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{{quote|''"This castle is a creature of chaos. It may take many incarnations."''|'''Alucard'''}}
'''''[[
The game begins with [[Castlevania: Rondo of Blood|Richter Belmont banishing Dracula in 1792]]. Four years later, Richter disappears
Since ''[[Metroid]]'' was on hiatus at the time, ''Castlevania: Symphony of the Night'' introduced a generation of new gamers to [[Metroidvania|an innovative gameplay style]]: Alucard was free to wander to any point on the map, but had to find specific relics to explore new areas, most of which were guarded by bosses (which forced players to [[Level Grinding|level up]] to increase [[RPG Elements|Alucard's stats]]). Alucard could also find equipment to change his attacks or cast spells. Anyone who's played any ''Castlevania'' game after this one will likely find this formula [[Follow the Leader|familiar]]
''Castlevania: Symphony of the Night'' saw two major [[Updated Rerelease|Updated Rereleases]]:
* The [[Sega Saturn]] version ([[No Export for You|released only in Japan]]) added a number of exclusive areas, new music, and two new bosses
* ''Castlevania: The Dracula X Chronicles'' [[Embedded Precursor|included]] ''Castlevania: Symphony of the Night'' to round out the ''[[Castlevania: Rondo of Blood
* [[Alas, Poor Villain]]: Dracula's defeat in the ending of the game pretty much reeks of this. When Alucard basically defeats Dracula, he expresses shock, and upon learning the reason for his defeat, he seems to have an epiphany about the cost of his soul (quoting the book of Matthew), and then asks Alucard what Lisa's (Dracula's second wife and Alucard's mother) last words were, and upon learning them, develops regret that his attempts at avenging her ended up meaning that he didn't fulfill her last wish.
* [[Anachronism Stew]]: A lot of the food items are stuff that didn't exist in 1797.
* [[And I Must Scream]]: The fate of the Succubus upon Alucard killing her. "Death in the dream world will set your soul wandering for eternity, demon."
* [[Anti
* [[Ascended Extra]]: This is the first ''[[Castlevania]]'' game to use [[Death]] as a character, rather than a mere [[Recurring Boss]].
* [[As the Good Book Says...]]: Dracula quotes Matthew 16:26 upon his defeat, and identifies the verse. Since Dracula was born in 1062 and the verse system only goes back to 1551, this implies he has actually kept up on his religious reading since becoming Dark Lord (demon king).
* [[Attractive Bent Species]]: If the Bat familliar is active, a cartoon heart flies out of it and it starts to follow Alucard upon turning himself into one: at higher levels, more bats will join in and they all shoot out a fireball whenever Alucard does in bat form.
* [[Award Bait Song]]: "I Am
* [[Awesome Yet Practical]]:
* [[Back Tracking]]
* [[Badass Baritone]]: Alucard in the original version, Dracula in the PSP version.
* [[Bishonen]]: Alucard and Richter.
* [[Bittersweet Ending]]:
** All of the four endings, two of which are particularly depressing. The two bad ones have the legendary Richter killed off tragically, without letting Alucard be able to see the true mastermind behind all the madness. The other two endings, which are good ones, have Alucard break the curse from Richter successfully, thus saving his life, and they also have Alucard confront the true mastermind
* [[Boisterous Bruiser]]: The Sword familiar, believe it or not. ''SLICE!'' And the Demon Familiar. '''DIE!'''
* [[Bonus Boss]]: Galamoth, who is so powerful that in the bestiary, ''the game doesn't show his HP''. Succubus is sort of a [[Bonus Boss]], as she is exclusive to Alucard; if Richter enters the room with the false save point used to access her, there's nothing there except a single Heart.
* [[Boss in Mook Clothing]]: Some of the armors until you level up enough. And Cthulhu when you first encounter it at Marble Gallery.
* [[Calling Your Attacks]]: The Demon Familiar. "Fire Spear!" etc. Some of Alucard's spells get in on the action, as well. [[Most Wonderful Sound|Which makes it all the more rewarding when you hear Alucard yell out]] '''[[Difficult but Awesome|Soul STEAL!!]]'''.
* [[The Cameo]]: Konami Man sometimes appears in the File Select screen as a icon.
* [[Cape Swish]]: The sprite animation for Alucard is quite fluid, especially when turning around quickly.
