Cash Gate: Difference between revisions

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{{trope}}
A [['''Cash Gate]]''' is a character or [[Broken Bridge|other obstacle]] that makes you collect a certain (very large) amount of [[Global Currency]] before you can move on with the story. The point of such assignment is to make [[Sidequest|sidequestingsidequest]]ing and exploration your ''main'' quest for a while.
 
The difference between [[Twenty Bear Asses]] and this trope is that you only get bear asses from a certain source (e.g. [[Exactly What It Says on the Tin|slain bears]]), while money can be raised through any number of activities, giving you a much greater degree of freedom and diversity in gameplay. Additionally, having that much money at one time may put you into the dilemma of whether to advance the plot or to buy that [[Infinity+1 Sword]] lying on the shelf... and then spend many more hours raising the money all over again.
 
Upon completing the quest, your money may or may not be [[Lost Forever]]. Compare [[Beef Gate]] and [[You Require More Vespene Gas]]. When the only practical way to obtain currency is to [[Bribing Your Way to Victory|exchange real money]], it may be an [[Allegedly Free Game]].
{{examples}}
 
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* The Amazon level in ''[[DuckTales (video game)|Duck Tales]]'' has a cash gate at one point, although this can be [[Sequence Breaking|bypassed]] [[Good Bad Bugs|with a certain glitch]].
* This is the main purpose of the aptly named Moneybags in the ''[[Spyro the Dragon]]'' series.
** At least, it is up until ''A Hero's Tail'', where he's there to sell you items.
 
 
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* In ''[[Breath of Fire I]]'', there's a part where you have to pay 50k GP to proceed. Hardly you would have the money by now, but there's a side quest to obtain a gold bar that sells for exactly 50k GP.
* While you aren't asked for a specific amount, Chapter 3 of ''[[Dragon Quest IV]]'' qualifies, since near the end you must buy a large amount of weapons and armor, so you need to hoard a crapload of cash. Thankfully, [[Random Drops]] during the chapter are really, really good, helping a lot. Additionally, you need 35000 gp to open the store (though you can get 25000 by selling a statue), and you need 60000 gp to build the tunnel. There's a person that will buy a certain set of weapons/armors for 60000 gp.
* In ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' you must collect 100 coins in the local currency (which is apparently [[Global Currency Exception|worth a lot more than]] the Mushroom Kingdom's) to get past a tollbooth (the guard for which [[Jerkass|attacks you anyway]]).
* In ''[[Super Paper Mario]]'', Chapter 2-3, you need to make 1,000,000 rubees by working in a generator room after breaking one of Mimi's vases. {{spoiler|In actuality, this merely involves raising around 1000 rubees to get access to the more lucrative work room, and then to buy the password to the vault which contains the remaining cash for 10,000 rubees}}.
* In ''[[Recettear]]'', paying off Recette's [[Disappeared Dad]]'s debt is arguably one of these. Failing to make a repayment is still the [[Game Over]] condition, but the game allows you begin [[New Game+]] nonetheless - in fact, it's ''very'' difficult (but not quite impossible) to complete the game without doing this once.
** Clearing the [[Cash Gate]] by making the final repayment unlocks Endless Mode, where the game continues without the money pressure, allowing you to focus on dungeons and plot; and Survival Mode, where the debt constantly ramps and can can't ever be fully paid off.
* In ''[[Final Fantasy: theThe 4 Heroes of Light]]'', there's one part of the game where Jusqua has to raise 10,000 gil in order to un-[[Baleful Polymorph]] Princess Aire, who got turned into a cat, even though {{spoiler|he's got the wrong cat}}. To help with this, at this point you have the option to open your own shop and, fortunately, [[Karl Marx Hates Your Guts|Karl Marx]] [[Averted Trope|DOESN'T]] hate your guts!
* In ''[[Final Fantasy VIII]]'', you need 3000 gil to ride the train to Timber and another 3000 to get to Deling City.
* ''[[Final Fantasy VII]]'' requires two trips to the Gold Saucer, so you have to pony up 3000 gil for admission each time.
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* In ''[[Baldur's Gate]] II: Shadows of Amn'', you have to collect 20,000 gold pieces to pay {{spoiler|the Shadow Thieves (or vampires)}} for breaking Imoen out of Spellhold. It gets reduced to 15,000 when {{spoiler|the Shadow Thieves}} realize that you have a competing offer. [[Anti Frustration Feature|Curiously]], this happens the very moment you ''have'' 15 grand on your person for the first time.
* In ''[[Dragon Age II]]'', you need to gather 50 sovereigns to finance Bartrand Tethras' expedition to the Deep Roads, which finishes Act I. This money is returned to you at the start of Act II.
** Interestingly, you can ''fail'' at this. Since there is only a finite amount of money to be had in Act 1 (~80 gold) if you finish all the side quests but come up short because you bought too much stuff, an [[All Devouring Black Hole Loan Sharks|honest dwarf investor]] will offer to make up the difference. In Act II he tries to extort you for more money so you get to kill him.
* There's a character in ''[[Neverwinter Nights]] - Hordes of the Underdark'' that knows and sells true names. You are only required to get Reaper's true name so that he teleports you to the main boss because the boss also knows his true name and specifically forbid him from doing so. However, you can buy lots of other true names, some of which don't do anything, but you can even buy the main boss in question's true name and tell him to kill himself.
* Getting the best ending in ''[[Fable III]]'' basically requires you to spend several hours doing this.
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** Similarly, to advance in the early thieves guild quests you must earn money though thefts (i.e. case an NPC or house, rob them and sell their stuff to the guild's fence). As with the mercentile example above, this is just to prove yourself and they don't take any money from you.
** If you get kicked out of any of the guilds for whatever reason (usually for stealing from or attacking a fellow member) then you have to perform a sidequest that involves either [[Twenty Bear Asses]] or this trope.
** In [[Skyrim]] several bandits tries to invoke this on you with a "user's tax". You can either pay the "tax" or beat their heads in.
* In ''[[Mass Effect 1]]'', you have to get the "Rich" Achievement to unlock the [[Infinity+1 Sword|Master Spectre gear]]. Said achievement is awarded for having a whopping million credits in your purse at once. It also overlaps with a subtle [[Beef Gate]] later on: to get even ''better'' Spectre gear, you need the "Rich" Achievement ''and'' level 50 characters.
 
