Cast from Hit Points: Difference between revisions

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* ''[[Ascendancy]]'' has Cannibalizer that allows to make more energy by taking damage and Sacrificial Orb that allows its ship to absorb another ship's damage. Sacrificial Orb is useful, in that you can put it on a support ship, so at worst you spread your hit points around and your warship lasts longer, and at best you can combine it with Repair Facility to fix that damage. Cannibalizer is a dubious addition at best: in a battle the idea is to ''not'' take damage; if you need more energy, adding more (and better) reactors is how you normally do it, and in the long run you'll have to do so anyway; it would be occasionally useful with overpowered weapons ''if'' you could micromanage energy, but there are no exact statistics (not even in the manual). And for support ships with energy transfer device it doesn't make sense either, because a non-combat ship has more place to add extra reactors (and/or Gyro-Inductors) "for export" and most of the time doesn't need much energy itself.
* In ''[[Kinnikuman: Muscle Fight]]'', most of Geronimo's attacks also do damage to him. This to emphasize the fact that he's a human among Choujin, and thus he overexerts himself to damage his foes.
* In [[Monster Girl Quest Paradox]], the Necromancy and Dark skills consume HP to use (the latter also consumes MP as well).
 
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