Cast from Hit Points: Difference between revisions

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** Next, in ''[[Final Fantasy V]]'' {{spoiler|Galuf}} uses an unprecedented amount of [[Heroic Willpower]] to continue fighting at zero HP throughout an entire boss fight. That may not seem like this trope, until the effects are shown afterwards. {{spoiler|Galuf}} drained himself to such a degree that healing items and ressurection spells have no effect on him.
** In ''[[Final Fantasy VI]]'', the skill 'Pep Up' gives the caster's HP and MP to another character and then removes the caster from battle.
* In ''[[PaladinsPaladin's Quest]]'', all spells draw from HP. Casting a healing spell kills the caster and heals the rest of the party.
{{quote| NPC: MP? There is no such thing as MP on Lennus. We only have HP. You sound like an idiot! Where did you hear such superstitious nonsense? Your own HP are used to cast magic.}}
** The sequel game, [[Lennus II]], uses the same system.
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** ''[[Final Fantasy Tactics]]'' has Worker 8. Worker 8, while being an Atheist (0 faith, the stat used when determining the effects of magic), can still do abilities without MP. All it takes is some hit points...
*** Also the Squire ability "Wish" allows you to heal an adjacent ally by giving him some of your hit points (you actually give twice as much as you lose)
** In ''[[Final Fantasy Tactics a 2A2]]'', units start with 0 MP and generate 10 MP each turn, meaning that double-casting or casting of high-cost spells can't be done immediately. As a result, Blood Price is available as an always-on S-Ability that lets the user pay for a skill in double its MP cost in HP. This ability can be abused quite easily by Red Mages, who can cast two spells in succession: one to attack, and one to heal themselves covering the cost of both. Interestingly, several enemy units that have Blood Price equipped can't possibly learn it through normal means.
*** Becomes rather meaningless with certain factors like casting Unicorn or Curaga with yourself in the range of the blood price. You wasted at most twice their MP cost and easily regain it back (unless you are absurdly low in terms of magic and even then, that is practically impossible).
*** Fighters also have Back Draft, a strong fire-based attack that slightly damages the user as well. However, they can equip fire-absorbing equipment, making it an attack that ''heals'' the user. Same applies for other similar moves but with different elements (the Lanista version is Dark).
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* [[Questron]] 2, if you use the book to cast spells.
* ''[[Castle of the Winds]]'' forces the player to draw on their own constitution when they run out of magic, lowering their max HP in order to keep decreasing mana into the negatives until the player dies. Can turn into a bit of a nail-biter when you're forced to do so, as it has a nastily unpredictable habit of suddenly killing you. Also turns into a [[Good Bad Bugs]], though.
* ''[[Star Ocean: Till the End of Time]]'' has a variant of this. You have separate HP and MP meters, but you are incapacitated if your HP ''or MP'' runs out, and some enemies deal MP damage instead of HP damage. Also, many of your special abilities, especially those belonging to nonmagical characters, cost HP instead of MP. Of course, MP in this game means Mental Points and the origin of the special abilities' power would decide what kind of fatigue the user would endure with some characters having both types.
** You can't actually knock out any of the characters with this as the game simply doesn't let you do a move if you don't have enough HP or MP use it.
** Enemies follow this rule as well and some enemies had massively low MP stats for their HP making an MP kill on them much easier than an HP kill.
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* ''[[Star Wars]]: [[The Force Unleashed]]'' gives the character a rechargeable "force gauge" to measure how much force powers they can freely use. If you run out, points are reduced from hit points instead. This same system is used when the characters crossover into ''[[Soul Calibur]] IV''.
* In ''[[F-Zero]] X'' and GX/AX, [[Nitro Boost|Nitro Boosts]] can be activated at any time after the first lap but drain your vehicle's life meter when used.
* Inverted in ''[[The Elder Scrolls II: Daggerfall]]''. Your character has a chance of absorbing the magicka (mana) of the spell being slung at him and add it to his own reserves but, if you absorb much more magicka than you have capacity for, you die.
* The Dominus Glyphs in ''[[Castlevania]]: Order of Ecclesia'' consume HP when used. {{spoiler|Equipping all three and casting them as a Union Glyph [[Forbidden Chekhov's Gun|will kill you outright. Usually]].}}
* The Sigil in ''[[Strife]]'' is the most powerful weapon in the entire game. Its ammo is your hitpoints of course, and it uses more when you upgrade it by finding the other pieces of it.
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** Now joined by a true spellcaster, Vladimir the Crimson Reaper.
** Olaf also uses health to fuel an ability.
* ''[[The Reconstruction]]'' uses a similar system to ''[[Star Ocean: Till the End of Time]]'', albeit fleshed out more. That is to say, not only is Body as legitimate a stat to cast from as [[Mana|Mind]] or Soul, all three function as HP of a sort, and dropping any of them to 0 counts as a defeat, so anything except a melee attack is [[Cast From HP]].
* The Life Leech from ''[[Blood]]'' normally uses trapped souls as ammunition; if you run out of those, it uses your HP as ammo instead. It's really a non-issue, considering it drains health from any enemy it hits and adds it to your own.
* Colette's Sacrifice spell from ''[[Tales of Symphonia]]''. Still costs an incredible amount of MP on top of it, though.
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* Iari's Golemn spells in ''[[Summoner]] 2'' use HP, and explosion knocks her out. If you've got the right gems equipped, it's virtually the only way to kill her late in the game, so make sure you have it if you take her into Survival in the Arena, or you'll be there forever.
* In ''[[Kingdom Hearts II]]'', {{spoiler|Axel}} puts his whole being into an attack and <s> dies</s> [[He's Just Hiding|takes a nap.]]
** In ''[[Kingdom Hearts: Birth By Sleep|Birth by Sleep]]'', one of Terra's unique attacks is "Sacrifice", which consumes HP - although never enough for you to KO yourself using it.
** The ability [[Exactly What It Says on the Tin|Risky Play]] in ''[[Kingdom Hearts: 358 Days Over 2|358/2 Days]]'' causes you to take damage every time your attack misses. Quite mercifully, however, [[Cold Sniper|Xigbar]] is unaffected by this ability, as the accuracy of his attacks is... [[Imperial Stormtrooper Marksmanship Academy|a bit lacking]] in this game.
* Some [[Black Magic]] spells in the first ''[[Spellforce]]'' can literally be cast from [[Hit Point]] (and a little mana). Their effect is the same as another [[Black Magic]] spell, which does a huge amount of damage, but cost a lot of mana and have a long cooldown.