Castlevania: Harmony of Dissonance: Difference between revisions

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* [[Elemental Crafting]]: The Platinum Tip whip attachment damages enemies more than the Steel Tip does. Granted, it's [[Wild Mass Guessing|possible (although probably not intended)]] that this is because [[Fridge Brilliance|platinum is, in fact, much denser than steel and in an inertia-based weapon like a whip would presumably hit harder,]] disregarding for the moment how hideously expensive platinum is. A marginally more realistic (albeit even more anachronistic) equivalent would be a Depleted Uranium Tip.
* {{spoiler|[[Enemy Without]]}}: The eventual explanation for {{spoiler|why Maxim's been acting so strange.}}
* [[Expy]]: Juste is [[Castlevania: Symphony of the Night|Alucard]] <small>[[Recycled in Space|AS A BELMONT!]]</small>
* [[Fashion Dissonance]]: Nice high-tops there on your sprite, Juste. At least you got swashbuckly thigh boots in the promotional art.
* [[Fire, Ice, Lightning]]: And [[Blow You Away|Wind]] too!
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* [[Scenery Porn]]: It's obvious a lot of work went into the background graphics, among other things. The backgrounds are very detailed, and there are an impressively large number of distinct tilesets. Many background features and even complete tilesets are unique to a single room.
* [[Sequel Difficulty Drop]]: Compared to ''[[Circle of the Moon]]'', this game is several shades easier.
* [[Shout-Out]]: Takes significant cues from ''Simon's Quest''. In the original Japanese, there was also a subtle reference to the much-maligned ''[[Castlevania: theThe Adventure]]'' for Game Boy, by naming the Bullet Tip after Christopher Belmont. (They similarly messed up "Cipher's Charm", which should be "Sypha's Charm" and thus reference [[Castlevania III]].)
** Almost everyone who plays this game will recognize the Giant Bat from one of the many other ''Castlevania'' games it's appeared in. They're somewhat less likely to recognize the Cyclops, which hails from ''Castlevania III'' and whose attack pattern is barely changed from its appearance in said game.
*** Don't forget about the Skull Knight from Castlevania III! Pazuzu also looks very similar to <s> Adramalech</s> Leviathan.
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** Just take a look at Dracula Wraith... Does it not remind you of one of the bosses in [[Gradius|Salamander]]?
** Many elements, such as having two castles, the cube layout in the centre, the castle entrance, fighting Death in a dark blue underground area, and more are all based on [[Symphony of the Night]].
** The Wizard Urn item's description states "Staring at this urn tends to induce sneezing". This urn looks like the genie's bottle from children's anime ''Hakushon Daimao'', that features a genie (who appeared in ''[[Tatsunoko vs.Tatsunokovs Capcom]]'') known for his powerful sneezes.
* [[Space -Filling Path]]: Several rooms have layouts with no obvious purpose beyond making it take longer to go through the room. Often there aren't even actual threats, just lots of walls or floors to go around. For most of the game the castle itself is an example, as despite its appearance it's effectively a winding linear path with copious dead ends. The passages that make the castle less linear can only be opened late in the game, and while something like the standard Metroidvania warp system does eventually show up, you spend the first half the game with warps that only go to one destination. However, after [[The Reveal]], and after you find the proper warp rooms, you have far more mobility around the castle.
* [[Suspiciously Similar Substitute]]: If you've played ''Symphony of the Night'', chances are you'll find Juste's movements eerily familiar. Right down to copying the way Alucard runs instead of doing the traditional [[Fan Nickname|Belmont Pimp Walk]].
** Except when he is [[Standard Status Effects|cursed]]. In that status, he does the Pimp Walk.
* [[True Final Boss]]: If certain conditions are met, {{spoiler|you fight Dracula's Shade after beating Maxim to get the [[Golden Ending]]. Also counts as [[Hijacked Byby Ganon]].}}
* [[Underground Monkey]]: Even more blatant than usual for this series, as many enemies have "level 1", "level 2", and sometimes "level 3" versions. Some of the bosses have Underground Monkey versions as well.
* [[Unique Enemy]]: Glass Skeletons, which get a different sprite, break out of tubes in the background, but are otherwise ordinary enemies and appear on just one screen in the entire game. They seem to be there to facilitate [[Level Grinding]].