film of the same name.
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* [[Arbitrary Gun Power]]: Averted; a single shot to the torso will almost always put you down, through if you're lucky and get winged in a limb instead you can survive.
* [[BFS]]: A ''nodachi'' and broadsword are among the pool of weapons available to your characters.
* [[Blade on a Stick]]: The naginata in both games, and the yari on the sequel.
* [[Bottomless Magazines]]: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
* [[Camp Gay]]: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.
* [[Chekhov's Gunman]]: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the [[Final Boss]] (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.
* [[Eye Open]]: Happens when you continue after being killed.
* [[Face Heel Turn]]: As noted above, Hanzaki in the first game. Black Lotus sorta as well, when he changes allegiances to the Shainto under a new identity, Highwayman.
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* [[Spiritual Successor]]: The ''[[Kengo]]'' series of games for the [[PlayStation 2]].
* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* [[True Companions]]: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.
* [[Wouldn't Hit a Girl]]: Black Lotus is clearly distraught with having to kill female combatants.
 
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** There is a "clue" in the explanation for the story mode: {{spoiler|the premise of the story mode is that your character is trying to escape, and the other characters — your friends — have been sent to assassinate you. So the logic seems to be that you get the best ending by ''actually escaping'', while sticking around to kill all your friends is dishonorable.}} But while there's some sense to be made, it's still a major case of this trope.
* [[Honor Before Reason]]: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a [[Nonstandard Game Over]].
* [[The Man Behind the Man]]: Kindachi is hinted to be the one behind the [[Big Bad]]'s [[Face Heel Turn]].
* [[Nintendo Hard]]: It's nigh impossible to get the [[Multiple Endings|good endings]], both because you can't get hit once including non lethal hits, and you have to do a series of [[Guide Dang It|tasks the game never hints at]].
* [[Old Master]]: Utsusemi, the oldest Narukagami-side character at 56, is the master for both Red Shadow and Tatsumi (as well as [[Mr. Exposition]] in the latter's case) and was the former leader of Kage before Hanzaki.
* [[Parental Substitute]]: Gengoro to Kaun, Utsusemi to Tatsumi.
* [[Press X to Die]]: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in).
* [[Promoted to Unlockable]]: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.
* [[Resignations Not Accepted]]: The Kage works with this code in the first game, which is what sets things into motion.
* [[Roaring Rampage of Revenge]]: Kannuki in the first game: he's out to get revenge for his hometown being slaughtered under Hanzaki's orders. Midway through, he realizes not everyone's involved and decides to just kill those that stand in his way.
* [[Talk to the Fist]]: The story mode let you stop your opponent in the middle of their [[Pre-Ass-Kicking One-Liner]], though it counts as [[Nonstandard Game Over|breaking Bushido]].
* [[True Final Boss]]: After going through the [[Nintendo Hard|needlessy hard]] Code of Honor handicaps [[No Damage Run|unharmed]], you get to fight each character's [[True Final Boss]]: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).
 
 
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* [[An Axe to Grind]]: Hongou's subweapon is a handaxe.
* [[Attack Its Weak Point]]: Hiragi Taina, the Narukagami side's [[Final Boss]], must be hit on the back to be killed. Attacking any other part results in a rebound due to his armor.
* [[Charlie Brown From Outta Town]]: Black Lotus, in his new persona as the rival Shainto "The Highwayman" in the sequel. Obviously, none of his former Narukagami allies are fooled for long.
* [[Contemplate Our Navels]]: Pretty much all Shainto-side characters do this in their endings.
* [[Domino Mask]]: Used by Highwayman to [[Paper-Thin Disguise|hide his true identity]].
* [[The Dragon]]: Gengoro. Besides being utmost loyal to the Shainto and Taina, he's usually the one fought before him.
* [[Dual-Wielding]]: A few characters can dual-wield with a specific weapon and their subweapon.
* [[Feuding Families]]: The backstory for the second game states the ancestors of the Narukagami (Kagami) and Shainto (Sue) were feudal families under the same Daimyo, which after his fall entered in conflict, spawning a secret war for over 800 years.
* [[Funny Foreigner]]: In the sequel, Suminagashi, a [[The Big Guy|large]] American that [[Malaproper|speaks broken Japanese]] in the original version (and [[Translation Convention|broken English]] in the localization). Also Tony Umeda, a [[Disco Dan|disco-styled]] [[But Not Too Foreign|half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like the [[Phantom of the Opera]], but has a thick Scots accent...
* [[Iaijitsu Practitioner]]: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
* [[I Cannot Self-Terminate]]: In the second game's ending for both Kannuki and Mikado, {{spoiler|Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.}}
* [[Luke, I Am Your Father]]: {{spoiler|Tatsumi}}, the Shainto leader Hiragi Taina is your father!
* [[Genki Girl]]: Jo.
* [[Island Base]]: The Shainto's HQ.
* [[Old Soldier]]: Isohachi, a [[World War II]] veteran.
* [[Teleport Spam]]: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
* [[Ring Out]]: Implemented in a few stages. There are no [[Bottomless Pit]] though, so one can see the poor sap fall to his/her demise.
* [[Risk -Style Map]]: The story mode has one.
* [[The Rival]]: Hongou considers Tatsumi his rival after his defeat in the first game. Utamaru seems to consider Kaun his rival, even though they are on the same side.
* [[Seppuku]]: You can end a fight by giving up; this causes your character to commit seppuku. See [[Press X to Die]], above.