Cash Gate: Difference between revisions

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(Not to be confused with games that bait "whales"; Animal Crossing)
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* The Amazon level in ''[[DuckTales (video game)|Duck Tales]]'' has a cash gate at one point, although this can be [[Sequence Breaking|bypassed]] [[Good Bad Bugs|with a certain glitch]].
* This is the main purpose of the aptly named Moneybags in the ''[[Spyro the Dragon]]'' series.
** At least, it is up until ''A Hero's Tail'', where he's there to sell you items.
 
 
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* In ''[[Baldur's Gate]] II: Shadows of Amn'', you have to collect 20,000 gold pieces to pay {{spoiler|the Shadow Thieves (or vampires)}} for breaking Imoen out of Spellhold. It gets reduced to 15,000 when {{spoiler|the Shadow Thieves}} realize that you have a competing offer. [[Anti Frustration Feature|Curiously]], this happens the very moment you ''have'' 15 grand on your person for the first time.
* In ''[[Dragon Age II]]'', you need to gather 50 sovereigns to finance Bartrand Tethras' expedition to the Deep Roads, which finishes Act I. This money is returned to you at the start of Act II.
** Interestingly, you can ''fail'' at this. Since there is only a finite amount of money to be had in Act 1 (~80 gold) if you finish all the side quests but come up short because you bought too much stuff, an [[All Devouring Black Hole Loan Sharks|honest dwarf investor]] will offer to make up the difference. In Act II he tries to extort you for more money so you get to kill him.
* There's a character in ''[[Neverwinter Nights]] - Hordes of the Underdark'' that knows and sells true names. You are only required to get Reaper's true name so that he teleports you to the main boss because the boss also knows his true name and specifically forbid him from doing so. However, you can buy lots of other true names, some of which don't do anything, but you can even buy the main boss in question's true name and tell him to kill himself.
* Getting the best ending in ''[[Fable III]]'' basically requires you to spend several hours doing this.
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** Similarly, to advance in the early thieves guild quests you must earn money though thefts (i.e. case an NPC or house, rob them and sell their stuff to the guild's fence). As with the mercentile example above, this is just to prove yourself and they don't take any money from you.
** If you get kicked out of any of the guilds for whatever reason (usually for stealing from or attacking a fellow member) then you have to perform a sidequest that involves either [[Twenty Bear Asses]] or this trope.
** In [[Skyrim]] several bandits tries to invoke this on you with a "user's tax". You can either pay the "tax" or beat their heads in.
* In ''[[Mass Effect 1]]'', you have to get the "Rich" Achievement to unlock the [[Infinity+1 Sword|Master Spectre gear]]. Said achievement is awarded for having a whopping million credits in your purse at once. It also overlaps with a subtle [[Beef Gate]] later on: to get even ''better'' Spectre gear, you need the "Rich" Achievement ''and'' level 50 characters.
 
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== Strategy -- Real-Time ==
* A mission in ''[[Warcraft 3]]'' requires the player to harvest 10,000 lumber to proceed to the next mission.
** Similarly a mission in the original Starcraft had Zerg, Protoss and Terrans team up to loot a Kel-Morian Combine harvesting facility for minerals. You could either harvest it normally, or spend some of it to raid enemy encampments for more.
* The fairly obscure RTS game ''Robin Hood: The Legend of Sherwood'' had, for a good two thirds of the game, the main task of gathering 100,000 pounds to pay for king Richard's ransom. Thankfully, if you had spent too much money on bribing guards or buying hints and had finished the main game quests while well short of that sum, the game would let you play infinite minor sidequests until you could afford to advance the plot.
 
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* ''[[Boiling Point: Road to Hell]]'' had a small number of story missions and a huge open world containing multiple factions with their own side missions. In general the story missions asked for large quantities of money and the player was free to earn it however they wanted to advance the plot.
* ''[[Grand Theft Auto Vice City]]'': You need to buy property to progress in the game, and said property is very expensive. If you spent too much bucks on gun or safehouses and failed to buy the building that allows you to participate in street races...well it's easier to start game from a beginning. And even if you bought it, it won't be pretty anyway.
** ''[[Grand Theft Auto: San Andreas]]'' has a similar situation to Vice City - you need to buy an abandoned airfield to [[Scrappy Level|train your piloting skills]] and advance the main plot.
 
 
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{{reflist}}
[[Category:This Index Is in The Way]]
[[Category:Cash Gate{{PAGENAME}}]]