* [[Cape Wings]]: Alucard.
* [[Chain
* [[Chaos Architecture]]: Alucard explicitly says, "This castle is a creature of Chaos. It may take many incarnations."
* [[Chewing the Scenery]]: Dracula is always [[Large Ham|acting the hell out of his lines]], but he goes above and beyond for the final boss fight.
{{quote|
* [[Classical Mythology]]: Various [[Public Domain Character|Public Domain Characters]] from Greek mythology make appearances, including Scylla, the Minotaur
* [[Continuity Nod]]: The entire second half of the game. Aside from the villains of ''[[Castlevania:
* [[Cute Witch]]: The cat-slinging witches in the Floating Catacombs.
* [[Dance Battler]]: Ghost Dancers.
* [[Darker and Edgier]]: Galamoth. Alucard himself sort of counts
* [[Degraded Boss]]: Several bosses, like Slogra, Gaibon and
* [[Dem Bones]]
* [[Demoted to Extra]]: The Peeping Eye is one of the few enemies from Rondo who does not appear during the game as a fightable enemy, but it sometimes appears as a icon in the File Select screen. However, it does appear in the background, watching you as you trek through the hallway between the Marble Gallery and Outer Wall.
* [[Dhampyr]]: Alucard.
* [[Diabolus Ex Machina]]: In
* [[Did Not Do the Research]]:
** The prologue battle is subtitled "Final Stage: Bloodlines". It should be ''Rondo of Blood'' (since ''Castlevania: Rondo of Blood'' wasn't released in the US at that time, not counting the Super NES loose adaptation).
** To confuse things further, the manual refers to that prologue as "Vampire's Kiss", the European title for the SNES adaptation, though technically that's more correct than "Bloodlines".
** The PSP remake actually changes the last level of ''Castlevania: Rondo of Blood'' to "Bloodlines". Would changing the name of the level this way be considered a [[Retcon]]?
** The mercury in the blade of [[Book of the New Sun
** The English manual of the game refers to Maria as "Richter's sister-in-law"
* [[Did You Just Punch Out Cthulhu?]]: Yup, and he gave me a Bat Pentagram! FUN FACT:
* [[Difficulty Spike]]: The {{spoiler|Inverted Castle}} has one when you first get there, which sticks for most of it. New enemies suddenly do significantly more damage and are more annoying placed, as well as the level design being a bit against you at times.
* [[Disc One Nuke]]:
** The combat knife, which is basically one of those modern, vicious looking knives like the kind you can get at pretty much any weapon shop ([[No Export for You|At least in the US]]). At the cost of slightly shorter range, it has an attack power of almost twice what you would probably have at that point in the game, and you can attack with it much more rapidly than with most of the other weapons. It stays a viable weapon well into the {{spoiler|inverted castle}}.
** Also the jewel knuckles, which you can pick up early in the game with the aid of a hidden elevator.
** The Holy Sword is also really good, because of its decent power and more importantly the holy elemental which so many enemies are owned by.
* [[Does This Remind You of Anything?]]: The end of the Succubus fight, at least in the original version. The ''Castlevania: The Dracula X Chronicles'' port made her final cry sound a lot more like a death cry.
* [[Doppelganger Spin]]: The Succubus does this as part of her attack chain, filling up the top of the screen with duplicates.
* [[Double Jump]]: Thanks to the Leap Stone.
* [[Dramatic Shattering]]: After Dracula asks himself about a nature of a man and before answering his own question, he throws the glass dramatically on the floor.
* [[Dream Weaver]]: The circumstances of the Succubus fight.
* [[Dual Boss]]: Three of them. Slogra and Gaibon from ''Super Castlevania IV'' team up early, and Werewolf and Minotaur from ''Castlevania: Rondo of Blood'' try it again later. And then there's the ''Castlevania III: Dracula's Curse'' impersonators, which up the ante into a TRIO Boss.
* [[Dummied Out]]: In the PS1 version, a glitch allows you to drop into a normally-inaccessible area that in the Saturn port serves as the entrance to a Saturn-exclusive area. There's even a save point down there. Richter once had a taunt, a low kick, and a spinning kick that was eventually [[Castlevania: Portrait of Ruin|brought]] [[Castlevania: Harmony of Despair|back]].
