Call of Duty/World At War/Headscratchers: Difference between revisions

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*** Maybe the invasion of Manchuria was such a [[Curb Stomp Battle]] because the Soviets had [[One-Man Army|Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
**** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
***** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think CoD3 had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
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** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into the military hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and keeps getting busted back to private. He wouldn't be the first man with that problem. In that case, nobody would want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[Oh, No, Not Again|Maybe his tendency to get captured is what's keeping him from being promoted.]]
**** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
***** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
****** Well, he DOES speak. He has one line in ''[[Call of Duty: Black Ops (Video Game)|Call of Duty Black Ops]]''. Maybe they don't promote him because he's not a People Person(TM), [[Loners Are Freaks|and we all know what that means.]]
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
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** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[And Knowing Is Half the Battle|Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[Improvised Weapon|improvised bombs]] and even their garbage, all to mostly just [[Humans Are Bastardsthe Real Monsters|keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[Hell Is That Noise|seriously]]'' [[Hell Is That Noise|scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships aren't warships, they dont have 4" steel armor like WWII warships at the time. The amount of munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--isthing—is it too hard to subtitle what the enemy's saying? ''[[Call of Duty]]: World at War'' is a much better game than say, ''[[Medal of Honor]]: Vanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri and Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game is beaten once. I just want to know what they're saying.
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** If you take your time reaching the boats both soldiers will be killed by the advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is that the [[Sawed -Off Shotgun|sawed-off shotgun]] just isn't as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[There Is No Kill Like Overkill|Needlessly destructive]] and maybe a [[Game Breaker]]...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact same appearance, with their tunic sleeves rolled up and all. But then you get to the Reichstag, and suddenly, there's variety galore. Why? If they had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly to imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that the Germans only appear in the RUSSIAN campaign...
* It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[One-Man Army|I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[Made of Iron|shot more times than all the targets at a shooting range combined]], and apparently have Wolverine's [[Healing Factor|healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me. [[It Just Bugs Me]].
** Which is why your fate is ambiguous. You don't exactly fall over at the end of Reznov's speech at the end and you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
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** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [[PSPlayStation 2]] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.
 
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[[Category:Headscratchers]]
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[[Category:Call of Duty]]