Castlevania/Nightmare Fuel: Difference between revisions

update links
m (Mass update links)
(update links)
Line 22:
** In [[Castlevania Dawn of Sorrow|Dawn of Sorrow]], there's a really creepy underwater Homunculus enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns to death.
** Some of SotN's songs themselves are terrifying to listen to. [http://www.youtube.com/watch?v=QlDp9gElLnI Door of Holy Spirits], the background music to the Reverse Colosseum, sounds like something you'd hear in a horror movie. [http://www.youtube.com/watch?v=vOq9bODf_UY Abandoned Pit] has the potential to drive you insane if you're listening to it in real catacombs, and to worsen matters, it's played not only in the normal Abandoned Pit, but also the Cave (the reverse Pit). And should you go through that area, beyond the boss battle with Death, into the Floating Catacombs, you're greeted with [http://www.youtube.com/watch?v=B8TR_ZsDdBc Curse Zone], which starts to get more chaotic and freakish at the 0:41 mark. The ''Symphony'' soundtrack does a much better job of setting eerie atmospheres than the more cheerful tracks of the later titles in the series. It's like Michiru Yamane became a completely different composer sometime between SotN and ''Aria of Sorrow''.
*** There's also [http://www.youtube.com/watch?v=hSdV5QarbRg Enchanted Banquet] (which plays during the fight with the succubus) and [http://www.youtube.com/watch?v=yMMSL9znTmc Door to the Abyss] (which plays in the centre of the castle).
* ''[[Castlevania Dawn of Sorrow]]'' features a horrific boss named Gergoth that was apparently chained in captivity for thousands of years in a tower. It looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[Break the Cutie|once gentle, but was driven insane by years of imprisonment.]]
* [[Castlevania (1986 video game)|Castlevania]] has one decent shock moment (other than the actual final boss) down in the catacombs of a level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps.
* ''[[Castlevania II]]'' is extremely unnerving for its time. Or -- hell, even for now. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[Castlevania (1986 video game)||that one time]]. They're not healing, you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'
** The Japanese manual is even worse -- Simon's not just got unhealing nasty injuries, his body is starting to decay. And the guardian spirit cautions you that the exorcism ritual might not work.
* ''[[Castlevania III]]'' seems innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that Sypha-the-statue was ''conscious'' in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard.
Line 66:
{{reflist}}
[[Category:Video Games/Nightmare Fuel]]
[[Category:Castlevania]]
[[Category:Nightmare Fuel]]
[[Category:Castlevania{{TOPLEVELPAGE}}]]