* [[Easter Egg]]: Try returning to the room where Death stole Alucard's equipment right after you enter the first room of the Alchemy Laboratory. {{spoiler|You will meet Slogra and Gaibon}}. There are many other little secrets as well.
* [[Eldritch Abomination]]: Alucard specifically says the castle is a creature of chaos and may take many forms. There's also some of the bosses, like Granfaloon (Legion).
* [[Eldritch Location]]: The inverted castle which turns the laws of physics on it's head. There's a reason why all the outdoor levels have ceilings to walk on.
* [[Embedded Precursor]]: The opening of the game is a reproduction of the final boss fight from ''Castlevania: Rondo of Blood''. [[Foregone Conclusion|Richter can't lose it
* [[Evolving Weapon]]:
** The Muramasa becomes stronger as Alucard absorbs blood from his enemies. It takes a ''lot'' of time, but its attack power can reach the 999 value.
** The Sword Familiar levels up as Alucard kills enemies. At level 50, it will change form and lets Alucard wield it. On level 70, it changes its attack pattern, and at 90-99, it starts [[Power Glows|glowing]] and is able to do the Sword Brothers spell on its own.
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* [[Fire, Ice, Lightning]]: Three Brands, sold by the Librarian or found elsewhere.
* [[Flash of Pain]]
* [[Foreshadowing]]: Way before you reach the core area of the castle, you might notice that some things in certain rooms' backgrounds are clearly upside-down... Also, the Cat-Eye Circlet. It gives you a huge HP recharge...if you get hit by a cat, of which there are ''none'' to be found in the castle...
* [[Frothy Mugs of Water]]: In the Royal Chapel, you can go to the Confession Room and sit at a chair, and at one time, a blue-robed ghostly figure will hear your confession and give you... sparkling grape juice! Grape juice in a confession booth? That may have been the result of the drink being modified from wine in the Japanese version. Hmmm... [[Does This Remind You of Anything?]] Also, the Green Tea was originally sake, and the Barley Tea was beer.
* [[Game Breaking Bug]]: By using the Sword Brothers spell in a save room to enable them to open the menu mid-save and rapidly change their equipment around, the player is able to completely screw up the game's save file. Depending on your timing, you might end up screwing up your map and end up with random squares explored and unexplored, respawning items you find lying around and thus being able to collect them twice, or just corrupt your save.
* [[Golden Ending]]: If you clear the game after exploring more than 195% of the Castles.
* [[Gravity Screw]]: {{spoiler|The Inverted Castle}}.
* [[Guide Dang It]]: Getting to the second castle (thanks to an inexcusably misleading clue) or obtaining the beryl circlet.
* [[Have a Nice Death]]: "Let us go out this evening for pleasure. The night is still young."
* [[Heroic Albino]]: Some say Alucard is responsible for the recent surge.
* [[High-Pressure Blood]]: The aptly named blood zombies.
* [[Holy Hand Grenade]]: The holy water, holy sword, holy rod
* [[I Am X, Son of Y]]:
** In the ''Castlevania: The Dracula X Chronicles'' version of the opening, Dracula refers to Richter as "Belmont, [[Captain Obvious|son of Belmont]]".
** He has another line in ''[[
* [[I Hate You, Vampire Dad]]: A literal vampire dad. The reason Alucard changed his name from Adrian was to spite his father.
{{quote|
* [[In-Universe Game Clock]]: The game clock in the menu and the Marble Gallery is actually a 24-hour clock: the game starts at midnight and continues from there. Relevant in that the status buffs of the Moonstone and Sunstone are affected by the time on the clock. In the Saturn version, the current time is instead taken from its system clock, since it has one while the [[PS 1]] doesn't.
* [[Infinity+1 Sword]]:
** The Crissaegrim. This obscene weapon makes pretty much everything else in the game obsolete, due to:
*** Being able to attack while moving.
*** Doing
*** High damage output.
*** Sweeps a large arc in front of you, unlike other swords which only execute a narrow and miss-prone "stabbing" attack.