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== Strategy -- Real-Time ==
* A mission in ''[[Warcraft 3]]'' requires the player to harvest 10,000 lumber to proceed to the next mission.
** Similarly a mission in the original Starcraft had Zerg, Protoss and Terrans team up to loot a Kel-Morian Combine harvesting facility for minerals. You could either harvest it normally, or spend some of it to raid enemy encampments for more.
* The fairly obscure RTS game ''Robin Hood: The Legend of Sherwood'' had, for a good two thirds of the game, the main task of gathering 100,000 pounds to pay for king Richard's ransom. Thankfully, if you had spent too much money on bribing guards or buying hints and had finished the main game quests while well short of that sum, the game would let you play infinite minor sidequests until you could afford to advance the plot.
 
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== Wide Open Sandbox ==
* The ostensible object of ''[[Animal Crossing]]'' games is to earn enough money to pay off your house and all expansions.
* ''[[Grand Theft Auto Vice City]]'': You need to buy property to progress in the game, and said property is very expensive. If you spent too much bucks on gun or safehouses and failed to buy the building that allows you to participate in street races...well it's easier to start game from a beginning. And even if you bought it, it won't be pretty anyway.
** ''[[Grand Theft Auto San Andreas]]'' has a similar situation to Vice City - you need to buy an abandoned airfield to [[Scrappy Level|train your piloting skills]] and advance the main plot.
* ''[[Endless Ocean]]'' does this in its sequel. After the initial foray into the sunken temple, the cave is closed by an earthquake. You must raise 1 million Pelagos with guided trips, treasure hunting and photography to open the cave again.
* ''[[Boiling Point: Road to Hell]]'' had a small number of story missions and a huge open world containing multiple factions with their own side missions. In general the story missions asked for large quantities of money and the player was free to earn it however they wanted to advance the plot.
* ''[[Grand Theft Auto Vice City]]'': You need to buy property to progress in the game, and said property is very expensive. If you spent too much bucks on gun or safehouses and failed to buy the building that allows you to participate in street races...well it's easier to start game from a beginning. And even if you bought it, it won't be pretty anyway.
** ''[[Grand Theft Auto: San Andreas]]'' has a similar situation to Vice City - you need to buy an abandoned airfield to [[Scrappy Level|train your piloting skills]] and advance the main plot.
 
 
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* [[wikipedia:Dungeon!|Dungeon!]], the [http://boardgamegeek.com/boardgame/1339/dungeon boardgame.]
* ''[[In Time]]'' had excessive border tolls for moving between districts, which were larger for entry into richer areas and designed to keep poor people walled in. However, they were less than welcoming to people who did make it through.
* In [[Real Life]], there's a building owned by [https://web.archive.org/web/20120210125505/http://www.theglobeandmail.com/globe-investor/personal-finance/the-million-dollar-club/article1482153/ Morgan Meighen & Associates], where you need $1 million dollars to proceed beyond the soft yellow interior.
 
{{reflist}}
[[Category:This Index Is in The Way]]
[[Category:Cash Gate{{PAGENAME}}]]