*** Being able to attack as fast as you can press the button, with little lag.
** Once you get it, you can pretty much button mash through most enemies. Especially if you equip two.
** The Shield Rod (or Mablung Sword). Use it and a shield at the same time, and you will gain various buffs. With the Alucard Shield, you can shield bash enemies for a ludicrous amount of damage while healing yourself and turning invincible. You can literally walk through any boss if his
** The Ring of Varda, a very powerful stat-boosting ring that ''won't drop unless your memory card has a completed save on it
* [[Informed Equipment]]: Played straight with most equipment that isn't a weapon or shield (which appear when you use them), but averted with capes, which actually change the color of the cape on Alucard's sprite, and the Secret Boots, which make his sprite a bit taller.
* [[Joke Item]]: The Alucart equipment, not to be confused with the [[Game Breaker|Alucard equipment]]. Even the shield has the "honor" of being the only shield in the game to have absolutely ''no effect'' when equipped with the Shield Rod. A complete set of Alucart equipment ''does'' have a use: it dramatically increases your LCK. It's still not enough to make it qualify as a [[Lethal Joke Item]] though. There's also Tyrfing, a cursed sword that passes through enemies and does no damage due to reducing your attack to 0 unless you equip enough stat-boosting items and level up enough to compensate for it, and the Saturn version has Sain Iris Shitajiki, a useless, goofy picture of Alucard, which the game (for some reason) treats as a medicine.
* [[Kamehame Hadoken]]: The Fist Of Tulkas, a rare drop weapon in the Reverse Library, has two special moves, one a flurry of blows that is activated by a fighting game type combo. The other is a blue fireball that is utilized [[Street Fighter|the same way as entering a Hadoken]].
* [[Large Ham]]: Dracula in every version of the game.
* [[Last Lousy Point]]: Many hard-to-reach map squares frustrate completionists, particularly some of the water areas in the Inverted Castle. {{spoiler|The secret: Swim up to them using the wolf form}}.
* [[Lethal Joke Item]]:
** Alucard gets a Luck boost when he wears all Alucart equipment at once: this effect is often used to up the chances of obtaining the rarely-dropped Crissaegrim. Also, the "effect" of the Alucart Shield is a nod to the Key Sub Weapon from ''Castlevania: Rondo of Blood'', which was the strongest, yet almost useless subweapon from that game.
** The Cat's-Eye Circlet, which protects you from... cat damage. Even so, it comes in surprisingly handy in one of the game's hardest areas.
** The Red Rust, a two-handed sword which deals less damage than the first shortsword you pick up at the same time that randomly causes Alucard to freeze in place when he tries to swing it but which can be invaluable against both Doppelganger bosses since it curses them on hit, basically making them helpless and unable to attack.
** Using the Alucart equipment while playing in Luck Mode (gives 99 Luck but sets all other stats to 1 or 0, with 35 HP and 5 MP
* [[Load-Bearing Boss]]: Dracula, as usual.
* [[A Load of Bull]]: Minotaur is a [[Dual Boss]] with Werewolf in the Colosseum, then reappears as a [[Degraded Boss]] in the inverted castle.
* [[Looks Like Orlok]]: Olrox.
* [[Lost Forever]]: The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman
* [[Magikarp Power]]: Familiars are, at first, completely useless and watch idly as you get smacked around by monsters. However, if you suffer them long enough, they will eventually level up and become able to kill most enemies before you can (this is especially true of the Sword familiar which you can even ''wield as a weapon'' once its level gets high enough).
* [[Magnum Opus]]: Some people like to consider this Koji Igarashi's crowning work. While it's true that he did have a major role in the game's production, the more accurate route is to consider the game the crowning work of [http://www.gamespite.net/toastywiki/index.php/Games/10-CastlevaniaSymphonyOfTheNight the original CV teammembers], lead by producer Toru Hagihara, who worked together on every game from the original until this point before mostly jumping ship.
* [[The Man Behind the Man]]: Richter struts around the castle and makes himself look like the [[Big Bad]] until {{spoiler|it's revealed that he's being mind controlled by Shaft. Who is, of course, Dracula's puppet}}.
* [[Metal Slime]]: The Dodo Bird, who will run away as soon as he sees Alucard. He drops the Runesword and the Heart Broach.
* [[Metroidvania]]: The first ''Castlevania'' game in this genre, if we don't count the much-less-well-received ''Castlevania II: Simon's Quest''.
* [[Mind Screw]]: In the Reverse Catacombs, instead of lava there is molten ice. Not water, molten ice.
* [[Mirror Boss]]:
* [[Morphic Resonance]]: When Alucard transforms (except to mist), he still keeps a number of features, including a sword tied at his waist. The bat form goes one step further, and keeps the color of the currently equipped cloak as the color of its wings.
* [[Nostalgia Level]]: The Clock Tower and Castle Keep areas are pretty much the same as they were in ''Castlevania: Rondo of Blood'', with new graphics and some new rooms.
* [[Offscreen Teleportation]]: Maria does this a lot.
* [[Oh Crap]]: When Alucard enters the Coliseum, and the Lord of the Castle makes an appearance:
{{quote|
* [[One-Winged Angel]]:
** "Behold my true form and '''DESPAIR!!!!'''"
** Death has one too.
** In the final boss fight, Dracula doesn't even bother with the first form (after all, we already had it at the beginning of the game).
** Olrox goes from humanoid into some weird green dinosaur thing. He is more dangerous in this form, as you'd expect.
* [[Our Fairies Are Different]]: The [[Spell My Name
* [[Post End Game Content]]: The Duplicator Item and various cheats become available in a new game if you have a Clear or Replay save.
* [[The Power of Love]]: "You have been doomed ever since you lost the ability to ''love''."
* [["Previously On..."]]: The prologue, which remakes the final battle of ''[[Castlevania: Rondo of Blood]]''.
* [[Rare Random Drop]]: enjoy your grinding if you want the [[Game Breaker|Crissaegrim]].
* [[Retraux]]: In the prologue, the HUD looks like ''Castlevania: Rondo of Blood'''s. It also appears when you play as Richter or Maria.
* [[Schmuck Bait]]: Putting the game disc in a cd player will play a hidden track that starts with Alucard warning the listener that "cut number one contains [[Sensory Abuse|computer data]], so please do not play it" and notes that he doubts you'll listen to him anyways. CD players at the time of the game's release were already smart enough to skip the data track, so it was safe to take the bait. The joke is that back when CD players weren't smart enough, there was often a REAL audio warning at the start of track 1 explaining not to try to play it back.
* [[Secret Character]]: {{spoiler|Richter (and Maria in the PSP version)}} can be unlocked after beating the game at least once with enough percentage of the map completed, and then starting a new game. In the Saturn version, they are playable from the start.
* [[Sequence Breaking]]
* [[
* [[Shout-Out]]: Konami loves having fun in its games, and this one is no exception.
** ''Castlevania: Symphony of the Night'' is especially chock full of references to other Konami titles as well as other works.
** Some item names in the US release are references to ''[[The Lord of the Rings]]''. The "Fist of Tulkas", the "Crissaegrim" and the "Ring of Varda", for example.
** Don't forget the enemies, [[The Wizard of Oz (
*** The Medusa Boss in the Inverted Castle says ''"I'm
** The Capsule Monster rare items are from ''[[Ultraman]]''.
** The Gold and Silver Rings as well as the clock face are a reference to ''[[The
** The morphing Black Panthers are a reference to Lodem from ''Babel II''. More people probably remember its cameo in ''[[Giant Robo]]''.
** The Moon Rod is from ''[[Sailor Moon]]''.
** In Kurt Vonnegut's ''Cat's Cradle'', a
** A portrait of [[Dracula|Vlad Tepes]] is a usable item.
** Olrox is [[Looks Like Orlok|based on Orlok]] from the film ''[[
** [[Castlevania III:
** Galamoth was originally a boss in ''Kid Dracula''.
** The sword Mourneblade, which heals Alucard everytime he strikes something with it, is a reference to Mournblade, the sister-sword to Elric's runesword Stormbringer, in [[Michael Moorcock]]'s [[The Elric Saga|Elric saga]]. Stormbringer, as well as Mournblade, stole their victim's souls, strengthening their wielders in the process.
** The Sword of the Dawn, a hidden sword with a special ability to summon minions that attack Alucard's foes, is also a reference to Michael Moorcock's work. His character Hawkmoon wielded The Sword of Dawn, a weapon that summoned warriors to aid Hawkmoon.
** The monster Cthulhu is obviously a shout out to H.P Lovecraft's [[Cthulhu Mythos]].
** The Shield Rod can create the Shield
*** The bat familiar, when leveled up enough, can summon more bats when you take bat form. These bats move much like Options.
* [[Showgirl Skirt]]: The faerie familiar's outfit.
* [[Shut Up, Kirk]]: Dracula's last line in the prologue.
* [[Skippable Boss]]: In the first castle, there's Scylla,
* [[Solemn Ending Theme]]: "[http://www.youtube.com/watch?v=4FsFiBXOVK0 I Am the Wind]".
* [[Space
* [[Special Attack]]: Several weapons have alternate attacks, either activated with back-forward-attack or down-down/forward-forward attack, such as the Shield Rod's powers and the Fist of Tulkas' special moves. Sometimes they're simply more powerful, other times, they have interesting or useful side effects.
* [[Speed Run]]: It's quite possible to finish Richter mode in ''less than ten minutes
* [[Spell My Name
* [[Spikes of Doom]]: But with the Spike Breaker armor, you can render them harmless by destroying any spikes you touch. This is necessary to complete the entire game. {{spoiler|With some glitches, it is possible to skip the spike breaker entirely
* [[Super Drowning Skills]]: Alucard, being half-vampire and all, until he obtains the Holy. <ref>
* [[A Taste of Power]]: At the beginning of the game, you have a ridiculously powerful suit of armor and a sword that makes short work of every enemy. However, when you run into Death, he uses his magic to make all of it go away. ...unless you deliberately glitch the cutscene to keep your equipment (which is possible on some platforms). This is almost universally considered a [[Good Bad Bug]] by the player community.
* [[Teleporters and Transporters]]: Five of them in each castle. You can 'port to the second on finding the first (per castle), but the rest can only be accessed after you've reached them normally.
* [[This Cannot Be!]]: Said by Dracula himself, word for word.
* [[Throwing Your Sword Always Works]]: The Runesword and the Heaven Sword.
* [[Time Stands Still]]: The Stopwatch subweapon. It's oddly selective
* [[Trick Boss]]: In one room in the Underground Caverns, you fight a single snake-like creature. It goes down rather easily. In the next couple of rooms, you realise it is just one of several, all attached to Scylla, the actual boss.
* [[Unique Enemy]]: Absolutely loads. Often more than one of them appear, just that they only ever appear in a single room in the entire game. There's the dodo that runs when you go into the room, the discus lord that only appears in a single room in the Catacombs, the giant blue hammer enemy (his kin appear again, he doesn't), the mudmen only appearing in the Lesser Demon boss fight, the Alura Une, the slimes (particularly the giant one), Yorick... you get the point. Some enemies appear to be this, but then later in the game they become more numerous as you become stronger to deal with them (notably the demon who is accidentally called "
* [[Victory Is Boring]]: Jack's reasoning was that he wanted to duel Dracula for all eternity. {{spoiler|That's what [[Brainwashed and Crazy|Shaft told him to say]]}}.
* [[Violence Is the Only Option]]: What starts as a theological/philosophical debate in the prologue (this being more prominent in the Japanese version) ends in a fight to the death.
* [[Visible Silence]]: "........." -Alucard.
* [[Voluntary Shapeshifting]]: Alucard can turn into a bat, a wolf and mist. The Axe Armor transformation seems to be unexpected
* [[Wasted Song]]: The most notable example is Prologue, only played during the intro stage, which has no enemies aside from Dracula and consists of a walk up a staircase and down a hallway, and when you fight Dracula, his own theme plays. Another example could The Door to the Abyss, arguably the most scary song in the soundtrack, only plays in the centre of the castle which again, features no enemies
* [[Weaksauce Weakness]]: If Alucard can reach the high platform on the wall behind Galamoth quickly enough, he can easily [[Not in
* [[Weapon
* [[What Does This Button Do?]]: In one area of the castle, there's a room with a switch that's out of reach. Once you obtain the Demon familiar, head back to that room. The Demon is curious:
{{quote|
* [[White-Haired Pretty Boy]]: Alucard.
* [[Woobie, Destroyer of Worlds]]: Dracula is turned into one by this game, showing he wasn't always evil and even realizes how hopeless his life is.
* [[World of Ham]]: There's maybe one scene in the entire game where the characters aren't [[Chewing the Scenery|taking a bite out of Castlevania
----
{{quote|''No, [[This Cannot Be!]]!
''Impossible! Not this time!
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